Search results for "Android"

51–75 of 370

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-130350FixeduGUI Controls: [iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile6000.3.3f1Jan 8, 20266000.5.0a6Feb 4, 2026—24
UUM-102083FixedEditor: Fixed BRG,GRD and EG 16KiB cbuffer limited low end mobiles.—6000.0.65f1Jan 7, 2026—30
UUM-125587FixedPlayer: Restored shader stage information in a log message reported when compiling shader variants.—2022.3.70f1Dec 18, 2025—1
UUM-101887FixedGraphics: Fixed an issue with URP deferred screen-space decals where depth would be loaded with insufficient precision.—6000.5.0a3Dec 16, 2025—29
UUM-116426FixedWeb: Fixed "Autoconnect Profiler" build option. Autoconnecting sometimes raised the error "The message header is corrupted and for security reasons connection will be terminated." in the Editor.—6000.3.1f1Dec 9, 2025—33
UUM-116934FixedAndroid: Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state.—6000.2.13f1Nov 19, 2025—35
UUM-113599FixedGraphics: Fixed an issue where ETC1 assets loaded from old AssetBundles appeared washed out when originally imported as sRGB and the project was set to use Linear color space.—6000.3.0b10Nov 12, 2025—36
UUM-109016FixedEditor: Fixed a warning about debug symbols not being enabled for Cloud Diagnostics that could appear when the Cloud Diagnostics package wasn't installed.—6000.3.0b9Nov 6, 2025—36
UUM-110294FixedURP: Fixed LensFlareCommonSRP in OpenGL ES ignoring objects between directional light and camera.—6000.4.0a4Nov 5, 2025—17
UUM-120359FixedAndroid: Added activity-alias support to Build and Run.—6000.4.0a4Nov 5, 2025—18
UUM-119285Fixed2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.—6000.3.0b8Oct 29, 2025—20
UUM-115016FixedAndroid: Fixed freeze of when an external monitor is disconnected from an Android device.—6000.0.60f1Oct 16, 2025—1
UUM-105504FixedInput: [Android] Fixed touch input offset when Resolution Scaling Mode setting is set to Letterboxed.—6000.4.0a2Oct 16, 2025—15
UUM-90932FixedGraphics: Fixed sporadic crash when using Cloth rendering with Vulkan.—6000.4.0a2Oct 16, 2025—23
UUM-108144FixedEditor: Fixed artifacts when using a Google Pixel device under Android 14-15, the Video Player, and when changing the resolution dynamically.—6000.2.8f1Oct 15, 2025—22
UUM-114563FixedGI: Fixed APV Virtual Offset baking on AMD.—6000.2.8f1Oct 15, 2025—23
UUM-115964FixedAudio: [Android] Fixed an issue when audio ducking would occur after re-focusing the Unity application while recording with audio.—6000.2.8f1Oct 15, 2025—21
UUM-115127FixedAndroid: Fixed issue were reconnecting an external display does not work.—6000.2.7f2Oct 8, 2025—2
UUM-82923FixedGraphics: Fixed Vulkan crash on Android while switching between scenes.—6000.0.59f2Oct 8, 2025—25
UUM-111622FixedAndroid: Fixed Exception "Didn't find class "com.unity3d.player.ReflectionHelper" and application crash when setting AndroidJNIHelper.debug to true.—6000.2.6f1Sep 25, 2025—25
UUM-60474FixedGraphics: Fixed a crash or a blank screen being drawn when MSAA resolve to back buffer is requested on platforms that don't have support for it. Add error message to explain the issue.—6000.2.6f1Sep 25, 2025—25
UUM-110122FixedAndroid: When input field is hidden, text input no longer introduces previously deleted characters when using Vietnamese keyboard on certain devices.—2022.3.67f1Sep 25, 2025—25
UUM-115122FixedAndroid: Fixed and improve warning messaging on ExternalTools window when not recommended tools are used.—6000.0.58f1Sep 17, 2025—26
UUM-115123FixedGraphics: Fixed incorrect sorting order with combined Text Mesh Pro and MeshRenderer objects when using GPU Resident Drawer. Objects like these now bypass GPU Resident Drawer.—6000.0.58f1Sep 17, 2025—26
UUM-111179FixedAndroid: Fixed an issue where the bottom navigation bar would become visible after returning to the app from the background when using GameActivity.—6000.3.0b1Sep 9, 2025—11
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.