Fixed · Asset Pipeline issues

76100 of 132

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-55556FixedAsset Import: Fixed assertion errors that occur when importing case insensitive plugins.6000.0.0b11Mar 13, 20245
UUM-877FixedPrefabs: Enabled saving Prefab Instances with missing source & disabled dragging Prefab Instances merged as missing.2021.3.36f1Mar 5, 20241
UUM-3775FixedAsset Import: Updated PVRTexTool from v4.17 to v5.5. Fixes Mac texture size limit bug and Arm64 macOS compatibility.2022.3.21f1Mar 5, 20246
UUM-62176FixedAsset Bundles: Added note about texture streaming in the AssetBundle.UnloadAllAssetBundles docs.2022.3.21f1Mar 5, 20246
UUM-60469FixedAsset Pipeline: Fixed crash when loading large Content Archive.2022.3.20f1Feb 14, 20246
UUM-63758FixedAsset Importers: Crash on ConvertBlenderToFBX while importing a specific .blend file2022.3.20f1Feb 14, 20242022.3.23f1Apr 2, 2024488
UUM-59618FixedAsset Importers: Crash on SpriteRenderer::OnDeleteSprite when opening a project with "TopDown Engine" by More Mountains imported2022.3.17f1Jan 9, 20242022.3.21f1Mar 5, 20245611
UUM-59736FixedAsset Bundles: Editor crashes with Error “TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations” when loading specific AssetBundle2022.3.17f1Jan 9, 20242022.3.19f1Jan 31, 2024218
UUM-57201FixedAsset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on2022.3.16f1Dec 19, 20236000.0.0b11Mar 13, 20248514
UUM-46142FixedAsset Pipeline: Accelerator settings accessors check for null settings ptr.2021.3.33f1Nov 28, 20237
UUM-21202FixedAsset Import: Closing the editor after reverting the properties in editor now resets the m_DirtyIndex to 0.2022.3.14f1Nov 21, 20237
UUM-53167FixedAsset Import: Fixed a regression where an fbx with missing materials would cause a crash during import.2021.3.32f1Nov 1, 20237
UUM-47009FixedPrefabs: Fixed the "Active" property in constraint components using the data from its scene data and using the value from its prefab data.2022.3.12f1Oct 26, 20236
UUM-42527FixedPrefabs: Fixed Not all childrens properties gets reverted when multi-editing a property under one Prefab instance.2022.3.10f1Sep 19, 20237
UUM-47972FixedAsset - Database: An Infinite import error is thrown when modifying the contents of a "folder plugin"2022.3.10f1Sep 19, 20232021.3.32f1Nov 1, 2023434
UUM-49715FixedAsset Bundles: Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function2022.3.10f1Sep 19, 20232022.3.15f1Dec 5, 2023778
UUM-16971FixedAsset Import: Fixed the memory leak in ApplyDeprecatedFileIDToRecycleName.2021.3.30f1Aug 29, 20231
UUM-40780FixedAsset Pipeline: Fixed an issue with material preview not updating, when shader is modified.2021.3.30f1Aug 29, 20231
UUM-27531FixedAsset Pipeline: Fixed an issue where mismatched (or corrupted) asset artifact IDs could cause a crash during project launch.2021.3.29f1Jul 25, 20232
UUM-36238FixedPrefabs: The instance object in the scene is referencing a corresponding source object in the Prefab of a different type." thrown when applying added GameObject to a Prefab.2021.3.29f1Jul 25, 20237
UUM-36242FixedAsset Importers: Console displays warning about importing c4d files when a Scripted Importer for c4d files is implemented2021.3.29f1Jul 25, 20232022.3.8f1Aug 22, 2023283
UUM-42790FixedPrefabs: Fixed Property of VFX cant be modified when modifying a VFX Prefab.2021.3.29f1Jul 25, 20231
UUM-28068FixedPrefabs: Fixed for an unparented GameObject is created when duplicating a Prefab with a child that has HideFlags.DontSave.2022.3.5f1Jul 13, 20231
UUM-30062FixedPrefabs: Improved to the detection of unused overrides.2022.3.5f1Jul 13, 20231
UUM-35290FixedAsset Bundles: Fixed an issue where AssetBundles didn't build correctly for intel_32 architecture when the denoising package is active in the project.2022.3.5f1Jul 13, 20231
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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