Search results for "Android"

301–325 of 394

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-44759FixedAndroid: Fixed value of Android/Vulkan specific shader constant UNITY_DISPLAY_ORIENTATION_PRETRANSFORM when "Apply display rotation during rendering" is enabled.—2021.3.30f1Aug 29, 2023—1
UUM-41806FixedCulling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes2022.3.8f1Aug 22, 20232022.3.14f1Nov 21, 20239116
UUM-39642FixedAndroid: On closing the touch screen keyboard TouchScreenKeyboard.hideInput is set to true.—2022.3.7f1Aug 8, 2023—6
UUM-40891FixedAndroid: Fixed an issue where Android build system was asking for an API level that didn't exist.—2022.3.7f1Aug 8, 2023—7
UUM-34728FixedUniversal RP: Fixed Native RenderPass errors when using RenderingLayers.—2022.3.6f1Jul 31, 2023—6
UUM-37652FixedEditor: To remove the transparent input field that presents when TouchScreenKeyboard is active with hideInput option.—2022.3.6f1Jul 31, 2023—7
UUM-40774FixedAndroid: Fixed unpatched activity tags in AndroidManifest.—2022.3.6f1Jul 31, 2023—6
UUM-18546FixedDocumentation: Updated docs to reflect how the engine works.—2022.3.5f1Jul 13, 2023—2
UUM-20350FixedBuild Pipeline: Improved build time when preparing the splash screen. The first build will still be the same, however subsequent will be reduced significantly.—2022.3.5f1Jul 13, 2023—1
UUM-30243FixedAndroid: AndroidJavaProxy correctly maps null variables (e.g empty string) for reflection search + automatic tests for AndroidJavaProxy.—2022.3.5f1Jul 13, 2023—7
UUM-33460FixedEditor: Entities are not displayed with OpenGL on some mobiles.—2022.3.5f1Jul 13, 2023—1
UUM-36096FixedAndroid: Fixed crash when using Optimized Frame Pacing combined with Vulkan native rendering plugins.—2022.3.5f1Jul 13, 2023—2
UUM-29409FixedAndroid: Fixed crash when creating pipeline objects for some URP Lit shader on some older Adreno drivers.—2021.3.28f1Jul 4, 2023—1
UUM-889FixedAndroid: Fixed R8 mapping output and enforced use of R8 for targetSDK 33 and above.—2021.3.28f1Jul 4, 2023—1
UUM-30811FixedAndroid: Updated that the text inputfield to appear and disappear with the "Enter" key.—2022.3.4f1Jun 26, 2023—2
UUM-29964FixedIL2CPP: Fixed LineNumberMapping.json not ending up in exported projects when --emit-source-mapping is used.—2022.3.2f1Jun 13, 2023—2
UUM-25096FixedAndroid: Allow different maximum MSAA samples count for different graphics formats.—2021.3.27f1Jun 7, 2023—1
UUM-19038FixedAndroid: Fixed errors on new InputSystem when using mouse clicks on Samsung Dex.—2022.3.1f1Jun 7, 2023—2
UUM-16017FixedAudio: Fixed a bug where SystemInfo.supportsAudio would return true on some platforms and false on others, when Unity Audio is disabled. We now always return false in this case.—2021.3.26f1May 25, 2023—1
UUM-32299FixedEditor: Changing the download progress calculation in 2021.3 to use doubles when downloading asset packs on Android.—2021.3.26f1May 25, 2023—1
UUM-25447FixedAndroid: Fixed escaped double quotes when using SetAdditionalIl2CppArgs.—2021.3.25f1May 11, 2023—1
UUM-30911FixedBuild Pipeline: Fixed android build failure issue where were are getting an error message ' build destination path collides with an existing path' when triggered using Ctrl+B (Windows) or Cmd+B (macOS) keyboard shortcut.—2021.3.25f1May 11, 2023—2
UUM-32676FixedAndroid: Removed OPENGLES uses-feature element in AndroidManifest of the exported project when not selected in Player Settings.—2021.3.25f1May 11, 2023—1
UUM-21944FixedEditor: Fixed YAML file corruption on Android Platforms caused due to some targets i became obsolete in PlatformGroupEnum.—2021.3.24f1Apr 27, 2023—1
UUM-33025FixedXR SRP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x2021.3.24f1Apr 27, 20232022.3.11f1Oct 10, 2023—15
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested 9h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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