Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
1,851–1,875 of 1,905
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-3968 | Fixed | GI: Fixed Light Probes losing their lighting data after entering Play mode when Baked and Realtime GI are enabled. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-7851 | Fixed | Universal RP: Lights appear significantly brighter when using the Simple Lit shader | 2021.3.7f1Jul 28, 2022 | 2021.3.9f1Sep 1, 2022 | 35 | 2 |
| UUM-827 | Fixed | Particles: When using the Built-in Rendering Pipeline, prevent the Standard Unlit Particle shader from performing unnecessary lighting calculations on the CPU. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-1671 | Fixed | 2D: Fixed duplicate instantiated GameObjects from Tiles on Tilemap Prefabs when instantiating the Tilemap Prefabs. | — | 2020.3.37f1Jul 21, 2022 | — | 2 |
| UUM-2746 | Fixed | GI: Fixed crash in case of overlapping light probes when additively loading scenes. This fix eliminates an attempt to deduplicate light probes with respect to positions. A warning is introduced as the lack of deduplication could cause flicke… | — | 2020.3.37f1Jul 21, 2022 | — | 1 |
| UUM-916 | Fixed | GI: Fixed SetLightingDataAsset with multiscenes (caused the lightmaps to disappear for other scenes). | — | 2020.3.37f1Jul 21, 2022 | — | 2 |
| UUM-1512 | Fixed | Windows: Fixed Screen.currentResolution containing incorrectly rounded refresh rate. | — | 2021.3.6f1Jul 8, 2022 | — | 2 |
| UUM-1513 | Fixed | Windows: Fixed the game window teleporting to another display on certain display setups when switching to exclusive fullscreen mode at resolution that's significantly lower than the display's native resolution. | — | 2021.3.6f1Jul 8, 2022 | — | 2 |
| UUM-1818 | Fixed | Particles: Fixed errors when viewing a Force Field Preset inspector whilst entering Playmode. | — | 2021.3.6f1Jul 8, 2022 | — | 2 |
| UUM-2205 | Fixed | Universal Windows Platform: Fixed Application.OpenURL asserting due to not freeing temporary memory. | — | 2021.3.6f1Jul 8, 2022 | — | 2 |
| UUM-5543 | Fixed | Linux: Fixed crash when launching standalone profiler on Linux. | — | 2021.3.6f1Jul 8, 2022 | — | 1 |
| UUM-7457 | Open | MacOS: \[Mac\] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component | 2021.3.6f1Jul 8, 2022 | — | 1417 | 6 |
| UUM-898 | Fixed | Profiler: Fixed Memory Profiler capture reloading unloaded assets referenced by scripts. | — | 2021.3.6f1Jul 8, 2022 | — | 1 |
| UUM-2150 | Fixed | HD RP: \[HDRP\]\[DXR\] RT Shadows ghosts on one view when we have two cameras at the same time | 2021.3.5f1Jun 22, 2022 | 2021.3.11f1Sep 29, 2022 | 98 | 2 |
| UUM-2427 | Open | HD RP: \[HDRP\]\[PathTracer\] Flashing at first frame blow up the automatic progressive exposure and create an overexposed converged frame when using recorder with accumulation | 2021.3.5f1Jun 22, 2022 | — | 1433 | 1 |
| UUM-5925 | Open | HD RP: \[HDRP\] RT Shadow for Area lights do not render correctly | 2021.3.5f1Jun 22, 2022 | — | 1433 | 1 |
| UUM-644 | Fixed | Serialization: Avoid crash during build related to assets that use SerializeReference and Garbage Collection. | — | 2021.3.5f1Jun 22, 2022 | — | 1 |
| UUM-971 | Fixed | Linux: \[Backport\] \[Linux\] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial | 2021.3.5f1Jun 22, 2022 | 2021.3.14f1Nov 17, 2022 | 147 | 7 |
| UUM-2496 | Open | AI Navigation: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene | 2020.3.36f1Jun 16, 2022 | — | 1439 | 12 |
| UUM-2743 | Fixed | Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time | 2020.3.36f1Jun 16, 2022 | 2021.3.10f1Sep 16, 2022 | 92 | 5 |
| UUM-4083 | Fixed | Text: \[Mac\] ShortcutManager ignores Shift modifier | 2020.3.36f1Jun 16, 2022 | 2020.3.47f1Apr 5, 2023 | 293 | 6 |
| UUM-2140 | Fixed | HD RP: \[HDRP\]\[DXR\] Temporal denoising is broken up to 2021.3 in punctuals raytraced shadows | 2021.3.4f1May 31, 2022 | 2021.3.11f1Sep 29, 2022 | 120 | 2 |
| UUM-101609 | Open | 2D: Added the ability to set an Alpha Tolerance value in the Sprite Editor when generating a custom physics shape. This feature allows users to control the inclusion of transparent pixels in the physics shape generation process. | — | — | — | 19 |
| UUM-10166 | Open | Universal RP: Messages regarding reducing resolution for additional punctual lights are now only displayed in debug builds. | — | — | — | 1 |
| UUM-102575 | Open | Build Pipeline: Allow building AssetBundles with both the DisableTypeTree and StripUnityVersion flags. Fix the ability to load these AssetBundles in the Runtime. | — | — | — | 18 |