Rendering issues

1,176–1,200 of 1,645

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-60100FixedSRP Core: Added CreateSkyboxRendererList in Render Graph API.—6000.0.0b11Mar 13, 2024—5
UUM-60154FixedSRP Core: Fixed amemory leak from NativeList in RenderGraph.—6000.0.0b11Mar 13, 2024—5
UUM-60204FixedGraphics: Fixed broken inspector and rendering when deleting user PostProcessVolume script that is still assigned in ProjectSettings > Graphics.—6000.0.0b11Mar 13, 2024—5
UUM-60381FixedSRP Core: Fixed issue where using BiRP-only Camera APIs with active SRP didn't display a warning as expected.—6000.0.0b11Mar 13, 2024—5
UUM-60897FixedVFX Graph: Fixed an issue by cleaning data and upgraded VFX assets to prevent unwanted warnings in the console.—6000.0.0b11Mar 13, 2024—5
UUM-61098FixedHDRP: Fixed interaction between on demand shadow rendering and enable/disable of the light source.—6000.0.0b11Mar 13, 2024—5
UUM-61402FixedHDRP: Added an option to fix atmosphere when camera is in space.—6000.0.0b11Mar 13, 2024—5
UUM-61566FixedVFX Graph: Fixed a build failure on HDRP Linux using Sphere Output.—6000.0.0b11Mar 13, 2024—5
UUM-61929FixedVFX Graph: Fixed an exception that could be raised when deleting all graph nodes in some specific cases.—6000.0.0b11Mar 13, 2024—5
UUM-62028FixedGraphics: Fixed assert and potential crash with 0 length parallel copy job when a mesh renderer has 0 materials in GPU Driven Rendering—6000.0.0b11Mar 13, 2024—5
UUM-62671FixedGraphics: Reset of Graphics Settings was throwing exceptions.—6000.0.0b11Mar 13, 2024—5
UUM-62715FixedURP: Fixed a warning in Lens flare shader for URP.—6000.0.0b11Mar 13, 2024—5
UUM-62760FixedSRP Core: Rendering Debugger - Fixed Render Graph Debug Display Reset behaviour.—6000.0.0b11Mar 13, 2024—5
UUM-63204FixedHDRP: Fixed a performance regression in area light evaluation code.—6000.0.0b11Mar 13, 2024—5
UUM-63699FixedGraphics: Fixed occasional silent crash in Graphics.Blit on Metal.—6000.0.0b11Mar 13, 2024—6
UUM-61412FixedGraphics: Fixed case where shader keywords were incorrect when loading old AssetBundles.—2021.3.36f1Mar 5, 2024—1
UUM-35985FixedGraphics: Fixed undefined behavior in Texture2D.Compress / EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture when these were dealing with partial mip-chain textures. The APIs now leave the mipmap count of textures untouched.—2022.3.21f1Mar 5, 2024—7
UUM-41837FixedVFX Graph: PCache exporter insure color in linear space.—2022.3.21f1Mar 5, 2024—6
UUM-51867FixedVFX Graph: Removed GetParticleIndex shader warning in particle strip systems.—2022.3.21f1Mar 5, 2024—7
UUM-53994FixedVFX Graph: Disabled MeshToSDFBaker shaders on GLES3 to avoid warnings.—2022.3.21f1Mar 5, 2024—7
UUM-54697FixedShaders: Do not try to prewarm stereo-instancing variants since they require specific RT setup (for "layered" rendering).—2022.3.21f1Mar 5, 2024—6
UUM-55999FixedGraphics: Corrected issue of setting mismatched Color and Depth buffers encountered with Single-buffered CustomRenderTextures.—2022.3.21f1Mar 5, 2024—6
UUM-56574FixedShaders: Fixed code generated for Texture.Load with offset.—2022.3.21f1Mar 5, 2024—7
UUM-57025FixedGraphics: Invoke the PostRender callback when SceneView uses EditorDrawOutline.—2022.3.21f1Mar 5, 2024—6
UUM-62526FixedGraphics: Ensured non-background materials aren't rendered as six-faced skyboxes.—2022.3.21f1Mar 5, 2024—6
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested 9h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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