UUM-138135
Fixed in 6000.4.11f1Mentioned in 25 release notes.
First fixed in 6000.4.11f1 (Jun 10, 2026); relisted in 24 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.6.0b9 | Fixes Scene Manager | Fix | Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks. | |
| 6000.6.0b9 | Fixes Scripting | Fix | Fixed a crash that would occur when accessing the transform of a GameObject that was not fully loaded. | |
| 6000.6.0b8 | Fixes Scene Manager | Fix | Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks. | |
| 6000.6.0b8 | Fixes Scripting | Fix | Fixed a crash that would occur when accessing the transform of a GameObject that was not fully loaded. | |
| 6000.6.0b7 | Fixes Scene Manager | Fix | Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks. | |
| 6000.6.0b7 | Fixes Scripting | Fix | Fixed a crash that would occur when accessing the transform of a GameObject that was not fully loaded. | |
| 6000.6.0b6 | Fixes Scene Manager | Fix | Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks. | |
| 6000.6.0b6 | Fixes Scripting | Fix | Fixed a crash that would occur when accessing the transform of a GameObject that was not fully loaded. | |
| 6000.6.0b5 | Fixes Scene Manager | Fix | Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks. | |
| 6000.6.0b5 | Fixes Scripting | Fix | Fixed a crash that would occur when accessing the transform of a GameObject that was not fully loaded. | |
| 6000.6.0b4 | Fixes Scene Manager | Fix | Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks. | |
| 6000.6.0b4 | Fixes Scripting | Fix | Fixed a crash that would occur when accessing the transform of a GameObject that was not fully loaded. | |
| 6000.6.0b3 | Fixes Scene Manager | Fix | Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks. | |
| 6000.6.0b3 | Fixes Scripting | Fix | Fixed a crash that would occur when accessing the transform of a GameObject that was not fully loaded. | |
| 6000.6.0b2 | Fixes Scene Manager | Fix | Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks. | |
| 6000.6.0b2 | Fixes Scripting | Fix | Fixed a crash that would occur when accessing the transform of a GameObject that was not fully loaded. | |
| 6000.6.0b1 | Fixes Scene Manager | Fix | Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks. | |
| 6000.6.0b1 | Fixes Scripting | Fix | Fixed a crash that would occur when accessing the transform of a GameObject that was not fully loaded. | |
| 6000.5.0f1 | Fixes Scene Manager | Fix | Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks. | |
| 6000.5.0f1 | Fixes Scene Manager | Fix | Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks. | |
| 6000.6.0a7 | Fixes Scene Manager | Fix | Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks. | |
| 6000.6.0a7 | Fixes Scripting | Fix | Fixed a crash that would occur when accessing the transform of a GameObject that was not fully loaded. | |
| 6000.6.0a7 | Fixes Scene Manager | Fix | Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks. | |
| 6000.6.0a7 | Fixes Scripting | Fix | Fixed a crash that would occur when accessing the transform of a GameObject that was not fully loaded. | |
| 6000.4.11f1 | Fixes Scene Manager | Fix | Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks. |