Rendering issues

176–200 of 1,601

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-139513FixedURP: Fixed an issue where the Project window did not refresh changes when adding or removing Scriptable Renderer Features.—6000.6.0a5May 13, 2026—22
UUM-140039FixedShadergraph: Fixed an issue where drag-and-drop feedback for subgraphs in the macOS Edtior was providing incorrect feedback.—6000.6.0a5May 13, 2026—14
UUM-140721FixedShadergraph: Added a terrain sample with support for more than four layers in URP, and updated existing samples to use terrain layers data when possible.—6000.6.0a5May 13, 2026—19
UUM-140900FixedShadergraph: Expression, Custom Function, and reflected function nodes now properly gain error badges when they contain invalid syntax.—6000.6.0a5May 13, 2026—14
UUM-140950FixedShadergraph: Restored tooltip for zoom step size.—6000.6.0a5May 13, 2026—14
UUM-140957FixedGraphics: Fixed an edge smearing regression in HDRP's TAA introduced in 2023.1 Fixed a quality regression on bicubic filtering introduced in 2022.—6000.6.0a5May 13, 2026—14
UUM-141168FixedVFX Graph: Fixed a long delay before templates appeared in the window while indexing was in progress. (UUM-141168) First seen in 6000.6.0a4. Fixed in 6000.6.0a6.6000.6.0a5May 13, 20266000.6.0a6May 29, 2026152
UUM-141197FixedURP: Removed vector truncation warning in ComputeScreenSpaceReflection shader. (UUM-141197) First seen in 6000.6.0a4.—6000.6.0a5May 13, 2026—1
UUM-141224FixedShadergraph: Fixed a minor issue where the default value for keyword enums would not update as expected when reordering the enum option list.—6000.6.0a5May 13, 2026—14
UUM-141256FixedShadergraph: Disabled "generate material property" for built-in quality keywords.—6000.6.0a5May 13, 2026—14
UUM-141455FixedShadergraph: Improved the resolution of the Shader Graph toolbar icon in the Light theme.—6000.6.0a5May 13, 2026—14
UUM-136458FixedVFX Graph: Fixed lasso selection offset in the VFX window.—6000.5.0b7May 7, 2026—20
UUM-138138FixedHDRP: Fixed an issue where the History Buffer debug value became blank after interacting with a material debug enum value. (UUM-138138) First seen in 6000.5.0b1.—6000.5.0b7May 7, 2026—15
UUM-139120FixedHDRP: Fixed a bug where HDRP SSGI would bleed color from one side of the screen to the opposite.—6000.5.0b7May 7, 2026—22
UUM-104117FixedGraphics: Fixed issues when importing textures with the R16G16B16 format on Direct3D.—6000.4.6f1May 5, 2026—22
UUM-131994FixedURP: Added stereo instancing support to custom UITK shaders written in Shader Graph.—6000.4.6f1May 5, 2026—22
UUM-137763FixedGraphics: Fixed the link to the Virtual Texturing Profiler module documentation.—6000.4.6f1May 5, 2026—23
UUM-139399FixedURP: "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP".—6000.4.6f1May 5, 2026—21
UUM-139928FixedGraphics: Fixed the link to the Streaming Controller component documentation.—6000.4.6f1May 5, 2026—23
UUM-99314FixedGraphics: Fixed a crash when clicking Load RenderDoc in projects with Terrain active.—6000.4.6f1May 5, 2026—22
UUM-138229FixedGraphics: Fixed truncated mipmap limit group names so an ellipsis appears and the full name is displayed in a tooltip.—6000.5.0b6Apr 30, 2026—21
UUM-139013FixedSRP Core: Fixed an issue where display stats in the runtime debug UI didn't update until switching tabs. (UUM-139013) First seen in 6000.5.0b2.—6000.5.0b6Apr 30, 2026—15
UUM-134993FixedURP: Fixed URP DepthBlit sample by preventing manual depth resolve when not necessary.—6000.0.74f1Apr 29, 2026—9
UUM-103870FixedShadergraph: Fixed an error logged when entering Play Mode with a PBR Sky Shader Graph open in an HDRP project.—6000.6.0a3Apr 15, 2026—15
UUM-111931FixedURP: Fixed Surface Inputs not rendering when using a custom BaseShaderGUI with ShaderGraph shaders.—6000.6.0a3Apr 15, 2026—15
Where the numbers come from
  • Editor releases ingested 11h ago · package versions ingested 11h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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