Search results for "Tilemap"

26–50 of 65

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-132825Fixed2D: Truncate long Target, Palette and Brush names for Target, Palette and Brush dropdowns.—6000.3.9f1Feb 18, 2026—20
UUM-128709Fixed2D: Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0).—6000.5.0a4Jan 8, 2026—27
UUM-91823FixedEditor: Improved Add-Component dialog for consistent component type names to match those seen in the Inspector e.g. "TilemapRenderer" is now "Tilemap Renderer".—6000.4.0a4Nov 5, 2025—14
UUM-91824FixedEditor: Improved Add-Component dialog for consistent component type names to match those seen in the Inspector e.g. "TilemapCollider2D" is now "Tilemap Collider 2D".—6000.4.0a4Nov 5, 2025—14
UUM-119285Fixed2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.—6000.3.0b8Oct 29, 2025—20
UUM-119587Fixed2D: Fixed Tile Palette Active Target being changed when saving the scene.—6000.4.0a2Oct 16, 2025—23
UUM-111631Fixed2D: Fixed issue where the TilemapRenderer does not work as a supported Renderer for a SpriteMask.—6000.2.1f1Aug 20, 2025—13
UUM-109125Fixed2D: Improved validation of RefreshTile Tilemap argument signature in Editor.—6000.3.0a2Jul 17, 2025—20
UUM-109109Fixed2D: Fixed an issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected.—6000.0.53f1Jul 9, 2025—21
UUM-107557FixedEditor: Popup regression caused by a multi-platform fix only affecting OSX.—6000.1.8f1Jun 18, 2025—24
UUM-103926Fixed2D: Fixed an issue where the mask interaction settings of one TilemapRenderer could persist to the next TilemapRenderer.—6000.2.0b2May 20, 2025—15
UUM-103543FixedEditor: .androidlib plugins if used extension plugins will work with Symlink Sources On.—6000.1.2f1May 6, 2025—16
UUM-98455Fixed2D: Fixed an issue where users couldn't pick tiles from a Tile Palette if the Tile Palette contained fewer tiles than were previously placed on it. (UUM-98455) First seen in 6000.1.0b7.—6000.1.0b11Mar 18, 2025—18
UUM-99612Fixed2D: Fixed an issue when the Grid was occasionally not drawn when a Tilemap Editor Tool was activated.—6000.1.0b11Mar 18, 2025—7
UUM-93105Fixed2D: Fixed a flickering issue in the Tile Palette window when resizing the clipboard view.—6000.1.0b7Feb 19, 2025—30
UUM-92738Fixed2D: Fixed TilemapRenderer in SRPBatch mode from applying Tilemap Color twice when rendering Tiles—6000.1.0b6Feb 11, 2025—31
UUM-103516FixedSerialization: Fixed an issue with migrating projects from versions after 2021.3 that could cause severe performance impacts by importing the Fixed Timestep in the Time Project Settings as 0.0001. (UUM-103516) Fixed in 6000.2.0b1.6000.2.0a1Jan 29, 20256000.1.0f1Apr 23, 2025—23
UUM-77045Fixed2D: Fixed initial marquee not showing up when picking on a Tile Palette without any TilemapEditorTool active.—6000.0.36f1Jan 28, 2025—14
UUM-90713Fixed2D: Fixed an issue where the Create Tilemap popup menu didn't close when clicked if there were no active Tilemaps in the scene.—6000.1.0b2Jan 16, 2025—16
UUM-91461Fixed2D: Fixed an issue where the Scene view grid wasn't restored when the currently selected GameObject with a Grid/Tilemap with its Grid showing is destroyed.—6000.1.0b2Jan 16, 2025—17
UUM-86981Fixed2D: Fixed a sorting issue when a lower sorted mesh in a chunk are unable to fit in lower sorted Tile due to vertex or index limit, but are able to fit in a future higher sorted Tile.—2022.3.55f1Dec 17, 2024—2
UUM-67583Fixed2D: Fixed an error in the log when the user enters Play mode then sets a Tile on a Tilemap using MonoBehaviour.Start. (UUM-67583) First seen in 6000.0.0b12.—6000.0.0b15Apr 13, 2024—1
UUM-53666Fixed2D: The Tilemap Renderer in Individual mode will use all secondary textures associated with sprites, when the sprites are using a Sprite Atlas texture with different secondary texture sources.—6000.0.0b11Mar 13, 2024—5
UUM-62066Fixed2D: Fixed issue where textures set from the ShaderGraph shader are not applied for use in the TilemapRenderer.—2022.3.21f1Mar 5, 2024—6
UUM-58154Fixed2D: Fixed issue with the TilemapCollider2D where the user updates Tiles in CompositeOperation.None and switches to CompositeOperation.Merge, and the collider shape is not updated accordingly.—2022.3.19f1Jan 31, 2024—6
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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