Fixed issues

2,1262,150 of 6,885

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-105792FixedPrefabs: Fixed a crash that occurred when loading a scene containing an unlinked prefab that had an AddedComponent prefab modification.6000.2.0b13Aug 7, 202513
UUM-112944FixedUI Builder: UI Builder does not detect changes to SerializeReference fields when modifying custom UXML Control attributes6000.2.0b13Aug 7, 20256000.2.6f1Sep 25, 20254833
UUM-113817FixediOS: [visionOS] Building visionOS app in Xcode fails with error '"AdSupport/ASIdentifierManager.h' file not found"6000.2.0b13Aug 7, 20256000.3.0a5Aug 21, 20251316
UUM-92618FixedUI Toolkit: Fixed prevent user from resizing an element along its parent's flex-direction in the UIBuilder canvas when flex-grow is set.6000.2.0b13Aug 7, 20252
UUM-110303FixedProfiler: Fixed serialization system memory attribution to MonoScript and global caches.6000.1.15f1Aug 5, 202514
UUM-111901Fixed2D: Added null check for missing secondary sprite textures.6000.1.15f1Aug 5, 202514
UUM-111921Fixed2D: Fixed issue where the material property block of a SpriteRenderer is reset when the SpriteRenderer is updated through an Animation clip.6000.1.15f1Aug 5, 202515
UUM-92622FixedEditor: Fixed crash in GameObject::IsActiveIgnoreImplicitPrefab().6000.1.15f1Aug 5, 202516
UUM-100206FixeduGUI: Disabled culling of empty Rects in the Editor to avoid false positives in the Scene View.6000.0.55f1Aug 5, 202515
UUM-107466FixedLinux: Fixed Linux runtime window unexpectedly resizes to monitor dimensions when calling "Screen.SetResolution" function with hardcoded resolution matching current display's width or height.6000.0.55f1Aug 5, 202517
UUM-108008FixedAudio: Fixed PlayDelayed/PlayScheduled not working correctly with AudioRandomContainer.6000.0.55f1Aug 5, 202515
UUM-109157FixedUI Toolkit: Fixed the IndexOutOfRangeException when redoing elements that came after the styled visual element in the UI Builder.6000.0.55f1Aug 5, 202515
UUM-109860FixedGraphics: Fixed an issue where specific configurations would cause _ProjectionParams.x to become incorrectly negated for some cameras.6000.0.55f1Aug 5, 202515
UUM-110456FixedGraphics: Fixed crash after disconnecting an external display on Android.6000.0.55f1Aug 5, 202516
UUM-111093FixedScripting: Fixed ObjectPool clear timing in no domain reload environment.6000.0.55f1Aug 5, 202517
UUM-111658FixedEditor: Fixed previous splash screen background/logo from being cleared.6000.0.55f1Aug 5, 202514
UUM-112074FixedUI Toolkit: Fixed an issue where a null value of type object would not be convertible to any other type.6000.0.55f1Aug 5, 202514
UUM-112598FixedScene/Game View: Fixed DebugDrawMode toggle throwing exception in the console.6000.0.55f1Aug 5, 20251
UUM-113215Fixed2D: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android6000.0.55f1Aug 5, 20256000.3.0b1Sep 9, 20253521
UUM-108074FixedURP: Fixed yflip issue when depth intermediate texture is required and non-RG is in use.2022.3.65f1Jul 30, 20251
UUM-110109FixedPackage Manager: Fixed the issue where the selection system throws exception when handling null package unique ids.2022.3.65f1Jul 30, 20251
UUM-101784FixedGraphics: Fixed crashes that occurred when reading Texture2D subassets with a data payload larger than expected. (UUM-101784) Fixed in 6000.2.0b13.6000.2.0b12Jul 29, 20256000.3.0a2Jul 17, 2025-1321
UUM-110322FixedEditor: Fixed an issue of Unlit draw mode in the scene view of an HDRP scene. (Object is not rendered in DX12 and Vulkan if the editor is launched with Unlit draw mode)6000.2.0b12Jul 29, 202514
UUM-110821FixedSearch: Changed the default operator for the filter "dir" from "equals" to "contains".6000.2.0b12Jul 29, 202516
UUM-111056FixedAnimation: Fixed an issue by adding an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops).6000.2.0b12Jul 29, 202517
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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