Unity Cloud Self-Hosted AWS 1.4.2
20 documented changes.
- Version
- 1.4.2
- Released
- Sep 21, 2026
- Product
- Unity Cloud Self-Hosted
Unity Cloud Self-Hosted AWS 1.4.2
Improvements
- Change
Pipeline automation upgraded to v0.0.77: This release upgrades automation to v0.0.77.
- Change
Pipeline automation upgraded to v0.0.77: Deployment runs a database migration automatically, so take a snapshot of the automation PostgreSQL database before you roll out the release.
- Change
Pipeline automation upgraded to v0.0.77: You don't need `tfvars` or secret changes.
- Change
Pipeline automation upgraded to v0.0.77: This version has the following changes:
Pipeline automation upgraded to v0.0.77
- Change
You can now read and terminate automation jobs whose workflow was already cleaned up. Previously, these jobs stayed stuck or returned a server error.
- Change
A step that fails while it holds a shared semaphore now releases it, so the next step that waits on the semaphore no longer waits indefinitely.
- Change
Step containers no longer receive a `DISPLAY=:0` environment variable from the platform, and GPU steps no longer mount host directories. The bundled Unity Asset Manager and Unity Asset Transformer apps set their own display, so the built-in pipelines are unaffected. If you built a custom action image that relies on the platform to supply `DISPLAY` , set it in the image yourself.
Fixed issues
- Fix
Automations with Unity Asset Manager event triggers are editable again: Previously, the automation editor failed with an `app version not found` error, and changing the app version switched the trigger to a different event without warning.
- Fix
Automations with Unity Asset Manager event triggers are editable again: You can now open and edit automations that use one of the following Unity Asset Manager event triggers:
- Fix
Automations with Unity Asset Manager event triggers are editable again: The fix ships as Unity Asset Manager app version 1.2.3. The fix also includes new versions of the two built-in pipelines:
- Fix
Automations with Unity Asset Manager event triggers are editable again: App and pipeline versions are immutable, so the previously installed versions and their events remain on the cluster. After you upgrade, take the following actions:
Automations with Unity Asset Manager event triggers are editable again
- Change
New file is uploaded
- Improvement
Asset version is updated
- Change
Asset version is submitted
- Change
New asset version is created
- Change
Optimize and Convert 3D Asset 0.1.12
- Change
Create asset and upload 0.1.11
- Change
Re-create every automation that uses a Unity Asset Manager event trigger, and select the 1.2.3 version of the event.
- Change
In any pipeline you authored yourself, update the Unity Asset Manager steps to use the 1.2.3 actions.
- Change
Update any automation that uses a specific built-in pipeline version to use the new version.