Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Physics issues
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-115002 | Fixed | Physics 2D: "PhysicsShape.GetDensity()" should return a float value however it was incorrectly declared as void return. (UUM-115002) First seen in 6000.3.0a5. | — | 6000.3.0b1Sep 9, 2025 | — | 1 |
| UUM-112248 | Fixed | Physics: Fixed a memory leak that would occur when resizing the internal contacts array for physics scenes. | — | 6000.0.57f1Sep 3, 2025 | — | 35 |
| UUM-114481 | Fixed | Physics: Fixed a crash with regards to joint gizmo drawing where having a disabled ArticulationBody as a Joint component's connected body would provide invalid data. | — | 6000.0.57f1Sep 3, 2025 | — | 12 |
| UUM-112209 | Fixed | Physics: Resolved a NullReferenceException error in the Ragdoll Builder Window that occurred when clicking the 'Create' or 'Cancel' buttons. | — | 6000.3.0a5Aug 21, 2025 | — | 11 |
| UUM-71174 | Fixed | Physics: Fixed a number of crashes due to access to physics scene data not being thread safe when loading a large number of scenes. | — | 6000.3.0a5Aug 21, 2025 | — | 11 |
| UUM-92619 | Fixed | Physics: Fixed a crash when exiting playmode, which was caused due to physics scene data not being disposed in a thread safe manner. | — | 6000.3.0a5Aug 21, 2025 | — | 13 |
| UUM-112903 | Fixed | Physics 2D: Fixed an issue where an uninitialized normal impulse for a contact is returned. | — | 6000.0.56f1Aug 20, 2025 | — | 13 |
| UUM-108922 | Fixed | Physics 2D: Ensure that changing the Transform Z position only does not affect Rigidbody2D interpolation. | — | 6000.1.9f1Jun 24, 2025 | — | 19 |
| UUM-108093 | Fixed | Physics 2D: Fixed memory leak when reporting 2D physics collision callbacks. | — | 6000.1.8f1Jun 18, 2025 | — | 23 |
| UUM-103177 | Fixed | Physics 2D: Fixed an issue where modifying the sub-colliders used by a CompositeCollider2D inside a prefab caused unexpected behavior. | — | 6000.2.0b2May 20, 2025 | — | 12 |
| UUM-103933 | Fixed | Physics 2D: Fixed "Physics2D.GetRayIntersection" overload to correctly use the "layerMask" argument. | — | 6000.2.0b2May 20, 2025 | — | 12 |
| UUM-82261 | Fixed | Physics: Fixed dpi scaling for the collision layer matrix found inside Project Settings/Physics/Settings. | — | 6000.1.3f1May 14, 2025 | — | 13 |
| UUM-102784 | Fixed | Physics: Fixed Crash in Collider::FindNewAttached when parenting a root GameObject in OnDisable. | — | 6000.1.2f1May 6, 2025 | — | 13 |
| UUM-101320 | Fixed | Physics 2D: Fixed to ensure that all 2D Physics OnCollision/OnTrigger produce Enter/Exit callbacks in the correct order under all circumstances. | — | 6000.2.0a10May 1, 2025 | — | 15 |
| UUM-99496 | Fixed | Physics: Fixed a crash on SetJointLocalActorFrames when changing connectedBody on a ConfigurableJoint. | — | 6000.0.48f1Apr 29, 2025 | — | 1 |
| UUM-91813 | Fixed | Physics: Fixed swap bodies behaviour on configurable joint to not fully swap the actor poses but swap the parent - child actors on the joint. | — | 6000.1.0b15Apr 16, 2025 | — | 16 |
| UUM-84463 | Fixed | Physics: Fixed an issue where ArticulationBody components would disregard update calls from Animator components playing a clip which animates an ArticulationBody property. | — | 6000.2.0a8Apr 3, 2025 | — | 16 |
| UUM-91059 | Fixed | Physics: Fixed an issue with Rigidbody component sweep apis where Colliders would not respect ignore collision pairs. | — | 6000.2.0a8Apr 3, 2025 | — | 16 |
| UUM-79798 | Fixed | Physics: Due to the coefficient setting changes done for UUM-79798, pinning all particles on a Cloth component is no longer a unsupported operation. | — | 6000.2.0a6Mar 5, 2025 | — | 16 |
| UUM-56687 | Fixed | Physics 2D: Fixed issue by ensuring that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | — | 6000.0.41f1Mar 3, 2025 | — | 24 |
| UUM-79513 | Fixed | Physics 2D: Ensure that both Animation Root Motion rotation and Animation Transform rotation correctly rotate a Rigidbody2D. | — | 2022.3.59f1Feb 26, 2025 | — | 1 |
| UUM-96257 | Fixed | Physics: Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filterin… | — | 6000.0.40f1Feb 25, 2025 | — | 25 |
| UUM-90780 | Fixed | Physics: Fixed an issue by updating tooltip for DynamicFriction field in PhysicsMaterial asset. | — | 6000.0.38f1Feb 11, 2025 | — | 28 |
| UUM-91011 | Fixed | Physics: Fixed performance regression on Physics.IgnoreCollisions() when calling the specified API in large quantities. | — | 6000.0.38f1Feb 11, 2025 | — | 28 |
| UUM-87199 | Fixed | Physics: Improved the performance of Physics.TransformSync in cases where deeply nested hierarchies containing large amounts of Collider components would add an Animator to any child within that hierarchy. Previously this would incur a massive pe… | 6000.2.0a1Jan 29, 2025 | 6000.1.3f1May 14, 2025 | 104 | 19 |