Monetization Updates
Unity Ads and LevelPlay release notes, kept separate from the Editor release-intelligence workflow.
Monetization release notes
Showing 1–60 of 2,665- Oct 28, 2026
LevelPlay Unity SDK 9.6.0
Wraps Android 9.7.0 SDK and iOS 9.7.0 SDK. Added LevelPlay components, which add the LevelPlay SDK and banner, interstitial, and rewarded ads to an app from the Unity Editor without integration code. Refer to Get started with LevelPlay components. Added an update prompt in the Unity Editor that appears when a new recommended version of the LevelPlay Unity package is available. Updated the LevelPlay sample script to unsubscribe from LevelPlay.OnInitSuccess and LevelPlay.OnInitFailed, and to destroy the rewarded ad, in OnDisable. The sample now behaves correctly across Play mode sessions when domain reload is disabled, which is the default from Unity 6.6. Fixed an issue that caused Unity to stop responding during batch mode builds, such as CI builds, when the project reused a cached Library folder. Deleting the Library folder before each build is no longer a requirement. (iOS) Fixed the OnAdImpressionDataReady callback for banner, interstitial, and rewarded ads so it now fires as each impression occurs when the app calls SetPauseGame(true). The callback is no longer lost if the app closes while an ad is on screen. (iOS) Improved how boolean values are returned from the native iOS SDK to the Unity plugin.
1 source - Oct 22, 20261 source
- Oct 22, 20261 source
- Oct 22, 2026
LevelPlay Unity SDK 9.5.1
Wraps Android 9.7.0 SDK and iOS 9.7.0 SDK. General improvements and bug fixes.
2 sources - Oct 1, 2026
Unity Ads iOS SDK 4.21.0
Improved SDK initialization, ad loading, and bidding token performance. Fixed bugs and added stability improvements.
1 source - Oct 1, 2026
Unity Ads Android SDK 4.21.0
Improved SDK initialization, ad loading, and bidding token performance. Fixed bugs and added stability improvements.
1 source - Sep 30, 2026
LevelPlay iOS SDK 9.6.1
Fixed an issue where interstitial and rewarded video ads rendered as a black, unresponsive screen on apps built with Xcode 27, running on a device with iOS 27 installed.
1 source - Sep 29, 2026
LevelPlay iOS SDK 8.13.2
Fixed an issue where interstitial and rewarded video ads rendered as a black, unresponsive screen on apps built with Xcode 27, running on a device with iOS 27 installed.
1 source - Sep 25, 2026
LevelPlay Unity SDK 9.3.2
Wraps Android 9.6.0 SDK and iOS 9.6.0 SDK. (iOS) Fixed the LevelPlay.SetNetworkData API so the network key is now passed correctly to the native SDK. This completes the fix released in 9.3.1.
1 source - Sep 14, 2026
LevelPlay iOS SDK 8.13.1
Added support for downgrading to LevelPlay SDK 8.13.1 from any LevelPlay SDK 9.X version. Due to a technical limitation, publishers who update to LevelPlay SDK 9.4.0 or later can’t downgrade to any version earlier than 9.4.0 except for 8.13.1.Downgrading isn’t recommended for iOS publishers using LevelPlay SDK 9.4 and newer. 8.13.1 is provided as a supported fallback for publishers who need to revert from a 9.x version, including publishers who have migrated to MADU (multiple ad units).
1 source - Sep 14, 20261 source
- Sep 14, 20261 source
- Sep 10, 2026
LevelPlay Unity SDK 9.3.1
Wraps Android 9.6.0 SDK and iOS 9.6.0 SDK. (Android) Fixed an Application Not Responding (ANR) error that could occur when banner, interstitial, or rewarded ad callbacks were delivered. (iOS) Fixed the LevelPlay.SetNetworkData API so the network key is now passed correctly to the native SDK. Previously, network data set through this API had no effect on iOS.
1 source - Aug 14, 2026
Unity Ads iOS SDK 4.20.0
Improved ad load reliability and overall performance. Fixed a crash when presenting the App Store product sheet while the product sheet is open from previous ad cycle, and other stability fixes.
1 source - Aug 14, 2026
Unity Ads Android SDK 4.20.0
Improved ad load reliability and overall performance. Fixed a crash on Android 8 and reduced Application Not Responding errors (ANRs). Added support for Android Gradle Plugin 9 with R8 minification.If you’re upgrading or plan to upgrade to Android Gradle Plugin 9 / AGP 9 with isMinifyEnabled = true, install the Unity Ads SDK 4.20.0.If you’re using a Unity Ads SDK version earlier than 4.20.0 with Android Gradle Plugin 9 with isMinifyEnabled = true, you must add the required keep rules to your own ProGuard configuration, otherwise Unity's diagnostic and operative events are silently dropped under R8.
1 source - Aug 13, 2026
LevelPlay iOS SDK 9.6.0
Improved the SDK initialization functionality for greater resilience under poor network conditions. Reduced SDK initialization time.
1 source - Aug 13, 2026
LevelPlay Android SDK 9.6.0
Improved the SDK initialization functionality for greater resilience under poor network conditions. Reduced SDK initialization time. Updated the SDK to Kotlin 2.1.21 to align with current toolchain requirements. Fixed an issue that prevented loading Yandex’s banner ad format.
1 source - Aug 13, 2026
LevelPlay Unity SDK 9.5.0
Wraps Android 9.6.0 SDK and iOS 9.6.0 SDK. Improved the SDK initialization functionality for greater resilience under poor network conditions. Reduced SDK initialization time. (Android) Updated the SDK to Kotlin 2.1.21 to align with current toolchain requirements. (Android) Fixed an issue that prevented loading Yandex’s banner ad format.
2 sources - Jul 1, 2026
LevelPlay iOS SDK 9.5.0
Introduced important updates to the Impression-Level Revenue (ILR) API to strengthen data governance and standardize access to sensitive revenue data: Deprecated: ImpressionDataReadyEvent(LevelPlayImpressionData impressionData) Replaced with: OnInterstitialImpressionDataReady(LevelPlayImpressionData impressionData) Updated the GDPR consent API to accept a boolean value applied across all networks. Passing a per-network map is now deprecated. Apple: Now requires build with xCode 26+ and min iOS version 13.
1 source - Jul 1, 2026
LevelPlay Android SDK 9.5.0
Introduced important updates to the Impression-Level Revenue (ILR) API to strengthen data governance and standardize access to sensitive revenue data: Deprecated: ImpressionDataReadyEvent(LevelPlayImpressionData impressionData) Replaced with: OnInterstitialImpressionDataReady(LevelPlayImpressionData impressionData) Updated the GDPR consent API to accept a boolean value applied across all networks. Passing a per-network map is now deprecated. Fixed crash issue related to ConcurrentModificationException in AdUnitEventsWrapper.sendEvent and NullPointerException during WebController initialization (iAdsInitThreadOptimization).
1 source - Jun 26, 2026
Unity Ads iOS SDK 4.19.0
Fixed bugs and added stability improvements.Direct integration publishers: Refer to the Unity Ads 4.19.0 iOS API reference for Swift and Objective-C for deprecated APIs.
1 source - Jun 26, 20261 source
- Jun 26, 2026
Unity Ads Android SDK 4.19.0
Upgraded Kotlin to 2.1.x. Fixed bugs and added stability improvements.Direct integration publishers: Refer to the Unity Ads 4.19.0 Android API reference for Java and Kotlin deprecated APIs.
1 source - Jun 22, 2026
LevelPlay iOS SDK 9.4.2
Improved iSX (ironSource Exchange) SDK reliability to prevent edge-case failures and ensure correct behavior across supported mediation and privacy workflows.
1 source - Jun 17, 2026
LevelPlay Android SDK 9.4.4
Improved iSX (ironSource Exchange) SDK reliability to prevent edge-case failures and ensure correct behavior across supported mediation and privacy workflows.
1 source - May 28, 20261 source
- May 28, 20261 source
- May 25, 2026
LevelPlay Android SDK 9.4.3
Fixed a Google Play upload blocker issue caused by PackageManager.getInstalledApplications(0). Fixed a fullscreen ad issue where some ad networks trigger onAdClosed before onAdDisplayed. In affected cases, the ad instance could remain stuck for the remainder of the app session, which caused the following issues: isAdReady() returned NotReady("ad is showing") show() returned ERROR_CODE_SHOW_WHILE_SHOW
1 source - May 6, 2026
LevelPlay Android SDK 9.4.2
Fixed a threading issue that could lead to increased ANR (application not responding) rates during SDK initialization and ad loading caused by IronSourceThreadManager.postOnUiThreadTask.
1 source - May 6, 2026
Unity Ads iOS SDK 4.18.0
Reduced crashes on devices running iOS versions earlier than 18. Updated the minimum supported Xcode version for building the iOS SDK to 26.0.1. Improved diagnostics and observability. Improved ad load reliability and overall performance.
1 source - May 6, 2026
Unity Ads Android SDK 4.18.0
Improved diagnostics and observability. Improved ad load reliability and overall performance.
1 source - Apr 30, 2026
LevelPlay Unity SDK 9.4.1
Wraps Android 9.4.1 SDK and iOS 9.4.1 SDK. Fixed first-install timing so native dependencies install automatically without needing the LevelPlay Network Manager to be opened first.
5 sources - Apr 28, 2026
LevelPlay iOS SDK 9.4.1
Fixed an out-of-bounds crash caused by a mismatch between the networks configured on the LevelPlay platform and the adapters integrated in the app.
1 source - Apr 28, 2026
LevelPlay Android SDK 9.4.1
Fixed a java.lang.ArrayIndexOutOfBoundsException crash caused by a mismatch between the networks configured on the LevelPlay platform and the adapters integrated in the app.
1 source - Apr 8, 2026
LevelPlay Unity SDK 9.4.0
Wraps Android 9.4.0 SDK and iOS 9.4.0 SDK. Introduced a new LevelPlayPrivacySettings class and dedicated APIs to simplify the management of privacy settings, including setGDPRConsents, setCCPA, setCOPPA. Refer to the Regulation advanced settings for Unity for updated information on implementing GDPR, CCPA, and child-directed app privacy consent. Deprecated the use of LevelPlay.setMetaData for do_not_sell, is_child_directed, and LevelPlay.setConsent in favor of the new privacy APIs. Added support for Meta testing within the Integration Testing Suite. Fixed a crash in the Banner view caused by an IllegalStateException in Android. Fixed JavaDoc not working for LevelPlay APIs in Android. Fixed a crash related to NSInvalidArgumentException in iOS.
2 sources - Apr 5, 2026
LevelPlay iOS SDK 9.4.0
Introduced a new LevelPlayPrivacySettings class and dedicated APIs to simplify the management of privacy settings, including setGDPRConsents, setCCPA, setCOPPA. Refer to the Regulation advanced settings for iOS for updated information on implementing GDPR, CCPA, and child-directed app privacy consent. Deprecated the use of LevelPlay.setMetaData for do_not_sell, is_child_directed, and LevelPlay.setConsent in favor of the new privacy APIs. Added support for Meta testing within the Integration Testing Suite. Fixed a crash related to NSInvalidArgumentException in iOS.
1 source - Apr 5, 2026
LevelPlay Android SDK 9.4.0
Introduced a new LevelPlayPrivacySettings class and dedicated APIs to simplify the management of privacy settings, including setGDPRConsents, setCCPA, setCOPPA. Refer to the Regulation advanced settings for Android for updated information on implementing GDPR, CCPA, and child-directed app privacy consent. Deprecated the use of LevelPlay.setMetaData for do_not_sell, is_child_directed, and LevelPlay.setConsent in favor of the new privacy APIs. Added support for Meta testing within the Integration Testing Suite. Fixed a crash in the Banner view caused by an IllegalStateException in Android. Fixed JavaDoc not working for LevelPlay APIs in Android.
1 source - Mar 4, 2026
Unity Ads iOS SDK 4.17.0
Added new beta public API for Swift and Objective-C. Refer to the Beta privacy API update guide for details on the updated Unity Ads privacy APIs. Reduced memory usage during network requests.
1 source - Mar 4, 2026
Unity Ads Unity SDK 4.17.0
Added support for the new Swift Xcode project type in the Unity Editor 6.5.
1 source - Mar 4, 2026
Unity Ads Android SDK 4.17.0
Added new beta public API for Kotlin and Java. Refer to the Beta privacy API update guide for details on the updated Unity Ads privacy APIs.
1 source - Jan 22, 20261 source
- Jan 22, 2026
Unity Ads Android SDK 4.16.6
Improved stability on some low-memory devices by improving ANR handling.
1 source - Jan 20, 2026
LevelPlay iOS SDK 9.3.0
Publishers can now use a new API to easily get rewarded ad details (value/type) before the ad loads or shows. This improves the user experience by enabling accurate pre-display of reward info (for example, on "Get Reward" buttons). The API prioritizes placement-level rewards, falling back to ad unit-level rewards. This replaces the removed IronSource.getRewardedVideoPlacementInfo API. Enhanced fallback logic to optimize fill rate. Fixed an issue where using iOS 26 would write logs as <private>. Implemented various bug fixes, improved overall SDK performance, and reduced the SDK's footprint.
1 source - Jan 20, 2026
LevelPlay Android SDK 9.3.0
Publishers can now use a new API to easily get rewarded ad details (value/type) before the ad loads or shows. This improves the user experience by enabling accurate pre-display of reward info (for example, on "Get Reward" buttons). The API prioritizes placement-level rewards, falling back to ad unit-level rewards. This replaces the removed IronSource.getRewardedVideoPlacementInfo API. Enhanced fallback logic to optimize fill rate. Updated targetSdkVersion and compileSdkVersion in the SDK to 36. Implemented various bug fixes, improved overall SDK performance, and reduced the SDK's footprint.
1 source - Jan 20, 2026
LevelPlay Unity SDK 9.3.0
Wraps Android 9.3.0 SDK and iOS 9.3.0 SDK. Publishers can now use a new API to easily get rewarded ad details (value/type) before the ad loads or shows. This improves the user experience by enabling accurate pre-display of reward info (for example, on "Get Reward" buttons). The API prioritizes placement-level rewards, falling back to ad unit-level rewards. This replaces the removed IronSource.getRewardedVideoPlacementInfo API. Enhanced fallback logic to optimize fill rate. Updated targetSdkVersion and compileSdkVersion in the SDK to 36 (Android). Fixed an issue where using iOS 26 would write logs as <private> (iOS). Implemented various bug fixes, improved overall SDK performance, and reduced the SDK's footprint. Important: Upgrading to this version from a Unity package version lower than 9.0.0 requires additional steps to migrate smoothly. Refer to the Migration Guide.
1 source - Dec 4, 20251 source
- Dec 4, 2025
Unity Ads Android SDK 4.16.5
Improved performance on low memory devices. Improved banner ad behavior to prevent full-screen transitions. Fixed an issue with crashes that might occur for devices without access to the Play Store.
1 source - Nov 26, 2025
LevelPlay iOS SDK 9.2.0
Show Recovery – New fallback logic to optimize fill rate. This improvement provides a backup ad in the rare case where the first ad attempted to be shown fails.
1 source - Nov 26, 2025
LevelPlay Android SDK 9.2.0
Show Recovery – New fallback logic to optimize fill rate. This improvement provides a backup ad in the rare case where the first ad attempted to be shown fails. Fixed ANR when networks were running on UI thread. Fixed crash on IronSourceThreadManager.
1 source - Nov 19, 2025
LevelPlay Unity SDK 9.2.0
Wraps Android 9.1.0 SDK and iOS 9.1.0 SDK. Added the ability to remove an uninstalled partner network adapter in Network Manager. A new “update all” button in Network Manager performs all available partner network adapter updates at a time. Partner networks with adapters installed are now displayed above uninstalled networks in Network Manager. Addressed an issue where the AdMob Android App ID entered into Developer Settings > Mediated Network Settings in versions 9.0.0-9.1.0 would not be successfully applied. Important: Upgrading to this version from a Unity package version lower than 9.0.0 requires additional steps to migrate smoothly. Refer to the Migration Guide.
2 sources - Nov 14, 2025
Unity Ads iOS SDK 4.16.4
Improved in-app puchasing (IAP) event handling.
1 source - Nov 14, 2025
Unity Ads Unity SDK 4.16.4
Fixed an issue that might prevent banners from refreshing correctly in projects using Unity Editor 6.0 or newer with Unity Ads-only integrations.
1 source - Nov 14, 2025
Unity Ads Android SDK 4.16.4
Fixed out-of-memory crashes that occurred on low-memory devices to improve app stability. Fixed an issue where the back button might behave unexpectedly during ad interactions.
1 source - Nov 5, 2025
LevelPlay iOS SDK 9.1.0
Support creative ID enrichment from ad networks adapters Fixed app hanging issue related to setBrowserUserAgent Resolved banner auto-refresh issue with SwiftUI Fixed crash during banner load failure Resolved memory leaks in full screen ads
1 source - Nov 5, 2025
LevelPlay Android SDK 9.1.0
Support creative ID enrichment from ad networks adapters Fixed ANR issue with setMetaData on main thread iAds: Google Play Inline Store
1 source - Nov 3, 2025
LevelPlay Unity SDK 9.1.0
Wraps Android 9.0.0 SDK and iOS 9.0.0 SDK. iOS SKAdNetwork ID automation is now enabled by default for all fresh installs of the Unity package. The Ads Mediation menu has been organized for easier access to tools and guidance. Important: Upgrading to this version from a Unity package version lower than 9.0.0 requires additional steps to migrate smoothly. Refer to the Migration Guide.
2 sources - Oct 28, 2025
LevelPlay iOS SDK 8.12.0
Restored support for the Server-to-Server API; setRewardedVideoServerParameters. Multiple bug fixes
1 source - Oct 28, 2025
LevelPlay Android SDK 8.12.0
Restored support for the Server-to-Server API; setRewardedVideoServerParameters. Multiple bug fixes
1 source - Oct 22, 2025
LevelPlay Unity SDK 9.0.1
Wraps Android 9.0.0 SDK and iOS 9.0.0 SDK. Addressed an issue where values entered into Developer Settings > LevelPlay Mediation Settings in version 9.0.0 would not be successfully applied. Important: Upgrading to this version from a Unity package version lower than 9.0.0 requires additional steps to migrate smoothly. Refer to the Migration Guide.
1 source - Oct 15, 2025
LevelPlay Unity SDK 8.10.2
Wraps Android 8.11.1 SDK and iOS 8.11.1 SDK. Fixed an issue where the AdInfo callback for iOS banners always returned a size of 320×50 regardless of actual size. Resolved an error in Config, where building and passing a config using LevelPlayBannerAd default settings could result in a crash. Addressed an issue where onImpressionDataReadyEvent could run on the main thread instead of a background thread as intended. Updated the deprecation message for IronSource.Agent.SetPauseGame to clarify how to use the API successfully when initializing with legacy IronSource APIs.
2 sources
Browse 3 tracked products
- Monetization
LevelPlay Mediation Adapters
Native ad-network adapter compatibility and integration changes for Unity LevelPlay.
- Monetization
Unity LevelPlay
Unity LevelPlay mediation SDK release history across supported platforms.