Rendering issues

426450 of 1,412

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-105576FixedSRP Core: Fixed Rendering Debugger panel splitter not being clamped properly.6000.3.0a2Jul 17, 202513
UUM-105697FixedGraphics: Fixed an issue with "Rendering Layers" in Decal Projector contains the 24th layer or above on URP, decal projection does not work properly.6000.3.0a2Jul 17, 202513
UUM-108240FixedVFX Graph: Six-way lighting : fix APV indirect lighting when the VFX system is in world space.6000.3.0a2Jul 17, 202515
UUM-108361FixedVFX Graph: Avoid DPI warning message in the console.6000.3.0a2Jul 17, 202514
UUM-72015FixedVFX Graph: Added clear in graph error feedback when a strip child system capacity does not match its parent system.6000.3.0a2Jul 17, 202513
UUM-97688FixedGraphics: Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large.6000.3.0a2Jul 17, 202515
UUM-99451FixedVFX Graph: Fixed inconsistency with a wrap mode "hold".6000.3.0a2Jul 17, 202513
UUM-104383FixedSRP Foundation: Gizmos are not rendering in Game view6000.2.0b10Jul 16, 20256000.2.4f1Sep 12, 20255741
UUM-108517FixedGraphics: Fixed additional separator in menu when the VolumeComponent is in the default VolumeProfile.6000.1.12f1Jul 15, 202520
UUM-108543FixedGraphics: Fixed additional separator in menu when there is no advanced properties in the VolumeComponent.6000.1.12f1Jul 15, 202520
UUM-107673FixedShader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project6000.1.10f1Jul 2, 20256000.4.0a2Oct 16, 202510549
UUM-102257FixedSRP Core: Fixed the documentation link for the Volume component.6000.2.0b8Jul 2, 202520
UUM-99384FixedURP: Fixed an issue to avoid persistent memory allocation (_CameraTargetAttachmentX and _CameraUpscaledTargetAttachmentX) in RenderGraph when possible (single camera), and use a RenderGraph texture instead.6000.2.0b8Jul 2, 202522
UUM-103777FixedShadergraph: Shader Graph Asset help button now redirects to the correct URL.6000.0.52f1Jul 2, 202515
UUM-103781FixedShadergraph: Float node documentation link now resolves correctly.6000.0.52f1Jul 2, 202515
UUM-103861FixedShadergraph: Added wrapping to the custom function node's label and fixed an issue where it would not update immediately.6000.0.52f1Jul 2, 202514
UUM-103971FixedShadergraph: Sub Graph node documentation link now redirects to the correct URL.6000.0.52f1Jul 2, 202515
UUM-103972FixedShadergraph: Speed Tree subgraphs documentation link now resolves correctly.6000.0.52f1Jul 2, 202515
UUM-104202FixedShadergraph: Added an issue where nodes without valid previews would expand on creation and collapse on selection.6000.0.52f1Jul 2, 202514
UUM-104831FixedHDRP: Fixed Decal Projector Layer Mask Override UI.6000.0.52f1Jul 2, 202522
UUM-105173FixedShadergraph: Sub Graph Asset help button now redirects to the correct URL.6000.0.52f1Jul 2, 202515
UUM-107360FixedGraphics: The texture FilterMode would default to Point filtering on some iOS and OSX devices when mipmap streaming was enabled, this has been fixed.6000.0.52f1Jul 2, 202522
UUM-96000FixedURP: Fixed an issue where nothing was rendered when using Graphics.DrawProceduralIndirectNow in OnRenderObject method.6000.0.52f1Jul 2, 202522
UUM-102357FixedVFX Graph: Exception with inspector when block exposes a skinned mesh renderer.6000.1.9f1Jun 24, 202522
UUM-104542FixedGraphics: Better error handling when trying to use Volume framework before initialization.6000.1.9f1Jun 24, 202522
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.