Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
976–1,000 of 2,034
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-96065 | Fixed | Scene Hierarchy: “Application.Message.LeftButtonUp” loads indefinitely when trying to select a GameObject with disabled selection | 6000.0.36f1Jan 28, 2025 | 6000.0.57f1Sep 3, 2025 | 217 | 14 |
| UUM-74921 | Fixed | Web: Fixed wrong audio offset caused by delayed resuming of WebAudio.AudioContext, improved AudioSource.time and AudioSource.timeSamples precision and improved documentation. | — | 6000.1.0b3Jan 22, 2025 | — | 30 |
| UUM-80052 | Fixed | Serialization: The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player | 6000.1.0b3Jan 22, 2025 | 6000.1.0b10Mar 11, 2025 | 47 | 39 |
| UUM-87258 | Fixed | Video: Fixed an issue with Recorder VP8/WebM encoded video where i and p frames were incorrectly laid out when viewed on the Chrome browser. | — | 6000.1.0b3Jan 22, 2025 | — | 16 |
| UUM-87614 | Fixed | SpeedTree: Fixed an issue where SpeedTree 7 and SpeedTree 8 shaders were not compatible with Unity 6. | — | 6000.1.0b3Jan 22, 2025 | — | 15 |
| UUM-91001 | Fixed | 2D: Fixed minor cosmetic styling on the Sprite Editor window's module dropdown control. | — | 6000.1.0b3Jan 22, 2025 | — | 15 |
| UUM-91371 | Fixed | 2D: Fixed an issue where the Sprite Editor window's module dropdown text was cut off in the Linux Editor. | — | 6000.1.0b3Jan 22, 2025 | — | 15 |
| UUM-91462 | Fixed | 2D: Fixed Brush Inspector UX to show Z position for both Scene View and Tile Palette. | — | 6000.1.0b3Jan 22, 2025 | — | 15 |
| UUM-91646 | Fixed | Universal RP: Fixed an issue where variants were being stripped out in Scriptable Stripping when Strip Unused Variants was disabled. | — | 6000.1.0b3Jan 22, 2025 | — | 16 |
| UUM-92310 | Fixed | 2D: Fixed an issue where a Sprite Renderer with Animation didn't reflect Sprite changes in the Scene when switching Mask Interaction. | — | 6000.1.0b3Jan 22, 2025 | — | 15 |
| UUM-92742 | Fixed | Scene/Game View: Fixed a bug where it was not possible to open the layer and gizmos dropdowns more than one time. (UUM-92742) First seen in 6000.1.0b2. Fixed in 6000.1.0b4. | 6000.1.0b3Jan 22, 2025 | 6000.1.0b4Jan 28, 2025 | 6 | 19 |
| UUM-83459 | Fixed | Universal RP: Fixed an issue where the shadow strength setting on lights did not work with shadow masks. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-83743 | Fixed | Web: Fixed "ArgumentOutOfRangeException" error when selecting content in 'TMP_InputField' with Ctrl+A in Web. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-85050 | Fixed | Universal RP: Fixed URP RenderGraph case with MSAA and camera stacking on Windows Player. (UUM-85050) Fixed in 6000.1.0b3. | 6000.1.0b2Jan 16, 2025 | 6000.1.0b3Jan 22, 2025 | 6 | 16 |
| UUM-85841 | Fixed | Profiler: Fixed Missing Profiler.EndSample and Non-matching Profiler.EndSample error when profiling a project which uploads large textures. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-86163 | Fixed | Particles: Fixed mesh-related errors that occurred when editing a Particle System with a Sprite in the Shape module. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-86353 | Fixed | Web: Fixed bug that caused a Unity Web build to hang when both "Multithreading" and "Decompression Fallback" are used. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-87702 | Fixed | Web: Fixed an issue where users couldn't set the webcam resolution on the Web platform. | — | 6000.1.0b2Jan 16, 2025 | — | 18 |
| UUM-90236 | Fixed | GI: Fixed an issue where some files produced by Adaptive Probe Volume baking were read-only. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-90713 | Fixed | 2D: Fixed an issue where the Create Tilemap popup menu didn't close when clicked if there were no active Tilemaps in the scene. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-90757 | Fixed | 2D: Fixed an issue where the Active Palette Popup text didn't automatically update when the user renamed the selected Palette. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-91055 | Fixed | 2D: Fixed depth/stencil errors on Android. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-91461 | Fixed | 2D: Fixed an issue where the Scene view grid wasn't restored when the currently selected GameObject with a Grid/Tilemap with its Grid showing is destroyed. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-91650 | Fixed | Universal RP: Fixed an issue where SoftShadowsHigh global shader keyword is not initialized properly. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-92601 | Fixed | Scene Hierarchy: Undoing GameObject creation doesn't work when the GameObject is focused | 6000.1.0b2Jan 16, 2025 | 6000.0.36f1Jan 28, 2025 | 12 | 34 |