Rendering issues

1,601–1,625 of 1,646

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-114738OpenShadergraph: Improved contrast of category names.———6
UUM-114942OpenURP: Added a new status message in the Render Pipeline Converter to indicate when no elements are found to convert. (UUM-114942) First seen in 6000.3.0b1.———1
UUM-114971OpenURP: In the Render Pipeline Converter, Readonly Material converter now changes references to material inside custom materials.———16
UUM-115034OpenShadergraph: Improved appearance of channel dropdown on UV node when node is collapsed.———10
UUM-115329OpenShadergraph: Updated the grouping shortcut to match the context menu behavior.———6
UUM-117114OpenGraphics: Added a message to the Frame Debugger that appears when the Editor is waiting for a response from the Player. (UUM-117114) First seen in 6000.4.0a1.———8
UUM-119168OpenShadergraph: Improved some cases where swapping pipeline assets could cause disruptions.———6
UUM-120808OpenShadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask.———19
UUM-121598OpenSRP Core: Improved the Render Pipeline Converter console report to display conversion results.———5
UUM-121611OpenSRP Core: Added Material Variants handling to the Render Pipeline Converter's Shader Upgrade.———7
UUM-123230OpenShadergraph: Updated the help button for heatmap values to redirect to the Shader Graph package documentation.———6
UUM-127615OpenGraphics: Clarified the SetVertexBufferParams exception message and API documentation to state that vertex attribute sizes must be a multiple of four bytes.———2
UUM-131691OpenGraphics: Updated the mipmap streaming manual pages to describe how Unity selects mipmap levels from mesh UV data and camera positions, clarified the behaviour for objects Unity can't calculate a level for (including procedurally-generated geometr…———18
UUM-131716OpenURP: Improved the warning message shown when running render pipeline converters in batch mode to better explain potential limitations and recommend the dedicated conversion UI for reliable results.———5
UUM-131725OpenGraphics: Mesh.vertexBufferTarget and Mesh.indexBufferTarget now throw an InvalidOperationException when changing the buffer target on a mesh that lacks the data required to recreate its buffers.———16
UUM-131986OpenSRP Core: Render Pipeline Converter - Disabled Scan and Convert actions during Play Mode to prevent errors. (UUM-131986) First seen in 6000.5.0a5.———1
UUM-135930OpenShadergraph: Improved alignment of Shader Graph project settings.———14
UUM-137874OpenHDRP: Renamed "Convert All Built-In Materials to HDRP" and "Convert Selected Built-In Materials to HDRP" to "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP".———19
UUM-140044OpenShadergraph: Disabled the main preview context menu when using a UITK workflow.———14
UUM-141008OpenURP: Rendering Debugger - Frame Settings - Improved the messaging on Frame Settings, and improved how the configured data is shared among multiple scene cameras.———6
UUM-142738OpenShadergraph: Shader graphs with long path names should now open correctly.———17
UUM-143533OpenShadergraph: Improved padding on inline sliders.———17
UUM-143563OpenShadergraph: Gave subgraph node dropdowns an opaque background.———17
UUM-143642OpenShadergraph: Suppress superfluous warning messages when slot count changes from keyword/dropdown properties.———12
UUM-150046OpenVFX Graph: Provided clear messaging that custom light probes are not fully supported in VFX Graph yet.———4
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested 2h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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