Search results for "Android"

1–21 of 21

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-75503FixedMono: Fixed issue with exception being thrown on WebRequest.Create on Android when the scripting backend is Mono.—2022.3.48f1Sep 26, 2024—1
UUM-73753FixedMono: Fixed exception when using System.IO.Compression.BrotliStream on Android.—2022.3.40f1Jul 30, 2024—2
UUM-68221FixedIL2CPP: Fixed sporadic crashes on ARM based platforms https://github.cds.internal.unity3d.com/unity/il2cpp/pull/6044 https://jira.unity3d.com/browse/UUM-68221.—2022.3.33f1Jun 12, 2024—2
UUM-69774FixedIL2CPP: Fixed memory leak related to thread static data. https://github.cds.internal.unity3d.com/unity/il2cpp/pull/6011 https://jira.unity3d.com/browse/UUM-69774.—2022.3.29f1May 14, 2024—1
UUM-58965FixedScripting: Fixed a crashes due to excessive use of thread local data slots.—6000.0.0b13Mar 27, 2024—5
UUM-44039FixedIL2CPP: Fixed data races in lazy initialization checks on ARM processors.—2022.3.20f1Feb 14, 2024—7
UUM-48816FixedMono: Accessing AppContext.BaseDirectory will no longer throw an exception.—2022.3.20f1Feb 14, 2024—7
UUM-58474FixedMono: Fixed a race condition when the number of files in a directory changes while this code is executing.—2022.3.20f1Feb 14, 2024—7
UUM-56231FixedIL2CPP: Fixed C++ compilation error on missing type reference is generic code.—2021.3.35f1Feb 6, 2024—6
UUM-46346FixedIL2CPP: Fixed GetELFImageBuildID() to handle Google AIP relocating PT_NOTE section.—2021.3.32f1Nov 1, 2023—2
UUM-41830FixedDOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building2022.3.11f1Oct 10, 20232022.3.49f1Oct 1, 202435633
UUM-44037FixedIL2CPP: Fixed build failure when a delegate had a first parameter that was a function pointer.—2022.3.9f1Sep 5, 2023—7
UUM-29964FixedIL2CPP: Fixed LineNumberMapping.json not ending up in exported projects when --emit-source-mapping is used.—2022.3.2f1Jun 13, 2023—2
UUM-29790FixedIL2CPP: Fixed an intermittent crash on POSIX platforms which can happen when Directory.GetFiles is called while files in that directory are deleted on a different thread.—2021.3.23f1Apr 14, 2023—1
UUM-25113FixedIL2CPP: Fixed a compile error when you enable bitcode for an Android build.—2021.3.20f1Mar 2, 2023—1
UUM-14587FixedIL2CPP: Removed an uncommon parameter name collision in generated C++ code.—2021.3.16f1Dec 15, 2022—1
UUM-12430FixedIL2CPP: Fixed a NullReferenceException during managed code stripping when using DebuggerDisplay.—2020.3.41f1Oct 21, 2022—1
UUM-12875FixedIL2CPP: Avoid an exception from Buffer.BlockCopy when the destination array is of type sbyte.—2020.3.41f1Oct 21, 2022—2
UUM-12561FixedMono: Updated the machine config file for Android Player builds.—2021.3.11f1Sep 29, 2022—1
UUM-11191FixedIL2CPP: Avoid an intermittent crash in the .NET thread pool implementation when a thread is incorrectly removed from the pool twice.—2020.3.40f1Sep 27, 2022—2
UUM-3641FixedIL2CPP: Copy .h source plugin files into the Gradle project generated for Android builds.—2021.3.7f1Jul 28, 2022—1
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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