UUM-76697
Fixed in 2022.3.43f1Mentioned in 5 release notes.
First fixed in 2022.3.43f1 (Aug 21, 2024); relisted in 1 later release.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 2021.3.43f1 | Fixes DX12 | Fix | Fixed a crash caused when reading a raw depth buffer from a ray tracing shader. | |
| 2022.3.43f1 | Fixes DX12 | Fix | Fixed a crash caused when reading a raw depth buffer from a ray tracing shader. | |
| 2022.3.42f1 | Known Issues DirectX12 | Blocker | Known issue | Crash on GfxDeviceD3D12Base::DrawBuffersCommon when enabling a GameObject using SSR's "Ray Tracing" or “Mixed“ tracing options |
| 2022.3.41f1 | Known Issues DirectX12 | Blocker | Known issue | Crash on GfxDeviceD3D12Base::DrawBuffersCommon when enabling a GameObject using SSR's "Ray Tracing" or “Mixed“ tracing options |
| 2021.3.42f1 | Known Issues DirectX12 | Blocker | Known issue | Crash on GfxDeviceD3D12Base::DrawBuffersCommon when enabling a GameObject using SSR's "Ray Tracing" or “Mixed“ tracing options |