Search results for "Entities"

26–50 of 56

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-139778FixedEntities: Fixed UI overlap in the Systems window when expanding the details panel by dragging the splitter. (UUM-139778) First seen in 6000.5.0b4.—6000.5.0b6Apr 30, 2026—15
UUM-139807FixedEntities: Fixed an issue where the Systems window would return different results using the same search term. (UUM-139807) First seen in 6000.5.0b4.—6000.5.0b6Apr 30, 2026—15
UUM-138927FixedEditor: Fixed a compile error in DebugStream.cs when Enable Player Debug Display = true in the Project Settings > Physics Settings > Entities window. (UUM-138927) First seen in 6000.5.0a3.—6000.5.0b5Apr 23, 2026—15
UUM-142514FixedEditor: Fix crash when launching MPPM Editor instances after entering Play Mode in Netcode for Entities projects by adding null check for gImportScheduler. (UUM-142514) Fixed in 6000.6.0a8.6000.6.0a3Apr 15, 20266000.6.0b1Jun 23, 20266915
UUM-137366FixedEntities: The SubScene toggle used to appear twice in the hierarchy window. It will only appear once now. (UUM-137366) First seen in 6000.5.0b1.—6000.5.0b2Apr 2, 2026—17
UUM-135202FixedNetcode for Entities: Fixed a null reference exception when editing the lists in Project Settings > Multiplayer > Build immediately after adding the Netcode for Entities package. (UUM-135202) First seen in 6000.5.0a8.—6000.5.0b1Mar 26, 2026—17
UUM-130675FixedEntities: Fixed an issue where a GameObject with a SubScene component could not be removed from the hierarchy after the Entities package had been removed from the project.—6000.5.0a9Mar 19, 2026—21
UUM-134043FixedEntities: Fixed an issue where a SubScene component could reference a Scene that the component's GameObject is already part of.—6000.5.0a9Mar 19, 2026—30
UUM-134181FixedEntities: Fixed an issue where the Parent filter in the Systems Window would throw an exception when selected. (UUM-134181) First seen in 6000.5.0a6.—6000.5.0a9Mar 19, 2026—17
UUM-135989FixedEntities: Fixed an issue where errors would show up when removing the Entities package from a project. (UUM-135989) First seen in 6000.5.0a7.—6000.5.0a9Mar 19, 2026—17
UUM-132695FixedSerialization: Fixed an issue where the JSON Serialization would throw an exception when a float field contained infinite data.—6000.5.0a8Mar 5, 2026—30
UUM-129944OpenCore Runtime: Entities ContentManagement GUIDs are unstable and become different each time a Player is built to a different directory6000.3.10f1Feb 25, 2026—24113
UUM-132714FixedEntities: The Systems window now displays the correct category names when right-clicking on the top column bar. (UUM-132714) First seen in 6000.5.0a5.—6000.5.0a7Feb 19, 2026—1
UUM-125131FixedKernel (DOTS): Editor is not able to load when using NuGet DLL plugins and scripting define symbol DISABLE_TYPEMANAGER_ILPP6000.4.0b1Dec 11, 20256000.5.0a5Jan 22, 2026—43
UUM-101143FixedEditor: Fixed an issue with Late binding of SpriteAtlas objects ot working when loading from content archives.—6000.0.46f1Apr 10, 2025—21
UUM-86522FixedHDRP: Fixed a shader error when using water excluder with entities.—6000.1.0a5Nov 20, 2024—22
UUM-69725FixedEditor: Clear culling cache results before rendering selection outlines so that shadows-only entities will show selection outline in Scene view.—2022.3.40f1Jul 30, 2024—1
UUM-65871FixedEditor: Fixed a memory leak when drawing shadow maps using the BRG and additional lights in some circumstances.—2022.3.22f1Mar 19, 2024—1
UUM-54573FixedEntities Graphics: Fixed an issue where runtime created materials registered with the BRG/EntitiesGraphics would sometimes get unloaded when maximising the game view.—2022.3.21f1Mar 5, 2024—5
UUM-58284FixedScripting Buildtime: Unclearable nunit error when installing/uninstalling the Entities package on a new project2022.3.17f1Jan 9, 20242022.3.21f1Mar 5, 2024565
UUM-53655FixedGraphics: Added missing LoadDOTSInstancedDataOverridden_XXX() shader functions.—2022.3.15f1Dec 5, 2023—6
UUM-34313FixedEditor: Fixed crash with entities.graphics if "projector component" is in a scene.—2022.3.13f1Nov 7, 2023—6
UUM-53521FixedEditor: "Frame Selected" is not working for GameObjects in Sub Scenes for Entities.—2022.3.12f1Oct 26, 2023—6
UUM-41830FixedDOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building2022.3.11f1Oct 10, 20232022.3.49f1Oct 1, 202435633
UUM-46339FixedEditor: GameObject shadows could be broken when entities positions are very far away.—2022.3.11f1Oct 10, 2023—6
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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