UUM-104391
Fixed in 6000.1.9f1Mentioned in 40 release notes.
First fixed in 6000.1.9f1 (Jun 24, 2025); relisted in 22 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.3.0f1 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.3.0b10 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.3.0b9 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.3.0b8 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.3.0b7 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.3.0b6 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.3.0b5 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.3.0b3 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.3.0b2 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.3.0b1 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.3.0a5 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.2.0f1 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.2.0b13 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.2.0b12 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.2.0b11 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.3.0a3 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.3.0a2 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.2.0b10 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.2.0b9 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.2.0b8 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.2.0b7 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.2.0b7 | Fixes Universal RP | Fix | Fixed an issue where a main light was disabled in the URP Asset. | |
| 6000.1.9f1 | Fixes Universal RP | Fix | Handle case where a main light is disabled in the URP Asset. | |
| 6000.2.0b6 | Known Issues Universal RP | Caution | Known issue | Fixed an issue to handle case where a main light was disabled in the URP Asset. (UUM-104391) Fixed in 6000.2.0b7. |
| 6000.1.7f1 | Known Issues Lighting | Caution | Known issue | Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used |
| 6000.2.0b5 | Known Issues Lighting | Caution | Known issue | Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used |
| 6000.1.6f1 | Known Issues Lighting | Caution | Known issue | Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used |
| 6000.2.0b4 | Known Issues Lighting | Caution | Known issue | Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used |
| 6000.2.0b3 | Known Issues Lighting | Caution | Known issue | Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used |
| 6000.1.5f1 | Known Issues Lighting | Caution | Known issue | Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used |
| 6000.1.4f1 | Known Issues Lighting | Caution | Known issue | Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used |
| 6000.2.0b2 | Known Issues Lighting | Caution | Known issue | Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used |
| 6000.2.0b1 | Known Issues Lighting | Caution | Known issue | Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used |
| 6000.1.3f1 | Known Issues Lighting | Caution | Known issue | Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used |
| 6000.2.0a10 | Known Issues Lighting | Caution | Known issue | Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used |
| 6000.2.0a9 | Known Issues Lighting | Caution | Known issue | Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used |
| 6000.2.0a8 | Known Issues Lighting | Caution | Known issue | Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used |
| 6000.2.0a6 | Known Issues Lighting | Caution | Known issue | Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used |
| 6000.2.0a4 | Known Issues Lighting | Caution | Known issue | Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used |
| 6000.2.0a1 | Known Issues Lighting | Caution | Known issue | Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used |