VersionSectionRiskImpactNote
6000.5.0b11API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.5.0b11Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.5.0b10API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.5.0b10Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.5.0b9API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.5.0b9Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.5.0b8API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.5.0b8Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.5.0b7API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.5.0b7Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.5.0b6API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.5.0b6Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.5.0b5API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.5.0b5Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.5.0b4API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.5.0b4Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.5.0b3API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.5.0b3Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.5.0b2API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.5.0b2Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.5.0b1API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.5.0b1Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.5.0a9Improvements
Physics
ImprovementAdded the ability to specify if internal collision, trigger, and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in Project Settings > Physics > Settings > GameObjects tab, under the "Frame Maintenance" foldout.
6000.5.0a9API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.5.0a9Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.4.0f1Improvements
Physics
ImprovementAdded settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section.
6000.4.0f1API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.4.0f1Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.5.0a8Improvements
Physics
ImprovementAdded the ability to specify if internal collision, trigger, and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in Project Settings > Physics > Settings > GameObjects tab, under the "Frame Maintenance" foldout.
6000.5.0a8API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.5.0a8Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.4.0b11Improvements
Physics
ImprovementAdded settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section.
6000.4.0b11API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.4.0b11Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.4.0b10Improvements
Physics
ImprovementAdded settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section.
6000.4.0b10API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.4.0b10Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.4.0b8Improvements
Physics
ImprovementAdded settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section.
6000.4.0b8API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.4.0b8Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.4.0b9Improvements
Physics
ImprovementAdded settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section.
6000.4.0b9API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.4.0b9Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.5.0a7Improvements
Physics
ImprovementAdded the ability to specify if internal collision, trigger, and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in Project Settings > Physics > Settings > GameObjects tab, under the "Frame Maintenance" foldout.
6000.5.0a7API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.5.0a7Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.5.0a6Improvements
Physics
ImprovementAdded the ability to specify if internal collision, trigger, and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in Project Settings > Physics > Settings > GameObjects tab, under the "Frame Maintenance" foldout.
6000.5.0a6API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.5.0a6Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.4.0b7Improvements
Physics
ImprovementAdded settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section.
6000.4.0b7API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.4.0b7Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.4.0b6Improvements
Physics
ImprovementAdded settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section.
6000.4.0b6API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.4.0b6Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.4.0b5Improvements
Physics
ImprovementAdded settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section.
6000.4.0b5API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.4.0b5Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.5.0a5Improvements
Physics
ImprovementAdded the ability to specify if internal collision, trigger, and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in Project Settings > Physics > Settings > GameObjects tab, under the "Frame Maintenance" foldout.
6000.5.0a5API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.5.0a5Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.4.0b4Improvements
Physics
ImprovementAdded settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section.
6000.4.0b4API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.4.0b4Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.5.0a4Improvements
Physics
ImprovementAdded the ability to specify if internal collision, trigger, and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in Project Settings > Physics > Settings > GameObjects tab, under the "Frame Maintenance" foldout.
6000.5.0a4API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.5.0a4Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.4.0b3Improvements
Physics
ImprovementAdded settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section.
6000.4.0b3API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.4.0b3Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.0.65f1Improvements
Physics
ImprovementAdded the ability to specify if internal collision, trigger and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in "Project Settings -> Physics -> Settings -> GameObjects tab, under the "Release Simulation Buffers" foldout.
6000.0.65f1API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.0.65f1Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.4.0b2Improvements
Physics
ImprovementAdded settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section.
6000.4.0b2API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.4.0b2Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.5.0a3Improvements
Physics
ImprovementAdded the ability to specify if internal collision, trigger, and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in Project Settings > Physics > Settings > GameObjects tab, under the "Frame Maintenance" foldout.
6000.5.0a3API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.5.0a3Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.4.0b1Improvements
Physics
ImprovementAdded settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section.
6000.4.0b1API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.4.0b1Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.4.0b1Improvements
Physics
ImprovementAdded settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section.
6000.4.0b1API Changes
Physics
API changeAdded: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
6000.4.0b1Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.3.1f1Improvements
Physics
ImprovementAdded settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene's preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section.
6000.3.1f1API Changes
Physics
API changeAdded: Added a Physics method to manually deallocate collision, trigger, and joint event buffers. Use this when you don't want to enable automatic deallocation and need to recover memory during specific events.
6000.3.1f1Fixes
Physics
FixFixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
6000.3.0f1Fixes
Physics
FixFixed a memory leak that would occur when resizing the internal contacts array for physics scenes
6000.0.57f1Fixes
Physics
FixFixed a memory leak that would occur when resizing the internal contacts array for physics scenes.

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