Wraps Android 9.7.0 SDK and iOS 9.7.0 SDK. Added LevelPlay components, which add the LevelPlay SDK and banner, interstitial, and rewarded ads to an app from the Unity Editor without integration code. Refer to Get started with LevelPlay components. Added an update prompt in the Unity Editor that appears when a new recommended version of the LevelPlay Unity package is available. Updated the LevelPlay sample script to unsubscribe from LevelPlay.OnInitSuccess and LevelPlay.OnInitFailed, and to destroy the rewarded ad, in OnDisable. The sample now behaves correctly across Play mode sessions when domain reload is disabled, which is the default from Unity 6.6. Fixed an issue that caused Unity to stop responding during batch mode builds, such as CI builds, when the project reused a cached Library folder. Deleting the Library folder before each build is no longer a requirement. (iOS) Fixed the OnAdImpressionDataReady callback for banner, interstitial, and rewarded ads so it now fires as each impression occurs when the app calls SetPauseGame(true). The callback is no longer lost if the app closes while an ad is on screen. (iOS) Improved how boolean values are returned from the native iOS SDK to the Unity plugin.

Version
9.6.0
Released
Oct 28, 2026
Product
Unity LevelPlay
LevelPlay Unity SDK changelog

LevelPlay Unity SDK 9.6.0

Official notes

This source publishes release-level notes without additional change items.

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