Rendering issues

1,1511,175 of 1,440

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-20076FixedVFX Graph: Forces positive color values in graph.2021.3.29f1Jul 25, 20231
UUM-30050FixedVFX Graph: Filter out META passes from SG generated shaders.2021.3.29f1Jul 25, 20231
UUM-30877FixedGraphics: Fixed mismatch mipcount error with double buffer and anti-aliasing on.2021.3.29f1Jul 25, 20231
UUM-35121FixedVFX Graph: Fixed particles not rendering when sorting is enabled and no update context is present.2021.3.29f1Jul 25, 20231
UUM-3774FixedGraphics: Fixed instances where the RenderTextureDescriptor sRGB setter would sometimes 'corrupt' or unintentionally modify the descriptor's GraphicsFormat.2021.3.29f1Jul 25, 20232
UUM-40707FixedVFX Graph: Fixed sorting being disabled when Frustum Culling is On is some case.2021.3.29f1Jul 25, 20231
UUM-560FixedVFX Graph: Prevent overflow on baked curve and gradient.2021.3.29f1Jul 25, 20231
UUM-9826FixedShaders: Fixed canceling shader variant compilation not working when compilation was async.2021.3.29f1Jul 25, 20232
UUM-12345FixedVFX Graph: Fixed usage of Screen Space Size block which lead to flipped particles.2022.3.5f1Jul 13, 20231
UUM-17548FixedSRP Core: Removed some unexpected SRP changed callback invocations.2022.3.5f1Jul 13, 20232
UUM-26782FixedSRP Core: Fixed Rendering Debugger runtime UI getting occluded by user UI with sorting order larger than 0.2022.3.5f1Jul 13, 20232
UUM-27260FixedGraphics: Renderer.SetMaterials() and Renderer.SetSharedMaterials() will set the correct number of elements when list capacity is larger than count.2022.3.5f1Jul 13, 20231
UUM-28758FixedShadergraph: Fixed Texture Size node causing compilation error in the Fullscreen ShaderGraph target.2022.3.5f1Jul 13, 20232
UUM-29083FixedHDRP: Show base color texture on decal materials if Affect BaseColor is disabled.2022.3.5f1Jul 13, 20232
UUM-29122FixedSRP Core: When building for Built-in, shaders from any SRP are completely stripped.2022.3.5f1Jul 13, 20231
UUM-3150FixedGraphics: Fixed shadow render issues on Built-in Render Pipeline when using Metal.2022.3.5f1Jul 13, 20232
UUM-33755FixedHDRP: Fixed fireflies in path traced volume scattering using MIS. Add support for anisotropic fog.2022.3.5f1Jul 13, 20231
UUM-34189FixedHDRP: Fixed baked light being wrongly put in the cached shadow atlas.2022.3.5f1Jul 13, 20232
UUM-34453FixedVFX Graph: Fixed OutputUpdate warnings about spaces after end of line.2022.3.5f1Jul 13, 20231
UUM-35024FixedHDRP: Added a new custom pass injection after opaque and sky finished rendering.2022.3.5f1Jul 13, 20231
UUM-36224FixedGraphics: Corrected UI behavior when selecting multiple lights of different types.2022.3.5f1Jul 13, 20232
UUM-36599FixedHDRP: Fixed scene template dependencies.2022.3.5f1Jul 13, 20232
UUM-37148FixedSRP Core: Fixed console errors when debug actions are removed from Input Manager during play mode.2022.3.5f1Jul 13, 20232
UUM-37441FixedURP: 2D - Fixed additional draw call when Foremost Sorting Layer is enabled during unlit.2022.3.5f1Jul 13, 20232
UUM-30548FixedSRP Core: Crash on keywords::LocalKeywordState::ResetWithSpace when shader contains Grab Pass.2021.3.28f1Jul 4, 20231
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.