Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Asset Pipeline issues
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-55556 | Fixed | Asset Import: Fixed assertion errors that occur when importing case insensitive plugins. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-877 | Fixed | Prefabs: Enabled saving Prefab Instances with missing source & disabled dragging Prefab Instances merged as missing. | — | 2021.3.36f1Mar 5, 2024 | — | 1 |
| UUM-3775 | Fixed | Asset Import: Updated PVRTexTool from v4.17 to v5.5. Fixes Mac texture size limit bug and Arm64 macOS compatibility. | — | 2022.3.21f1Mar 5, 2024 | — | 6 |
| UUM-62176 | Fixed | Asset Bundles: Added note about texture streaming in the AssetBundle.UnloadAllAssetBundles docs. | — | 2022.3.21f1Mar 5, 2024 | — | 6 |
| UUM-60469 | Fixed | Asset Pipeline: Fixed crash when loading large Content Archive. | — | 2022.3.20f1Feb 14, 2024 | — | 6 |
| UUM-63758 | Fixed | Asset Importers: Crash on ConvertBlenderToFBX while importing a specific .blend file | 2022.3.20f1Feb 14, 2024 | 2022.3.23f1Apr 2, 2024 | 48 | 8 |
| UUM-59618 | Fixed | Asset Importers: Crash on SpriteRenderer::OnDeleteSprite when opening a project with "TopDown Engine" by More Mountains imported | 2022.3.17f1Jan 9, 2024 | 2022.3.21f1Mar 5, 2024 | 56 | 11 |
| UUM-59736 | Fixed | Asset Bundles: Editor crashes with Error “TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations” when loading specific AssetBundle | 2022.3.17f1Jan 9, 2024 | 2022.3.19f1Jan 31, 2024 | 21 | 8 |
| UUM-57201 | Fixed | Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on | 2022.3.16f1Dec 19, 2023 | 6000.0.0b11Mar 13, 2024 | 85 | 14 |
| UUM-46142 | Fixed | Asset Pipeline: Accelerator settings accessors check for null settings ptr. | — | 2021.3.33f1Nov 28, 2023 | — | 7 |
| UUM-21202 | Fixed | Asset Import: Closing the editor after reverting the properties in editor now resets the m_DirtyIndex to 0. | — | 2022.3.14f1Nov 21, 2023 | — | 7 |
| UUM-53167 | Fixed | Asset Import: Fixed a regression where an fbx with missing materials would cause a crash during import. | — | 2021.3.32f1Nov 1, 2023 | — | 7 |
| UUM-47009 | Fixed | Prefabs: Fixed the "Active" property in constraint components using the data from its scene data and using the value from its prefab data. | — | 2022.3.12f1Oct 26, 2023 | — | 6 |
| UUM-42527 | Fixed | Prefabs: Fixed Not all childrens properties gets reverted when multi-editing a property under one Prefab instance. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-47972 | Fixed | Asset - Database: An Infinite import error is thrown when modifying the contents of a "folder plugin" | 2022.3.10f1Sep 19, 2023 | 2021.3.32f1Nov 1, 2023 | 43 | 4 |
| UUM-49715 | Fixed | Asset Bundles: Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function | 2022.3.10f1Sep 19, 2023 | 2022.3.15f1Dec 5, 2023 | 77 | 8 |
| UUM-16971 | Fixed | Asset Import: Fixed the memory leak in ApplyDeprecatedFileIDToRecycleName. | — | 2021.3.30f1Aug 29, 2023 | — | 1 |
| UUM-40780 | Fixed | Asset Pipeline: Fixed an issue with material preview not updating, when shader is modified. | — | 2021.3.30f1Aug 29, 2023 | — | 1 |
| UUM-27531 | Fixed | Asset Pipeline: Fixed an issue where mismatched (or corrupted) asset artifact IDs could cause a crash during project launch. | — | 2021.3.29f1Jul 25, 2023 | — | 2 |
| UUM-36238 | Fixed | Prefabs: The instance object in the scene is referencing a corresponding source object in the Prefab of a different type." thrown when applying added GameObject to a Prefab. | — | 2021.3.29f1Jul 25, 2023 | — | 7 |
| UUM-36242 | Fixed | Asset Importers: Console displays warning about importing c4d files when a Scripted Importer for c4d files is implemented | 2021.3.29f1Jul 25, 2023 | 2022.3.8f1Aug 22, 2023 | 28 | 3 |
| UUM-42790 | Fixed | Prefabs: Fixed Property of VFX cant be modified when modifying a VFX Prefab. | — | 2021.3.29f1Jul 25, 2023 | — | 1 |
| UUM-28068 | Fixed | Prefabs: Fixed for an unparented GameObject is created when duplicating a Prefab with a child that has HideFlags.DontSave. | — | 2022.3.5f1Jul 13, 2023 | — | 1 |
| UUM-30062 | Fixed | Prefabs: Improved to the detection of unused overrides. | — | 2022.3.5f1Jul 13, 2023 | — | 1 |
| UUM-35290 | Fixed | Asset Bundles: Fixed an issue where AssetBundles didn't build correctly for intel_32 architecture when the denoising package is active in the project. | — | 2022.3.5f1Jul 13, 2023 | — | 1 |