Fixed · Rendering issues

301325 of 1,430

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-126664FixedVFX Graph: Fixed "Open VFX Graph Samples project on Github" button overflow.6000.3.1f1Dec 9, 202532
UUM-127514FixedShaders: Fixed Shader Build Settings to not care how many underscores are used for declaring an empty keyword in a keyword pragma.6000.3.1f1Dec 9, 202532
UUM-127677FixedGraphics: Fixed an issue with Vulkan Device Filter Asset and D3D12 Device Filter Asset where the C\# side regular expression checker was not fully ECMAScript compatible with the Player regular expression engine.6000.3.1f1Dec 9, 202531
UUM-127704FixedShaders: Removed "strip keywords" checkbox for simpler workflow.6000.3.1f1Dec 9, 202532
UUM-97985FixedHDRP: Fixed HDRP FPTL and Cluster artifacts when having many lights.6000.3.1f1Dec 9, 202531
UUM-113033FixedGraphics: Fixed Grabpass does not work when the Render Target is set to Camera and specific Viewport values are set (0,0.5,0.5,0.5).6000.2.15f1Dec 3, 202535
UUM-120175FixedShaders: Fixed a temp memory leak for shaders with more than 128 keywords.6000.2.15f1Dec 3, 202534
UUM-125463FixedURP: Removed warning wrongly thrown by project upgrader's indexer when method is not found in a worker thread.6000.2.15f1Dec 3, 20251
UUM-126809FixedURP: Save URP asset before starting an asset bundle build.6000.2.15f1Dec 3, 202534
UUM-126858FixedShaders: Added word wrapping to the compute shader inspector kernel label field.6000.2.15f1Dec 3, 202535
UUM-110693FixedShaders: When a standard material's render queue value is set out-of-bounds, clicking the log message that is printed to the console will now highlight the material that triggered it.6000.2.14f1Nov 26, 202535
UUM-122608FixedShaders: Fixed a regression triggering keyword space mismatches on certain cases with UsePass and Fallback.6000.2.14f1Nov 26, 202534
UUM-71748FixedHDRP: Fixed custom pass buffers being the wrong size when switching XR On/Off.6000.2.14f1Nov 26, 202534
UUM-114269FixedVFX Graph: Improved component and asset inspectors UI consistency6000.4.0a5Nov 20, 202532
UUM-116899FixedVFX Graph: Detect and break cycles in the graph when doing a new connection. (UUM-116899) First seen in 6000.4.0a1.6000.4.0a5Nov 20, 202520
UUM-125271FixedShadergraph: Aligned the "View Generated Shader" button in the Shader Graph Asset Inspector with the other buttons in the same UI block.6000.4.0a5Nov 20, 202532
UUM-116010FixedHDRP: Cached shadows now removes a light if an undo operation affects the light. This is done to avoid having invalid references which would cause a crash.6000.2.13f1Nov 19, 202535
UUM-112459FixedShaders: Fixed compute shader compiler settings which caused confusing Use of potentially uninitialized variable compilation warnings on some platforms. (UUM-112459) First seen in 6000.3.0a2.6000.3.0b10Nov 12, 202533
UUM-113599FixedGraphics: Fixed an issue where ETC1 assets loaded from old AssetBundles appeared washed out when originally imported as sRGB and the project was set to use Linear color space.6000.3.0b10Nov 12, 202536
UUM-114194FixedVFX Graph: Fixed an issue where inserting a sticky note by right-clicking over a group did not place the sticky note inside the group, unlike with operators. (UUM-114194) First seen in 6000.3.0a4.6000.3.0b10Nov 12, 202533
UUM-114919FixedVFX Graph: Fixed renaming a property of a template asset in the blackboard was not working as expected after the template was inserted in another VFX Graph asset. (UUM-114919) First seen in 6000.3.0a6.6000.3.0b10Nov 12, 202533
UUM-121678FixedVFX Graph: Fixed an issue in URP with Render Graph where Sprite Custom Lit lighting did not work correctly. (UUM-121678) First seen in 6000.3.0b4.6000.3.0b10Nov 12, 202533
UUM-121917FixedVFX Graph: Fixed an issue where a sticky note could not be moved into another group after its original group was deleted. (UUM-121917) First seen in 6000.3.0b5.6000.3.0b10Nov 12, 202533
UUM-121992FixedGraphics: Fixed an issue where the Color Picker's Styles static class could be initialized outside of the OnGUI context, causing style lookups to fail and breaking the Color Picker layout. The Styles class is now enforced to initialize only during…6000.3.0b10Nov 12, 202533
UUM-122054FixedVFX Graph: Fixed an issue where duplicated properties in the blackboard were not ordered correctly.6000.3.0b10Nov 12, 202534
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.