Fixed · Rendering issues

951975 of 1,430

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-38076FixedURP: Modified shaders so that there is no longer a visible outline there is transparency overlap with composited Shadow Caster 2D components.6000.0.0b11Mar 13, 20245
UUM-41296FixedGraphics: Fixed an issue by drawing a full screen quad when the clear command is used inside a render pass.6000.0.0b11Mar 13, 20245
UUM-41319FixedHDRP: Fixed a non-development player crash when using the High Quality Lines feature.6000.0.0b11Mar 13, 20245
UUM-41321FixedVFX Graph: Fixed error log raised by VFX analytics while building a project.6000.0.0b11Mar 13, 20245
UUM-41334FixedVFX Graph: Fixed a corruption error caused by creating a new VFX in an open VFX6000.0.0b11Mar 13, 20245
UUM-41462FixedVFX Graph: Fixed unexpected behavior while switching to AfterPostProcess with ShaderGraph.6000.0.0b11Mar 13, 20245
UUM-41803FixedHDRP: Added anFixed the HDRP Global Settings window so it displays an error when Rendering Layer Names is empty. error when the Rendering Layer names in HDRP Global Settings is empty.6000.0.0b11Mar 13, 20245
UUM-42188FixedVFX Graph: Fixed an error where a VFX asset was overwritten with a VFX that contains different systems from the original file.6000.0.0b11Mar 13, 20245
UUM-43574FixedGraphics: Fixed 2D texture arrays so they no longer cause a NullReferenceException if you select them in a project or the Frame Debugger.6000.0.0b11Mar 13, 20245
UUM-43597FixedSRP Core: Fixed an issue in the Rendering Debugger where APV was not shown on editor when Strip runtime debug shaders was enabled in the global settings.6000.0.0b11Mar 13, 20245
UUM-44048FixedURP: Fixed errors when calling RTHandles.Alloc() inside ScriptableRendererFeature.Create().6000.0.0b11Mar 13, 20245
UUM-44448FixedHDRP: Fixed the sharpening pass in order to avoid washed-out colors when using a render target with an alpha channel.6000.0.0b11Mar 13, 20245
UUM-45294FixedHDRP: Fixed XR occlusion mesh artifact with HDRP camera relative rendering.6000.0.0b11Mar 13, 20245
UUM-45401FixedHDRP: Fixed an issue that caused standalone runtime rebuilds of hair instances to fail when using High Quality Lines.6000.0.0b11Mar 13, 20245
UUM-45668FixedHDRP: Fixed an issue with High Quality Line Rendering spamming the console with errors in certain frame setting configurations.6000.0.0b11Mar 13, 20245
UUM-45842FixedGraphics: Fixed the issue with GraphicsSettings.asset being set to dirty when changes were not performed while registering for RenderPipelineGlobalSetting.6000.0.0b11Mar 13, 20245
UUM-46552FixedHDRP: Fixed errors when resizing the Scene view while using the water system.6000.0.0b11Mar 13, 20245
UUM-46854FixedHDRP: Fixed cloud rendering being applied in prefab view.6000.0.0b11Mar 13, 20245
UUM-46953FixedHDRP: Fixed the Sample Settings Helper.6000.0.0b11Mar 13, 20245
UUM-46994FixedSRP Core: Fixed Stripping.meta corrupted metal file.6000.0.0b11Mar 13, 20245
UUM-47069FixedHDRP: Fixed an issue with dual-lobe Subsurface Scattering (SSS) to handle rectangular area lights correctly.6000.0.0b11Mar 13, 20245
UUM-47074FixedHDRP: Cookie area lights on water surfaces is now supported.6000.0.0b11Mar 13, 20245
UUM-47088FixedGraphics: Fixed a Metal validation error that occurred when GPU batched skinning generated an empty dispatch call due to empty blendshapes.6000.0.0b11Mar 13, 20245
UUM-47192FixedVFX Graph: Fixed an issue that prevented the built-in templates category from displaying when there was no user-defined category.6000.0.0b11Mar 13, 20245
UUM-47255FixedVFX Graph: The behavior of the VFX graph toolbar button to open the template window has slightly changed6000.0.0b11Mar 13, 20245
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.