Search results for "Android"

26–50 of 66

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-75485FixedURP: Fixed SSAO depth issue on Mali GPU (Android) devices.—6000.3.0a5Aug 21, 2025—11
UUM-110456FixedGraphics: Fixed crash after disconnecting an external display on Android.—6000.0.55f1Aug 5, 2025—16
UUM-111486FixedGraphics: Fixed for potential race conditions in CalculateSkinningMatrices by ensuring direct job completion for improved safety.—6000.2.0b12Jul 29, 2025—28
UUM-96000FixedURP: Fixed an issue where nothing was rendered when using Graphics.DrawProceduralIndirectNow in OnRenderObject method.—6000.0.52f1Jul 2, 2025—22
UUM-103970FixedGraphics: Fixed PowerVR GPUs crashing on GLES depth clear.—2022.3.63f1Jun 5, 2025—1
UUM-102824FixedSRP Foundation: [Mobile] Visual artifacts when RenderGraphPass is merged into NativePass6000.1.0f1Apr 23, 20256000.0.49f1May 14, 2025—5
UUM-99670FixedSRP Core: Subpass attachment indices are updated when adding a depth attachment to the renderpass in RenderGraph.—6000.2.0a9Apr 16, 2025—18
UUM-99927FixedVFX Graph: Fixed crash on mobile player builds when loading a Scene referencing a VisualEffect component but not a VfxRenderer component with the "Strip Engine Code" feature enabled. The VfxRenderer component engine code is no longer incorrectly st…—6000.2.0a8Apr 3, 2025—23
UUM-35314FixedGraphics: Fixed an issue where the cmpression of NPOT textures with mipmaps was not supported by the GPU. Texture2D.Compress function has been updated to detect that and not compress the texture, issuing an error message, so that it is consistent…—6000.1.0b12Mar 28, 2025—24
UUM-105246OpenLighting: Android Player freezes on some Mali GPU devices when Lighting Cast Shadows changed to OFF at runtime6000.2.0a4Feb 19, 2025—61212
UUM-91109FixedGraphics: Fixed vulkan warnings that spams every frame when the application is actively running on a device.—6000.2.0a4Feb 19, 2025—29
UUM-100171FixedGraphics: Fixed crash when using UIElements in URP with Vulkan. (UUM-100171) Fixed in 6000.2.0a9.6000.2.0a1Jan 29, 20256000.0.46f1Apr 10, 2025—30
UUM-95365FixedGraphics: Fixed Vulkan crash using WebCam textures on certain devices. (UUM-95365) Fixed in 6000.2.0a2.6000.2.0a1Jan 29, 20256000.1.0b6Feb 11, 2025—36
UUM-95529FixedGraphics: Implemented a workaround for Vulkan MSAA resolve subpass issue on Adreno GPUs. (UUM-95529) Fixed in 6000.2.0a7.6000.2.0a1Jan 29, 20256000.1.0b11Mar 18, 2025—28
UUM-35986FixedGraphics: Expected application to have kicked everything until job" error is spammed when disabling Raw Image.—6000.1.0a4Nov 14, 2024—25
UUM-79014FixedURP: Overlay Camera Clear Depth ignored on some Android devices when using Vulkan Graphics API.—2022.3.52f1Nov 6, 2024—1
UUM-71363FixedGraphics: Added transient usage flag when creating images even if lazily allocated memory is not available on the devices running Vulkan API.—6000.0.23f1Oct 16, 2024—3
UUM-72722FixedShadergraph: Fixed a bug that Normal From Height node in a shader graph might return an invalid value when using 16-bit half precision.—2022.3.47f1Sep 18, 2024—2
UUM-61728FixedGraphics: Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API.—2022.3.43f1Aug 21, 2024—1
UUM-62109FixedGraphics: Fixed crash when a Render Pass is canceled and never continued before making a draw call.—2022.3.41f1Aug 6, 2024—1
UUM-72350FixedGraphics: Fixed blending artifacts on some old Adreno GPUs.—2022.3.38f1Jul 16, 2024—1
UUM-70284FixedGraphics: Fixed Depth Buffer flickering during screen recording in Android Application.—2021.3.40f1Jun 27, 2024—1
UUM-72790FixedGraphics: Fixed crash when unsupported Vulkan debug tools are used accidentally.—2022.3.33f1Jun 12, 2024—1
UUM-48035FixedURP: Fixed a compiler error that occurred when using single precision on mobile targets.—6000.0.0b16Apr 19, 2024—3
UUM-64863FixedShadergraph: Fixed an issue that caused shaders generated for iOS or Android to compile incorrectly due to precision.—6000.0.0b15Apr 13, 2024—4
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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