Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Regressed · Other issues
1–13 of 13
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-139663 | Regressed | Materials move to other GameObjects in a Prefab when disabling a child GameObject in Prefab Mode with an open SubScene | 6000.3.14f1Apr 22, 2026 | 6000.5.0b8May 14, 2026 | 22 | 9 |
| UUM-139557 | Regressed | 6000.6.0a1,6000.5.0b1,6000.4.1f1: Inspector fails to render and NRE errors thrown when Domain is reloaded after code changes and Image component is visible in Inspector | 6000.4.3f1Apr 15, 2026 | 6000.4.5f1Apr 28, 2026 | 13 | 8 |
| UUM-100218 | Regressed | Serialization: Silent crash when opening a specific project | 6000.0.63f1Nov 28, 2025 | 6000.2.0a9Apr 16, 2025 | -226 | 19 |
| UUM-90287 | Regressed | Vulkan: [Android] Application crashes on Android devices with Vulkan when restoring from background | 2022.3.59f1Feb 26, 2025 | 2022.3.56f1Jan 15, 2025 | -42 | 6 |
| UUM-67560 | Regressed | Universal RP: "undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER" error is thrown when the "FoveatedRenderingKeywords.hlsl" file is not included in a custom shader and the Rendering Path is set to Forward+ | 6000.1.0a6Nov 28, 2024 | 2022.3.36f1Jul 2, 2024 | -149 | 5 |
| UUM-77757 | Regressed | DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 | 2022.3.43f1Aug 21, 2024 | 2022.3.64f1Jul 2, 2025 | 315 | 58 |
| UUM-62086 | Regressed | Platform Audio: Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is selected and a specific audio clip is played | 6000.0.0b13Mar 27, 2024 | 2021.3.36f1Mar 5, 2024 | -22 | 15 |
| UUM-67400 | Regressed | MacOS: Player hangs when re-focusing the Player window after switching to a window that covers the Player window | 6000.0.0b12Mar 19, 2024 | 6000.0.0b16Apr 19, 2024 | 30 | 19 |
| UUM-63150 | Regressed | WebRequest: UnityWebRequest crashes if invoked when player is quitting | 6000.0.0b11Mar 13, 2024 | 2022.3.21f1Mar 5, 2024 | -9 | 16 |
| UUM-55488 | Regressed | Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app | 2022.3.19f1Jan 31, 2024 | 6000.0.0b16Apr 19, 2024 | 79 | 24 |
| UUM-53143 | Regressed | Platform Audio: [Linux] No audio output when playing audio | 2021.3.32f1Nov 1, 2023 | 6000.0.0b12Mar 19, 2024 | 139 | 17 |
| UUM-12530 | Regressed | Platform Audio: [WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player | 2021.3.28f1Jul 4, 2023 | 2021.3.32f1Nov 1, 2023 | 119 | 6 |
| UUM-36776 | Regressed | Kernel: Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override | 2022.3.0f1May 30, 2023 | 2022.3.5f1Jul 13, 2023 | 44 | 7 |