Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
301–325 of 1,342
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-115368 | Fixed | VFX Graph: VFXRAND in custom hlsl was not working as expected | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-115841 | Fixed | VFX Graph: Updated the Point Cache window title. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-115870 | Fixed | HDRP: Color Checker - Color presets were drawn on top of each other when changing the Color Fields and Fields per Row | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-116017 | Fixed | VFX Graph: Prevent warning about pow with potential negative value in Position Sphere block. | — | 6000.4.0a2Oct 16, 2025 | — | 17 |
| UUM-116675 | Fixed | SRP Core: Fixed an error with the Blitter.BlitTexture utility when passing a texture with a null rt as a source. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-116974 | Fixed | Graphics: Frame Debugger - Game View - Frame Debugger On label in dark mode was red. | — | 6000.4.0a2Oct 16, 2025 | — | 15 |
| UUM-117118 | Fixed | Graphics: Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | — | 6000.4.0a2Oct 16, 2025 | — | 23 |
| UUM-119331 | Fixed | VFX Graph: Fixed preview being too bright in HDRP lit scenario. | — | 6000.4.0a2Oct 16, 2025 | — | 18 |
| UUM-119454 | Fixed | VFX Graph: Limit Visual Effect asset prewarm step count to a max of 2400 steps. | — | 6000.4.0a2Oct 16, 2025 | — | 19 |
| UUM-120233 | Fixed | VFX Graph: Fixed "An edge with the same input and output already exists" error popping in the graph. | — | 6000.4.0a2Oct 16, 2025 | — | 22 |
| UUM-120288 | Fixed | VFX Graph: Properly handle empty enum values in the blackboard and now forbid to remove the last enum value so the list is never empty. | — | 6000.4.0a2Oct 16, 2025 | — | 22 |
| UUM-120318 | Fixed | Shaders: Fixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation. | — | 6000.4.0a2Oct 16, 2025 | — | 23 |
| UUM-84657 | Fixed | Graphics: Better compatibility for Skinned Mesh Renderer in "Optimize Game Objects" mode by supporting nested or multiple Animator components in the hierarchy. | — | 6000.4.0a2Oct 16, 2025 | — | 15 |
| UUM-90932 | Fixed | Graphics: Fixed sporadic crash when using Cloth rendering with Vulkan. | — | 6000.4.0a2Oct 16, 2025 | — | 23 |
| UUM-105534 | Fixed | Shaders: Fixed a rare assertion about keyword space mismatch happening when calling Material.IsKeywordEnabled. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-105771 | Fixed | Graphics: When UpdateExternalTexture is called it will Unregister the previous texture to free the memory. | — | 6000.2.8f1Oct 15, 2025 | — | 24 |
| UUM-108902 | Fixed | Shadergraph: Fixed shadergraph compilation issues related to the Spacewarp support. | — | 6000.2.8f1Oct 15, 2025 | — | 22 |
| UUM-110959 | Fixed | HDRP: Fixed the bug where HDRP water rendered always on top of high-quality-line-hair. Now you can use the LineRendering.CompositionMode = BeforeColorPyramidAfterClouds in the volume profile to fix this. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-113453 | Fixed | Shadergraph: Fixed duplicate material creation in canvas samples. | — | 6000.2.8f1Oct 15, 2025 | — | 2 |
| UUM-114024 | Fixed | VFX Graph: Fixed an error message when closing the editor with the VFX Graph node search popup opened on macOS. | — | 6000.2.8f1Oct 15, 2025 | — | 21 |
| UUM-115004 | Fixed | VFX Graph: Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-115377 | Fixed | VFX Graph: Fixed copy paste custom hlsl block was losing input values. | — | 6000.2.8f1Oct 15, 2025 | — | 17 |
| UUM-115965 | Fixed | SRP Core: Display Volume Profile context menu actions as disabled if the profile is empty. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-116688 | Fixed | VFX Graph: Fixed an issue with custom hlsl when line comments are put on top of the code for an operator. | — | 6000.2.8f1Oct 15, 2025 | — | 22 |
| UUM-119513 | Fixed | SRP Core: Fixed Volume Profile changes not getting saved after the Paste Settings context menu action. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |