Other issues

1,4761,500 of 1,905

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-36069FixedUniversal RP: Fixed an issue where Shader ID's weren't reset properly in the DepthNormals pass.2022.3.9f1Sep 5, 20236
UUM-44046FixedDocumentation: Updated "Applying default presets to Assets by folder" documentation example to prevent an import infinite loop.2022.3.9f1Sep 5, 20236
UUM-44719FixedScene/Game View: Fixed unusually high CPU usage when more than one Game View was open.2022.3.9f1Sep 5, 20236
UUM-47108FixedSerialization: Editor Crashes on WalkTypeTreeComplete<SerializedObjectTypeTreeWalk::ContainsManagedReferences'::2'::IsManagedReferenceVisitor> when a list with serialize reference fields is re-ordered2022.3.9f1Sep 5, 20232022.3.13f1Nov 7, 20236310
UUM-6763FixedUniversal RP: Fixed an issue where IndexOutOfRangeException was thrown when creating a stacked camera from script.2022.3.9f1Sep 5, 20236
UUM-31067FixedProfiler: Fixed memory tracking for CubemapArrays, particularly with DirectX 11.2021.3.30f1Aug 29, 20231
UUM-35086FixedGI: Fixed an issue where prefab mode would not show environment reflections.2021.3.30f1Aug 29, 20231
UUM-35705OpenCulling: kShadowCastingShadowsOnly objects are rendered by Projectors (built-in renderer)2021.3.30f1Aug 29, 20239983
UUM-16394FixedBuild Pipeline: Fixed lost sprite references in bundles when moving the assets.2022.3.8f1Aug 22, 20231
UUM-16915FixedWeb: Added stickyCursorLock API to make cursor lock "sticky" or "unsticky". Sticky cursor lock means that if the browser unlocks the cursor when the user presses the ESC key, the cursor will remain locked in Unity. To match the browser's beha…2022.3.8f1Aug 22, 20232
UUM-26623FixedParticles: Fixed potential crash on deletion of particle systems with mesh particles.2022.3.8f1Aug 22, 20237
UUM-27652FixedGI: Detecting invalid data in lighting data assets in order to avoid a crash.2022.3.8f1Aug 22, 20237
UUM-28069FixedSerialization: Fixed the TypeDB path in BuildPlayerDataGenerator.2022.3.8f1Aug 22, 20236
UUM-29955FixedScene/Game View: Fixed an issue where shader dispatch events would not show up in GameView's RenderDoc capture data.2022.3.8f1Aug 22, 20236
UUM-33675FixedScene/Game View: Fixed the Scene View mouse jumping to only be set when the view tools are active.2022.3.8f1Aug 22, 20236
UUM-35766FixedBuild Pipeline: Fixed AssetBundle incremental build needs to detect script namespace/assembly change.2022.3.8f1Aug 22, 20237
UUM-37775OpenAddressable Assets: The released assets are not unloaded when Resources.UnloadUnusedAssets is called2022.3.8f1Aug 22, 202310062
UUM-38092FixedLinux: Prevent paused unity player from using excessive CPU when "run in the background" option is off.2022.3.8f1Aug 22, 20237
UUM-40973FixedVideo: \[iOS\] White screen is displayed instead of the video, and "Cannot read file" is logged after resuming the video if Video Player was paused and the app was minimized and opened.2022.3.8f1Aug 22, 20236
UUM-41806FixedCulling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes2022.3.8f1Aug 22, 20232022.3.14f1Nov 21, 20239116
UUM-42170FixedScene/Game View: Fixed a slight pause in the Scene View's camera movement when rapidly changing between arrow keys of opposite directions.2022.3.8f1Aug 22, 20236
UUM-43175FixedBuild Pipeline: Fixed incorrect AssetBundle dependencies are generated.2022.3.8f1Aug 22, 20237
UUM-44061FixedHD RP: ArgumentException errors are thrown when selecting a Lens Flare (SRP) asset2022.3.8f1Aug 22, 20232022.3.11f1Oct 10, 2023482
UUM-44073FixedDX12: Fixed sub meshes not being visible sometimes in ray tracing effects on AMD GPUs.2022.3.8f1Aug 22, 20236
UUM-44222OpenOpenGL: [Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API2022.3.8f1Aug 22, 202310066
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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