Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
1,176–1,200 of 1,503
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-40843 | Fixed | HDRP: Fixed error on water inspector when no SRP is active. | — | 2022.3.10f1Sep 19, 2023 | — | 6 |
| UUM-42162 | Fixed | HDRP: Fixed prefab preview rendering dark until moved. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-42716 | Fixed | HDRP: Fixed ShaderGraph Decal material position issue by using world space position. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-44493 | Fixed | HDRP: Fixed an issue where an async pass would try to sync to a culled pass mistakenly. | — | 2022.3.10f1Sep 19, 2023 | — | 6 |
| UUM-44723 | Fixed | HDRP: Fixed the logic used to set up materials featuring displacement mapping that would sometimes result in artifacts or suboptimal performance. | — | 2022.3.10f1Sep 19, 2023 | — | 28 |
| UUM-46685 | Fixed | Graphics: Fixed a crash when enabling shadows in a scene with both Built-In render pipeline and SRP materials. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-47469 | Fixed | HDRP: Fixed Volumetric Fog rendering before the injection point "AfterOpaqueAndSky". | — | 2022.3.10f1Sep 19, 2023 | — | 1 |
| UUM-30744 | Fixed | HDRP: Removing linq and complexity on light units validation Light units validation was using Linq, which is full of memory allocations and very expensive in the CPU. Instead, opting to use a simple bitmask to check wether light unit is valid… | — | 2022.3.9f1Sep 5, 2023 | — | 1 |
| UUM-47307 | Fixed | Visual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles | 2022.3.9f1Sep 5, 2023 | 2022.3.16f1Dec 19, 2023 | 104 | 3 |
| UUM-12523 | Fixed | Graphics: Modified doc as camera distance calculation is coupled with camera. | — | 2022.3.8f1Aug 22, 2023 | — | 2 |
| UUM-22349 | Fixed | VFX Graph: Unexpected error while using SpriteLit/SpriteUnlit target. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-22486 | Fixed | VFX Graph: Undefined sorting mode with SpriteLit/SpriteUnlit, now sorted when automatic sorting is on. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-31221 | Fixed | HDRP: Fixed the incorrect size of the material preview texture. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-32295 | Fixed | Graphics: DrawProcedural family of functions now also work when shaders want vertexbuffers. | — | 2022.3.8f1Aug 22, 2023 | — | 2 |
| UUM-35265 | Fixed | Graphics: Fixed texture memory leaks for asynchronous scene loads. | — | 2022.3.8f1Aug 22, 2023 | — | 7 |
| UUM-35461 | Fixed | VFX Graph: Fixed undefined behavior of SpawnerSetAttribute when an expression is connected to activation slot. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-39924 | Fixed | HDRP: Fixed FTLP (Fine Tiled Light Pruning) Shader Options max light count. Previous support only supported up to 63 These changes allow to go up to 255 with higher instability as numbers per tile approach 255. For support greater than 255, do… | — | 2022.3.8f1Aug 22, 2023 | — | 2 |
| UUM-40925 | Fixed | VFX Graph: Incorrect Behavior while switching from old to new SG Integration. | — | 2022.3.8f1Aug 22, 2023 | — | 1 |
| UUM-41037 | Fixed | VFX Graph: Fixed a compilation error when using Cube outputs with a texture shared with another context. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-41333 | Fixed | VFX Graph: Fixed console errors when deleting VFX asset in some configuration. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-42220 | Fixed | VFX Graph: Incorrect Material Settings status while changing Material Override in URP. | — | 2022.3.8f1Aug 22, 2023 | — | 1 |
| UUM-42369 | Fixed | Shaders: Fixed Editor crashing sometimes when importing shaders. | — | 2022.3.8f1Aug 22, 2023 | — | 7 |
| UUM-42421 | Fixed | Graphics: Fixed crashing without error on VK and GL when wrong Graphics Buffer Target is set. | — | 2022.3.8f1Aug 22, 2023 | — | 7 |
| UUM-43741 | Fixed | Graphics: Fixed incorrect clamping of maxComputeBufferInputs when VkPhysicalDeviceLimits::maxPerStageDescriptorStorageBuffers is max unsigned integer. | — | 2022.3.8f1Aug 22, 2023 | — | 7 |
| UUM-546 | Fixed | VFX Graph: Blocks and operators sampling Depth or Color now work with Dynamic Resolution Scaling. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |