Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
1,101–1,125 of 1,438
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-41708 | Fixed | Graphics: Fixed on-the-fly decompression of ASTC-compressed textures in Editor when width or height is smaller than 4 pixels. | — | 2022.3.11f1Oct 10, 2023 | — | 7 |
| UUM-46256 | Fixed | HDRP: Fixed error when assigning non water material to water. | — | 2022.3.11f1Oct 10, 2023 | — | 6 |
| UUM-15079 | Fixed | Graphics: Fixed an issue where copying to/from invalid mipmaps could cause a crash or hang to occur. | — | 2021.3.31f1Oct 3, 2023 | — | 1 |
| UUM-35030 | Fixed | Shaders: Fixed \\\#include_with_pragmas directives deleting other lines of code during compute shader compilation using the new preprocessor. | — | 2021.3.31f1Oct 3, 2023 | — | 7 |
| UUM-47049 | Fixed | Graphics: Fixed inspector preview for objects with negative scale. | — | 2021.3.31f1Oct 3, 2023 | — | 1 |
| UUM-13531 | Fixed | VFX Graph: Picking Overlay when the rotation is applied on VisualEffect component. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-29305 | Fixed | HDRP: Fixed material previews being rendered black. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-30365 | Fixed | Shaders: Fixed "gl_" identifiers error generated while compiling some geometry/tessellation shaders for Vulkan. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-31184 | Fixed | Graphics: Fixed an issue where the mipmap streaming system did not take runtime changes to material texture scale properties. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-33701 | Fixed | HDRP: Mixed tracing mode for transparent screenspace reflections now mixes both tracing modes as expected, instead of only using ray traced reflections. | — | 2022.3.10f1Sep 19, 2023 | — | 6 |
| UUM-33795 | Fixed | Graphics: Fixed game window display position on-screen for additional uncommon multi-monitor layouts. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-36470 | Fixed | Shaders: Fixed the UsePass ShaderLab command so it searches all subshaders, not only the first one. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-37387 | Fixed | HDRP: realtime Reflection probe makes volumetrics clouds wind stop. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-40843 | Fixed | HDRP: Fixed error on water inspector when no SRP is active. | — | 2022.3.10f1Sep 19, 2023 | — | 6 |
| UUM-42162 | Fixed | HDRP: Fixed prefab preview rendering dark until moved. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-42716 | Fixed | HDRP: Fixed ShaderGraph Decal material position issue by using world space position. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-44493 | Fixed | HDRP: Fixed an issue where an async pass would try to sync to a culled pass mistakenly. | — | 2022.3.10f1Sep 19, 2023 | — | 6 |
| UUM-44723 | Fixed | HDRP: Fixed the logic used to set up materials featuring displacement mapping that would sometimes result in artifacts or suboptimal performance. | — | 2022.3.10f1Sep 19, 2023 | — | 31 |
| UUM-46685 | Fixed | Graphics: Fixed a crash when enabling shadows in a scene with both Built-In render pipeline and SRP materials. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-47469 | Fixed | HDRP: Fixed Volumetric Fog rendering before the injection point "AfterOpaqueAndSky". | — | 2022.3.10f1Sep 19, 2023 | — | 1 |
| UUM-30744 | Fixed | HDRP: Removing linq and complexity on light units validation Light units validation was using Linq, which is full of memory allocations and very expensive in the CPU. Instead, opting to use a simple bitmask to check wether light unit is valid… | — | 2022.3.9f1Sep 5, 2023 | — | 1 |
| UUM-47307 | Fixed | Visual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles | 2022.3.9f1Sep 5, 2023 | 2022.3.16f1Dec 19, 2023 | 104 | 3 |
| UUM-12523 | Fixed | Graphics: Modified doc as camera distance calculation is coupled with camera. | — | 2022.3.8f1Aug 22, 2023 | — | 2 |
| UUM-22349 | Fixed | VFX Graph: Unexpected error while using SpriteLit/SpriteUnlit target. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-22486 | Fixed | VFX Graph: Undefined sorting mode with SpriteLit/SpriteUnlit, now sorted when automatic sorting is on. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |