UUM-112248
Fixed in 6000.0.57f1Mentioned in 90 release notes.
First fixed in 6000.0.57f1 (Sep 3, 2025); relisted in 34 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.5.0b11 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.5.0b11 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.5.0b10 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.5.0b10 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.5.0b9 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.5.0b9 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.5.0b8 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.5.0b8 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.5.0b7 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.5.0b7 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.5.0b6 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.5.0b6 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.5.0b5 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.5.0b5 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.5.0b4 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.5.0b4 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.5.0b3 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.5.0b3 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.5.0b2 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.5.0b2 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.5.0b1 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.5.0b1 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.5.0a9 | Improvements Physics | Improvement | Added the ability to specify if internal collision, trigger, and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in Project Settings > Physics > Settings > GameObjects tab, under the "Frame Maintenance" foldout. | |
| 6000.5.0a9 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.5.0a9 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.4.0f1 | Improvements Physics | Improvement | Added settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section. | |
| 6000.4.0f1 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.4.0f1 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.5.0a8 | Improvements Physics | Improvement | Added the ability to specify if internal collision, trigger, and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in Project Settings > Physics > Settings > GameObjects tab, under the "Frame Maintenance" foldout. | |
| 6000.5.0a8 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.5.0a8 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.4.0b11 | Improvements Physics | Improvement | Added settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section. | |
| 6000.4.0b11 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.4.0b11 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.4.0b10 | Improvements Physics | Improvement | Added settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section. | |
| 6000.4.0b10 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.4.0b10 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.4.0b8 | Improvements Physics | Improvement | Added settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section. | |
| 6000.4.0b8 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.4.0b8 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.4.0b9 | Improvements Physics | Improvement | Added settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section. | |
| 6000.4.0b9 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.4.0b9 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.5.0a7 | Improvements Physics | Improvement | Added the ability to specify if internal collision, trigger, and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in Project Settings > Physics > Settings > GameObjects tab, under the "Frame Maintenance" foldout. | |
| 6000.5.0a7 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.5.0a7 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.5.0a6 | Improvements Physics | Improvement | Added the ability to specify if internal collision, trigger, and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in Project Settings > Physics > Settings > GameObjects tab, under the "Frame Maintenance" foldout. | |
| 6000.5.0a6 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.5.0a6 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.4.0b7 | Improvements Physics | Improvement | Added settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section. | |
| 6000.4.0b7 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.4.0b7 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.4.0b6 | Improvements Physics | Improvement | Added settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section. | |
| 6000.4.0b6 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.4.0b6 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.4.0b5 | Improvements Physics | Improvement | Added settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section. | |
| 6000.4.0b5 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.4.0b5 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.5.0a5 | Improvements Physics | Improvement | Added the ability to specify if internal collision, trigger, and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in Project Settings > Physics > Settings > GameObjects tab, under the "Frame Maintenance" foldout. | |
| 6000.5.0a5 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.5.0a5 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.4.0b4 | Improvements Physics | Improvement | Added settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section. | |
| 6000.4.0b4 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.4.0b4 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.5.0a4 | Improvements Physics | Improvement | Added the ability to specify if internal collision, trigger, and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in Project Settings > Physics > Settings > GameObjects tab, under the "Frame Maintenance" foldout. | |
| 6000.5.0a4 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.5.0a4 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.4.0b3 | Improvements Physics | Improvement | Added settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section. | |
| 6000.4.0b3 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.4.0b3 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.0.65f1 | Improvements Physics | Improvement | Added the ability to specify if internal collision, trigger and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in "Project Settings -> Physics -> Settings -> GameObjects tab, under the "Release Simulation Buffers" foldout. | |
| 6000.0.65f1 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.0.65f1 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.4.0b2 | Improvements Physics | Improvement | Added settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section. | |
| 6000.4.0b2 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.4.0b2 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.5.0a3 | Improvements Physics | Improvement | Added the ability to specify if internal collision, trigger, and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in Project Settings > Physics > Settings > GameObjects tab, under the "Frame Maintenance" foldout. | |
| 6000.5.0a3 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.5.0a3 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.4.0b1 | Improvements Physics | Improvement | Added settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section. | |
| 6000.4.0b1 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.4.0b1 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.4.0b1 | Improvements Physics | Improvement | Added settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section. | |
| 6000.4.0b1 | API Changes Physics | API change | Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. | |
| 6000.4.0b1 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.3.1f1 | Improvements Physics | Improvement | Added settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene's preparation stage. You can find these settings at Project Settings > Physics > Settings > GameObjects, under the Release Simulation Buffers section. | |
| 6000.3.1f1 | API Changes Physics | API change | Added: Added a Physics method to manually deallocate collision, trigger, and joint event buffers. Use this when you don't want to enable automatic deallocation and need to recover memory during specific events. | |
| 6000.3.1f1 | Fixes Physics | Fix | Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. | |
| 6000.3.0f1 | Fixes Physics | Fix | Fixed a memory leak that would occur when resizing the internal contacts array for physics scenes | |
| 6000.0.57f1 | Fixes Physics | Fix | Fixed a memory leak that would occur when resizing the internal contacts array for physics scenes. |