Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
1,001–1,025 of 1,365
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-60586 | Fixed | SRP Core: Fixed lens flare occlusion format support test. | — | 2022.3.19f1Jan 31, 2024 | — | 1 |
| UUM-60921 | Fixed | Visual Effects: Crash on "UnityEngine.VFX.VFXManager:Internal_ProcessCameraCommand_Injected <0x000a2>" when changing "Normal Map Encoding" from XYZ to DXT5nm-style | 2022.3.19f1Jan 31, 2024 | 6000.0.0b11Mar 13, 2024 | 42 | 7 |
| UUM-52930 | Fixed | Graphics: Surface shader path has correct parameters set when emulating vertexbuffers. | — | 2022.3.18f1Jan 20, 2024 | — | 7 |
| UUM-59188 | Fixed | Graphics: Fixed missed samplerCubeArrayShadow texture binding when processing GLSLang reflection. | — | 2022.3.18f1Jan 20, 2024 | — | 6 |
| UUM-59203 | Fixed | Shaders: Added _KEYWORD_DECLARED define for each shader keyword so that it is possible to select code sections based on the keyword presence. | — | 2022.3.18f1Jan 20, 2024 | — | 1 |
| UUM-59508 | Fixed | Shaders: Fixed an incorrect warning being shown when doing paired calls to SetAsyncCompilation / RestoreAsyncCompilation on RenderingCommandBuffer. | — | 2022.3.18f1Jan 20, 2024 | — | 2 |
| UUM-60005 | Fixed | Graphics: Ignore volumeDepth during RenderTexture creation validation for texture dimensions Texture2D and Cubemap as noted in the API documentation. | — | 2022.3.18f1Jan 20, 2024 | — | 1 |
| UUM-7816 | Fixed | HDRP: Fixed incorrect shadows rendering in player. | — | 2022.3.18f1Jan 20, 2024 | — | 1 |
| UUM-28009 | Fixed | VFX Graph: Improved error feedback message when a shader graph is missing and no path is found. | — | 2022.3.17f1Jan 9, 2024 | — | 6 |
| UUM-41423 | Fixed | Graphics: Fixed a potential crash on Vulkan where RenderTextures may reuse handles and change them to Memoryless textures which may cause an improper pointer dereference. | — | 2022.3.17f1Jan 9, 2024 | — | 1 |
| UUM-42714 | Fixed | HDRP: Fixed post-processing when the LUT size is not a power of 2. | — | 2022.3.17f1Jan 9, 2024 | — | 6 |
| UUM-46354 | Fixed | Graphics: Enforce SDR for Splash Screen. | — | 2022.3.17f1Jan 9, 2024 | — | 6 |
| UUM-49102 | Fixed | HDRP: Fixed exception thrown when running projects for an extended amount of time. | — | 2022.3.17f1Jan 9, 2024 | — | 6 |
| UUM-51530 | Fixed | HDRP: Fixed Disk Light's property not being updated when changing it's radius using the gizmo in the scene. | — | 2022.3.17f1Jan 9, 2024 | — | 6 |
| UUM-53178 | Fixed | HDRP: Increased HDRP's maximum cube reflection probes on screen. | — | 2022.3.17f1Jan 9, 2024 | — | 6 |
| UUM-56069 | Fixed | HDRP: Fixed Console errors with ReflectionProxyVolume component Gizmo. | — | 2022.3.17f1Jan 9, 2024 | — | 6 |
| UUM-56424 | Fixed | HDRP: Fixed creating mirror Gameobject not being placed in prefab hierarchy. | — | 2022.3.17f1Jan 9, 2024 | — | 6 |
| UUM-56536 | Fixed | HDRP: Fixed inverted shadows from transparent objects in HDRP path tracer. | — | 2022.3.17f1Jan 9, 2024 | — | 6 |
| UUM-56632 | Fixed | HDRP: Fixed ShaderGraph with motion vectors enabled overwriting interpolators with previous frames data. | — | 2022.3.17f1Jan 9, 2024 | — | 6 |
| UUM-57200 | Fixed | HDRP: Getting started" documentation. | — | 2022.3.17f1Jan 9, 2024 | — | 1 |
| UUM-21112 | Fixed | Graphics: Fixed native plugin crash when on non-main thread. | — | 2022.3.16f1Dec 19, 2023 | — | 7 |
| UUM-31364 | Fixed | Graphics: Fixed an issue where Unity would crash when building a project with a sprite, mipstripping enabled and the "Load texture data on demand" project setting enabled. | — | 2022.3.16f1Dec 19, 2023 | — | 1 |
| UUM-46336 | Fixed | VFX Graph: Old style dropdown in Add, Divide (and many others) style has been updated to new design. | — | 2022.3.16f1Dec 19, 2023 | — | 7 |
| UUM-48667 | Fixed | VFX Graph: Unexpected inspector in case of Sprite Custom/Lit/Unlit. | — | 2022.3.16f1Dec 19, 2023 | — | 6 |
| UUM-52054 | Fixed | HDRP: Fixed time step of watersystem for recorder. | — | 2022.3.16f1Dec 19, 2023 | — | 6 |