Fixed · Other issues

1,1511,175 of 1,948

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-75469FixedVideo: Fixed an issue where the sound of videos in Video Player is lost when Bluetooth headphones are connected or disconnected.2022.3.45f1Sep 3, 20241
UUM-76307FixedUniversal RP: Fixed camera offset in the UI editor for the RenderObject RenderFeature.2022.3.45f1Sep 3, 20242
UUM-76845FixedWindows: Fixed issue where Arm64 architecture DLLs are incorrectly copied instead of x64 when building for Windows x64.2022.3.45f1Sep 3, 20242
UUM-78236FixedParticles: Fixed invisible particles when shape Arc is set to 0 and Mode set to Loop.2022.3.45f1Sep 3, 20242
UUM-78350FixedProfiler: Fixed high memory usage detection by profiler when there is still enough physical memory available.2022.3.45f1Sep 3, 20241
UUM-60385FixedWeb: Fixed an issue that Application.persistentDataPath would not automatically persist, by adding a new JS config option "autoSyncPersistentDataPath: true" to enable automatic synchronization of Application.persistentDataPath over to IndexedDB.2022.3.44f1Aug 23, 20242
UUM-77356FixedLinux: Fixed Subsequent code executes after a crash.2022.3.44f1Aug 23, 20242
UUM-59572FixedUniversal RP: Expected application to have kicked everything until job: 96089 (possibly by calling glFlush)" are thrown in the Android Player on some devices with PowerVR Rogue GE8320 GPU.2022.3.43f1Aug 21, 20242
UUM-66157FixedSerialization: Don't show crash reporter when reading corrupted files.2022.3.43f1Aug 21, 20242
UUM-71799FixedWindows: Fixed keyboard keys display name provided by Input System displaying wrong Unicode character in certain situation when using some international layout.2022.3.43f1Aug 21, 20241
UUM-74498FixedScene/Game View: "Application.isFocused" returns "false" when entering the Play Mode with the Game window set to "Play Unfocused".2022.3.43f1Aug 21, 20242
UUM-77620FixedDocumentation: Ensure BEE_CACHE_DIRECTORY and BEE_CACHE_BEHAVIOUR are documented.2022.3.43f1Aug 21, 20241
UUM-35595FixedWebGL: Fixed for frame delays when calling AsyncGPUReadback from WebGL.2022.3.42f1Aug 13, 20242
UUM-66729FixedWeb: Restored Build & Run feature on the singlethreaded Web platform to work with custom user web page templates that might have iframes pointing to foreign domains, and those domains are not configured with COEP & CORP headers. Note that thi…2022.3.42f1Aug 13, 20241
UUM-76537FixedGI: Fixed an issue where Unity would crash when loading scenes with probe data at nearly-overlapping positions.2022.3.41f1Aug 6, 20241
UUM-77033FixedKernel: Crash on TypeTreeQueries::IsStreamedBinaryCompatible when waiting for Unity’s code in UnityEditor.CoreModule.dll to finish executing2022.3.41f1Aug 6, 20242022.3.42f1Aug 13, 202462
UUM-52901FixedUniversal RP: Reduced banding on FSR upscaled render target by changing render target formats2021.3.42f1Aug 6, 20242
UUM-60575FixedUniversal RP: Disable fallback behavior on FSR EASU shader to prevent build errors on machines with old GPUs2021.3.42f1Aug 6, 20242
UUM-74702FixedmacOS: Clear composition string on mouse press (affect IME input).2021.3.42f1Aug 6, 20241
UUM-76697FixedDirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when enabling a GameObject using SSR's "Ray Tracing" or “Mixed“ tracing options2021.3.42f1Aug 6, 20242022.3.43f1Aug 21, 2024155
UUM-38064FixedUniversal RP: Fixed alpha-to-coverage edge cases that were causing some objects to stop rendering when MSAA is enabled.2022.3.40f1Jul 30, 20241
UUM-73633FixedmacOS: Fixed resolution not resetting to full screen when going to full-screen window by using native MacOS UI controls.2022.3.40f1Jul 30, 20242
UUM-74939Fixed2D: Fixed crash when a user does an infinite recursion loop using a Tile's StartUp call by limiting the recursion.2022.3.40f1Jul 30, 20242
UUM-75446FixedUniversal RP: Fixed alpha-to-coverage edge cases that were causing some objects to stop rendering when MSAA is enabled.2022.3.40f1Jul 30, 20241
UUM-55832FixedParticles: Fixed crash when calling Camera.Render during OnApplicationQuit.2022.3.39f1Jul 23, 20241
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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