Rendering issues

1,101–1,125 of 1,644

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-30735FixedGraphics: Fixed possible null ref when there is corrupted occlusion tome data that may lead to a crash.—6000.0.0b11Mar 13, 2024—6
UUM-31577FixedHDRP: Reduce some artifacts from High-Quality (PCSS) shadows for point and spot lights.—6000.0.0b11Mar 13, 2024—5
UUM-35075FixedSRP Core: Fixed left eye's Lens Flare light in XR.—6000.0.0b11Mar 13, 2024—5
UUM-37732FixedHDRP: Fixed SSGI, Ray traced GI, Path traced GI and No-GI now match when using an IBL.—6000.0.0b11Mar 13, 2024—6
UUM-38076FixedURP: Modified shaders so that there is no longer a visible outline there is transparency overlap with composited Shadow Caster 2D components.—6000.0.0b11Mar 13, 2024—5
UUM-41296FixedGraphics: Fixed an issue by drawing a full screen quad when the clear command is used inside a render pass.—6000.0.0b11Mar 13, 2024—5
UUM-41319FixedHDRP: Fixed a non-development player crash when using the High Quality Lines feature.—6000.0.0b11Mar 13, 2024—5
UUM-41321FixedVFX Graph: Fixed error log raised by VFX analytics while building a project.—6000.0.0b11Mar 13, 2024—5
UUM-41334FixedVFX Graph: Fixed a corruption error caused by creating a new VFX in an open VFX—6000.0.0b11Mar 13, 2024—5
UUM-41462FixedVFX Graph: Fixed unexpected behavior while switching to AfterPostProcess with ShaderGraph.—6000.0.0b11Mar 13, 2024—5
UUM-41803FixedHDRP: Added anFixed the HDRP Global Settings window so it displays an error when Rendering Layer Names is empty. error when the Rendering Layer names in HDRP Global Settings is empty.—6000.0.0b11Mar 13, 2024—5
UUM-42188FixedVFX Graph: Fixed an error where a VFX asset was overwritten with a VFX that contains different systems from the original file.—6000.0.0b11Mar 13, 2024—5
UUM-43574FixedGraphics: Fixed 2D texture arrays so they no longer cause a NullReferenceException if you select them in a project or the Frame Debugger.—6000.0.0b11Mar 13, 2024—5
UUM-43597FixedSRP Core: Fixed an issue in the Rendering Debugger where APV was not shown on editor when Strip runtime debug shaders was enabled in the global settings.—6000.0.0b11Mar 13, 2024—5
UUM-44048FixedURP: Fixed errors when calling RTHandles.Alloc() inside ScriptableRendererFeature.Create().—6000.0.0b11Mar 13, 2024—5
UUM-44448FixedHDRP: Fixed the sharpening pass in order to avoid washed-out colors when using a render target with an alpha channel.—6000.0.0b11Mar 13, 2024—5
UUM-45294FixedHDRP: Fixed XR occlusion mesh artifact with HDRP camera relative rendering.—6000.0.0b11Mar 13, 2024—5
UUM-45401FixedHDRP: Fixed an issue that caused standalone runtime rebuilds of hair instances to fail when using High Quality Lines.—6000.0.0b11Mar 13, 2024—5
UUM-45668FixedHDRP: Fixed an issue with High Quality Line Rendering spamming the console with errors in certain frame setting configurations.—6000.0.0b11Mar 13, 2024—5
UUM-45842FixedGraphics: Fixed the issue with GraphicsSettings.asset being set to dirty when changes were not performed while registering for RenderPipelineGlobalSetting.—6000.0.0b11Mar 13, 2024—5
UUM-46552FixedHDRP: Fixed errors when resizing the Scene view while using the water system.—6000.0.0b11Mar 13, 2024—5
UUM-46854FixedHDRP: Fixed cloud rendering being applied in prefab view.—6000.0.0b11Mar 13, 2024—5
UUM-46953FixedHDRP: Fixed the Sample Settings Helper.—6000.0.0b11Mar 13, 2024—5
UUM-46994FixedSRP Core: Fixed Stripping.meta corrupted metal file.—6000.0.0b11Mar 13, 2024—5
UUM-47069FixedHDRP: Fixed an issue with dual-lobe Subsurface Scattering (SSS) to handle rectangular area lights correctly.—6000.0.0b11Mar 13, 2024—5
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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