UUM-48757
Fixed in 6000.0.0b11Mentioned in 5 release notes.
First fixed in 6000.0.0b11 (Mar 13, 2024); relisted in 4 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes Asset Bundles | Fix | Fixed an issue where AssetBundles aren't rebuilt when the "BatchRendererGroup Variants" shader stripping setting is changed. | |
| 6000.0.0b15 | Fixes Asset Bundles | Fix | Fixed an issue where AssetBundles aren't rebuilt when the "BatchRendererGroup Variants" shader stripping setting is changed. | |
| 6000.0.0b13 | Fixes Asset Bundles | Fix | Fixed an issue where AssetBundles aren't rebuilt when the "BatchRendererGroup Variants" shader stripping setting is changed. | |
| 6000.0.0b12 | Fixes Asset Bundles | Fix | Fixed an issue where AssetBundles aren't rebuilt when the "BatchRendererGroup Variants" shader stripping setting is changed. | |
| 6000.0.0b11 | Fixes Asset Bundles | Fix | Fixed an issue where AssetBundles aren't rebuilt when the "BatchRendererGroup Variants" shader stripping setting is changed. |