Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
426–450 of 1,412
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-105576 | Fixed | SRP Core: Fixed Rendering Debugger panel splitter not being clamped properly. | — | 6000.3.0a2Jul 17, 2025 | — | 13 |
| UUM-105697 | Fixed | Graphics: Fixed an issue with "Rendering Layers" in Decal Projector contains the 24th layer or above on URP, decal projection does not work properly. | — | 6000.3.0a2Jul 17, 2025 | — | 13 |
| UUM-108240 | Fixed | VFX Graph: Six-way lighting : fix APV indirect lighting when the VFX system is in world space. | — | 6000.3.0a2Jul 17, 2025 | — | 15 |
| UUM-108361 | Fixed | VFX Graph: Avoid DPI warning message in the console. | — | 6000.3.0a2Jul 17, 2025 | — | 14 |
| UUM-72015 | Fixed | VFX Graph: Added clear in graph error feedback when a strip child system capacity does not match its parent system. | — | 6000.3.0a2Jul 17, 2025 | — | 13 |
| UUM-97688 | Fixed | Graphics: Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. | — | 6000.3.0a2Jul 17, 2025 | — | 15 |
| UUM-99451 | Fixed | VFX Graph: Fixed inconsistency with a wrap mode "hold". | — | 6000.3.0a2Jul 17, 2025 | — | 13 |
| UUM-104383 | Fixed | SRP Foundation: Gizmos are not rendering in Game view | 6000.2.0b10Jul 16, 2025 | 6000.2.4f1Sep 12, 2025 | 57 | 41 |
| UUM-108517 | Fixed | Graphics: Fixed additional separator in menu when the VolumeComponent is in the default VolumeProfile. | — | 6000.1.12f1Jul 15, 2025 | — | 20 |
| UUM-108543 | Fixed | Graphics: Fixed additional separator in menu when there is no advanced properties in the VolumeComponent. | — | 6000.1.12f1Jul 15, 2025 | — | 20 |
| UUM-107673 | Fixed | Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project | 6000.1.10f1Jul 2, 2025 | 6000.4.0a2Oct 16, 2025 | 105 | 49 |
| UUM-102257 | Fixed | SRP Core: Fixed the documentation link for the Volume component. | — | 6000.2.0b8Jul 2, 2025 | — | 20 |
| UUM-99384 | Fixed | URP: Fixed an issue to avoid persistent memory allocation (_CameraTargetAttachmentX and _CameraUpscaledTargetAttachmentX) in RenderGraph when possible (single camera), and use a RenderGraph texture instead. | — | 6000.2.0b8Jul 2, 2025 | — | 22 |
| UUM-103777 | Fixed | Shadergraph: Shader Graph Asset help button now redirects to the correct URL. | — | 6000.0.52f1Jul 2, 2025 | — | 15 |
| UUM-103781 | Fixed | Shadergraph: Float node documentation link now resolves correctly. | — | 6000.0.52f1Jul 2, 2025 | — | 15 |
| UUM-103861 | Fixed | Shadergraph: Added wrapping to the custom function node's label and fixed an issue where it would not update immediately. | — | 6000.0.52f1Jul 2, 2025 | — | 14 |
| UUM-103971 | Fixed | Shadergraph: Sub Graph node documentation link now redirects to the correct URL. | — | 6000.0.52f1Jul 2, 2025 | — | 15 |
| UUM-103972 | Fixed | Shadergraph: Speed Tree subgraphs documentation link now resolves correctly. | — | 6000.0.52f1Jul 2, 2025 | — | 15 |
| UUM-104202 | Fixed | Shadergraph: Added an issue where nodes without valid previews would expand on creation and collapse on selection. | — | 6000.0.52f1Jul 2, 2025 | — | 14 |
| UUM-104831 | Fixed | HDRP: Fixed Decal Projector Layer Mask Override UI. | — | 6000.0.52f1Jul 2, 2025 | — | 22 |
| UUM-105173 | Fixed | Shadergraph: Sub Graph Asset help button now redirects to the correct URL. | — | 6000.0.52f1Jul 2, 2025 | — | 15 |
| UUM-107360 | Fixed | Graphics: The texture FilterMode would default to Point filtering on some iOS and OSX devices when mipmap streaming was enabled, this has been fixed. | — | 6000.0.52f1Jul 2, 2025 | — | 22 |
| UUM-96000 | Fixed | URP: Fixed an issue where nothing was rendered when using Graphics.DrawProceduralIndirectNow in OnRenderObject method. | — | 6000.0.52f1Jul 2, 2025 | — | 22 |
| UUM-102357 | Fixed | VFX Graph: Exception with inspector when block exposes a skinned mesh renderer. | — | 6000.1.9f1Jun 24, 2025 | — | 22 |
| UUM-104542 | Fixed | Graphics: Better error handling when trying to use Volume framework before initialization. | — | 6000.1.9f1Jun 24, 2025 | — | 22 |