Search results for "Entities"

1–25 of 56

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-154785FixedEntities: Fixed the Components list staying hidden for every archetype in the Entities Memory Profiler module after a World row was selected. (UUM-154785) Fixed in 7000.0.0a10.7000.0.0a9Oct 13, 20267000.0.0a10Oct 15, 202614
UUM-155010FixedEntities: Fixed the "archetypes", "archetype budget" and "query budget" labels in the Entities Memory Profiler module not being localized.—7000.0.0a8Oct 8, 2026—6
UUM-155020FixedEntities: Fixed the Entities Memory Profiler module showing budget percentages with a space before the percent sign.—7000.0.0a8Oct 8, 2026—6
UUM-155036FixedEntities: Fixed an integer overflow when an Entities allocator budget is set close to 2 GB.—7000.0.0a8Oct 8, 2026—6
UUM-155107FixedEntities: Fixed memory corruption in Players without safety checks when an Entities allocator budget is used up.—7000.0.0a8Oct 8, 2026—6
UUM-155114FixedEntities: Fixed the Entities allocator budgets in Memory Settings not being applied in Edit Mode and during baking.—7000.0.0a8Oct 8, 2026—6
UUM-155118FixedEntities: Fixed changing the unit of an Entities allocator budget in Memory Settings resetting the value to 1 MB.—7000.0.0a8Oct 8, 2026—6
UUM-151337FixedEntities Graphics: Fixed static entities not updating lighting when light probes change and the entity does not.—6000.7.0b3Oct 5, 2026—10
UUM-152665FixedEntities: Fixed an issue where the authoring representation of an object would be shown instead of the runtime representation, when selecting the object through Entities Hierarchy. (UUM-152665) Fixed in 6000.7.0b4.6000.7.0b3Oct 5, 20267000.0.0a7Oct 6, 2026—11
UUM-145779FixedEditor: Fixed for crash at shutdown due to selection history falsely retaining entities that have been destroyed by parents.—6000.6.0f1Aug 31, 2026—8
UUM-137400FixedEntities Graphics: Fixed Physically Based Sky rendering incorrectly in HDRP for directional lights authored inside Entities subscenes.—6000.7.0a5Aug 20, 2026—8
UUM-148293FixedEntities: Fixed subscene reimport so that it no longer creates entities that are never removed. (UUM-148293) First seen in 6000.6.0b6.—6000.6.0b9Aug 18, 2026—9
UUM-146983FixedEntities: Fixed an outdated deprecation warning in the Entities Hierarchy window that incorrectly referenced a Preferences toggle that no longer exists. (UUM-146983) First seen in 6000.6.0b6.—6000.6.0b7Aug 5, 2026—10
UUM-146465FixedEntities: Fixed clear ("x") button in Entities search bars remaining visible after deleting all query blocks via right-click.—6000.6.0b6Aug 4, 2026—15
UUM-146419FixedEntities: Fixed Entities Memory Profiler showing duplicate components when multiple worlds share the same archetype. (UUM-146419) First seen in 6000.6.0b1.—6000.6.0b4Jul 16, 2026—11
UUM-147355Fixed6000.5.3f1: [Entities] MissingReferenceException is thrown in the Hierarchy window when entering Play mode with a scene that contains an ECS SubScene6000.6.0b4Jul 16, 20266000.5.6f1Jul 29, 2026—2
UUM-138413FixedEntities: Systems window "Show Full Player Loop" dropdown now works correctly. The setting has been split into two independent toggles: "Show Player Loop" (controls visibility of Unity player loop subsystems) and "Show All Worlds" (controls world…—6000.6.0b3Jul 8, 2026—20
UUM-144036FixedEditor: Added explicit padding in DrawCommandSettings to avoid garbage data when calculating hash value.—6000.5.3f1Jul 8, 2026—21
UUM-142865FixedEntities: Fixed NullReferenceException when reordering columns of the System window.—6000.5.2f1Jul 1, 2026—1
UUM-142876FixedEditor: Fixed null reference exception that occurred when displaying the entities content load profiler module.—6000.5.2f1Jul 1, 2026—1
UUM-143942FixedEntities: "HashMap is full" exception when viewing prefabs in the Hierarchy window that contain additional entities created during baking.—6000.5.1f1Jun 24, 2026—1
UUM-139933FixedEditor: Fixed stripping of ResourcesAPIInternal.EntitiesAssetGC.GetAdditionalRoots.—6000.6.0b1Jun 23, 2026—11
UUM-143256FixedEntities: Fixed an issue where the Component-count and Dependency-count filters were incorrectly positioned in the search toolbar of the System window.—6000.6.0b1Jun 23, 2026—12
UUM-137859FixedEntities: Fixed entity prefab node's color.—6000.6.0a5May 13, 2026—15
UUM-137793FixedEntities: Fixed an issue where users could hide the System name column in the Systems window, resulting in an empty list. (UUM-137793) First seen in 6000.5.0a9.—6000.5.0b6Apr 30, 2026—15
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested 5h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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