Fix for 2022.3.X: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times
VideoKnown issueCautionAndroidUUM-112470open 2022.3.73f1
Re-added support for Jetbrains Rider profiling, which had been temporarily removed with a recent security fix.
Added workaround for ios calling metal displaylink callback recursively on some devices when loading webkit from the \[NSAttributedString initWithData:options:documentAttributes:error:\] call done in plugins inside unity playerloop.
iOSImprovement
Fixed issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment (or decrement) to the next representable floating point number if the delta time is non-zero.
Asset Bundles: Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks.
Fixed Grabpass does not work when the Render Target is set to Camera and specific Viewport values are set (0,0.5,0.5,0.5).
Passing a 0 detaTime into Mathf.SmoothDamp would cause a returned velocity of NaN (0 distance / 0 time). The returned velocity has been changed to pass back the same velocity that was passed in to the function.
When a standard material's render queue value is set out-of-bounds, clicking the log message that is printed to the console will now highlight the material that triggered it.
Fixed building for Universal Windows Platform when using Visual Studio 2026.
Universal Windows PlatformFixWindowsUUM-127114fixed 6000.3.1f1
UnityYAMLMerge tool was adding long path specifiers to the file paths passed to the fallback merge tools, causing p4Merge to fail.
Version ControlFixUUM-126068fixed 6000.2.14f1
Changed the way we present frame to make it more robust.
iOSChange
Pause/unpause displaylink when going background/foreground.
iOSChange

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