Rendering issues

1,1761,200 of 1,503

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-40843FixedHDRP: Fixed error on water inspector when no SRP is active.2022.3.10f1Sep 19, 20236
UUM-42162FixedHDRP: Fixed prefab preview rendering dark until moved.2022.3.10f1Sep 19, 20237
UUM-42716FixedHDRP: Fixed ShaderGraph Decal material position issue by using world space position.2022.3.10f1Sep 19, 20237
UUM-44493FixedHDRP: Fixed an issue where an async pass would try to sync to a culled pass mistakenly.2022.3.10f1Sep 19, 20236
UUM-44723FixedHDRP: Fixed the logic used to set up materials featuring displacement mapping that would sometimes result in artifacts or suboptimal performance.2022.3.10f1Sep 19, 202328
UUM-46685FixedGraphics: Fixed a crash when enabling shadows in a scene with both Built-In render pipeline and SRP materials.2022.3.10f1Sep 19, 20237
UUM-47469FixedHDRP: Fixed Volumetric Fog rendering before the injection point "AfterOpaqueAndSky".2022.3.10f1Sep 19, 20231
UUM-30744FixedHDRP: Removing linq and complexity on light units validation Light units validation was using Linq, which is full of memory allocations and very expensive in the CPU. Instead, opting to use a simple bitmask to check wether light unit is valid…2022.3.9f1Sep 5, 20231
UUM-47307FixedVisual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles2022.3.9f1Sep 5, 20232022.3.16f1Dec 19, 20231043
UUM-12523FixedGraphics: Modified doc as camera distance calculation is coupled with camera.2022.3.8f1Aug 22, 20232
UUM-22349FixedVFX Graph: Unexpected error while using SpriteLit/SpriteUnlit target.2022.3.8f1Aug 22, 20236
UUM-22486FixedVFX Graph: Undefined sorting mode with SpriteLit/SpriteUnlit, now sorted when automatic sorting is on.2022.3.8f1Aug 22, 20236
UUM-31221FixedHDRP: Fixed the incorrect size of the material preview texture.2022.3.8f1Aug 22, 20236
UUM-32295FixedGraphics: DrawProcedural family of functions now also work when shaders want vertexbuffers.2022.3.8f1Aug 22, 20232
UUM-35265FixedGraphics: Fixed texture memory leaks for asynchronous scene loads.2022.3.8f1Aug 22, 20237
UUM-35461FixedVFX Graph: Fixed undefined behavior of SpawnerSetAttribute when an expression is connected to activation slot.2022.3.8f1Aug 22, 20236
UUM-39924FixedHDRP: Fixed FTLP (Fine Tiled Light Pruning) Shader Options max light count. Previous support only supported up to 63 These changes allow to go up to 255 with higher instability as numbers per tile approach 255. For support greater than 255, do…2022.3.8f1Aug 22, 20232
UUM-40925FixedVFX Graph: Incorrect Behavior while switching from old to new SG Integration.2022.3.8f1Aug 22, 20231
UUM-41037FixedVFX Graph: Fixed a compilation error when using Cube outputs with a texture shared with another context.2022.3.8f1Aug 22, 20236
UUM-41333FixedVFX Graph: Fixed console errors when deleting VFX asset in some configuration.2022.3.8f1Aug 22, 20236
UUM-42220FixedVFX Graph: Incorrect Material Settings status while changing Material Override in URP.2022.3.8f1Aug 22, 20231
UUM-42369FixedShaders: Fixed Editor crashing sometimes when importing shaders.2022.3.8f1Aug 22, 20237
UUM-42421FixedGraphics: Fixed crashing without error on VK and GL when wrong Graphics Buffer Target is set.2022.3.8f1Aug 22, 20237
UUM-43741FixedGraphics: Fixed incorrect clamping of maxComputeBufferInputs when VkPhysicalDeviceLimits::maxPerStageDescriptorStorageBuffers is max unsigned integer.2022.3.8f1Aug 22, 20237
UUM-546FixedVFX Graph: Blocks and operators sampling Depth or Color now work with Dynamic Resolution Scaling.2022.3.8f1Aug 22, 20236
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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