Fixed · Animation issues

101–125 of 176

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-114830FixedAnimation: Fixed issue where AnimatorController and AvatarMask assets would show a blank icon when imported as part of unitypackages.—6000.2.6f1Sep 25, 2025—25
UUM-119717FixedMecanim Animation: Crash on mecanim::ValueArrayCopy when triggering a specific Animation Transition6000.2.6f1Sep 25, 20256000.2.8f1Oct 15, 20251926
UUM-113349FixedAnimation: Fixed an issue when clicking the Play button immediately after selecting a clip in Animation Window.The Space shortcut will now play the clip as expected rather than open the clip selection dropdown.—6000.0.58f1Sep 17, 2025—26
UUM-114283FixedAnimation: Fixed an issue with animated UITK Property Fields in component inspectors failing to tint correctly when entering and exiting the animation preview mode from the Animation window.—6000.0.58f1Sep 17, 2025—26
UUM-112098FixedAnimation: Fixed issue where Animator side menu visibility icon had inconistent selection styling compared with other buttons on the same toolbar—6000.3.0b1Sep 9, 2025—12
UUM-114213FixedAnimation: Disabled the Delete option from the Layer context menu if there is only one Layer in the Animator.—6000.0.57f1Sep 3, 2025—12
UUM-113346FixedAnimation: Fixed issue where animation feedback wouldn't appear until a repaint on IMGUI inspectors.—6000.3.0a5Aug 21, 2025—13
UUM-113840FixedAnimation: Fixed issue where the AnimationWindow could get stuck out of preview after a domain reload. (UUM-113840) First seen in 6000.3.0a4.—6000.3.0a5Aug 21, 2025—1
UUM-103354FixedAnimation: Fixed an issue where reimporting an AnimationClip that was playing in the AnimationWindow would stop playing the clip.—6000.0.56f1Aug 20, 2025—13
UUM-104605FixedAnimation: Added warnings when optimizing a Transform hierarchy which has duplicate transform names, as that can cause issues when Deoptimizing the hierarchy.—6000.0.56f1Aug 20, 2025—13
UUM-107479FixedAnimation: Fixed issue where pressing the delete key on the root node of a blend tree would produce an invalid deletion prompt.—6000.0.56f1Aug 20, 2025—13
UUM-107481FixedAnimation: Fixed issue where the foldouts for the avatar mask inspector would not keep their configuration.—6000.0.56f1Aug 20, 2025—13
UUM-107494FixedAnimation: Fixed issue where thresholds would not be correctly automatically calculated after deleting a source motion from a blend tree.—6000.0.56f1Aug 20, 2025—13
UUM-110290FixedAnimation: Fixed issue where no icon would be shown when importing an AnimatorOverrideController asset from a UnityPackage.—6000.0.56f1Aug 20, 2025—13
UUM-110368FixedAnimation: Fixed issue where the selection in the layer list of the Animator Window would not match the selected layer after a drag and drop reorder of the layers.—6000.0.56f1Aug 20, 2025—13
UUM-113046FixedAnimation: Fixed issue where creating a state from a new clip could fail with an exception if a BlendTree was selected in the inspector.—6000.0.56f1Aug 20, 2025—13
UUM-113328FixedAnimation: Fixed an issue where the Animator transition preview graph would create visual artifacts when zooming in and out.—6000.0.56f1Aug 20, 2025—13
UUM-113352FixedAnimation: Fixed issue where Object Reference fields in UI Toolkit inspectors would not get the red tint applied to them.—6000.0.56f1Aug 20, 2025—13
UUM-111056FixedAnimation: Fixed an issue by adding an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops).—6000.2.0b12Jul 29, 2025—17
UUM-107423FixedAnimation: Fixed an issue where a state machine state's name would be extending beyond the bounds of the node if the name was too long.—6000.1.12f1Jul 15, 2025—20
UUM-109379FixedAnimation: Improved contrast of the AnimationWindow's hierarchy view text.—6000.0.52f1Jul 2, 2025—22
UUM-104766FixedAnimation: Fixed an issue where sampling nested humanoid characters in the AnimationWindow could leave the hierarchy modified after going out of preview—6000.2.0b6Jun 18, 2025—21
UUM-107877FixedAnimation: Improved warnings associated with Homogenous Speed calculations for blend trees where some or none of the clips have any velocity.—6000.1.8f1Jun 18, 2025—24
UUM-107878FixedAnimation: Improved warnings associated with automatic calculations for 2D blend trees where some or none of the clips have any velocity.—6000.1.8f1Jun 18, 2025—24
UUM-107650FixedMecanim Animation: Animator does not continue animation indefinitely when toggling Animator.enabled through code6000.1.6f1Jun 5, 20256000.1.8f1Jun 18, 20251227
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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