Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
976–1,000 of 1,905
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-78665 | Fixed | Universal RP: Added shader stripping logic for STP to avoid URP project build failures when targeting Windows from a non-Windows platform. | — | 6000.0.23f1Oct 16, 2024 | — | 1 |
| UUM-78675 | Fixed | Web: Fixed an issue that prevented use of unityInstance.SendMessage right after createUnityInstance resolved. | — | 6000.0.23f1Oct 16, 2024 | — | 1 |
| UUM-82256 | Fixed | GI: Fixed seams between adjacent lightmapped terrains. | — | 6000.0.23f1Oct 16, 2024 | — | 1 |
| UUM-83130 | Fixed | 2D: Fixed a crash on SpriteRenderer::SetupProperties that was caused when opening a specific project. | — | 6000.0.23f1Oct 16, 2024 | — | 1 |
| UUM-84132 | Fixed | Scene Tooling: GPU utilization increases when a GameObject is selected | 6000.0.23f1Oct 16, 2024 | 6000.0.24f1Oct 24, 2024 | 7 | 26 |
| UUM-84616 | Open | Speed Tree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind.… | 6000.0.23f1Oct 16, 2024 | — | 583 | 11 |
| UUM-68080 | Open | Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 | 2022.3.50f1Oct 9, 2024 | — | 591 | 19 |
| UUM-73613 | Fixed | Linux: Fixed Linux New Input System (Editor and Runtime) not detecting certain keys in Non-US Layouts. | — | 2022.3.50f1Oct 9, 2024 | — | 2 |
| UUM-76723 | Open | IAP: [Android] Build fails with Error "A failure occurred while executing com.android.build.gradle.internal.tasks.CheckDuplicatesRunnable" when using In-App Purchasing and Facebook SDK | 2022.3.50f1Oct 9, 2024 | — | 591 | 3 |
| UUM-77428 | Fixed | Universal RP: Fixed Depth Buffer flickering during screen recording in Android Application. | — | 2022.3.50f1Oct 9, 2024 | — | 1 |
| UUM-72277 | Fixed | Particles: Fixed potential unbounded memory and excessive work when using Ring Buffer mode. | — | 2022.3.49f1Oct 1, 2024 | — | 2 |
| UUM-79216 | Fixed | Scene/Game View: Fixed Orientation overlay styling. | — | 2022.3.49f1Oct 1, 2024 | — | 1 |
| UUM-82801 | Open | Environment Effects: A pink line of the size of the Tree is drawn in the Hierarchy when opening any dropdown in the Inspector | 2022.3.49f1Oct 1, 2024 | — | 599 | 2 |
| UUM-20120 | Fixed | Profiler: Fixed mesh memory being incorrectly reported in the memory profiler. | — | 2022.3.48f1Sep 26, 2024 | — | 2 |
| UUM-61775 | Fixed | Player: Fixed a corner case crash bug on server build player shutdown. | — | 2022.3.48f1Sep 26, 2024 | — | 2 |
| UUM-72637 | Fixed | Apple TV: Fixed Plugin Importer option Add To Embedded Binaries for AppleTV & fat mach-o libs. | — | 2022.3.48f1Sep 26, 2024 | — | 2 |
| UUM-74045 | Fixed | Particles: Crash with Render triggered from OnEnable. | — | 2022.3.48f1Sep 26, 2024 | — | 2 |
| UUM-74058 | Fixed | Particles: Fixed sub-emitters being triggered too many times when the parent particle system's particles are spawned and destroyed in the same frame. | — | 2022.3.48f1Sep 26, 2024 | — | 1 |
| UUM-75384 | Fixed | DX12: Fixed invalid resource states, when using a native graphics plugin for Unity. | — | 2022.3.48f1Sep 26, 2024 | — | 1 |
| UUM-75604 | Fixed | macOS: Fixed player not re-launching when doing Build & Run when the application is already running. | — | 2022.3.48f1Sep 26, 2024 | — | 2 |
| UUM-76817 | Fixed | Video: \[Android\] Vulkan Player crashes when stopping video. | — | 2022.3.48f1Sep 26, 2024 | — | 1 |
| UUM-53430 | Fixed | Player: Frame rate becomes lower after turning vertical sync on and off when in the Player on macOS. | — | 2021.3.44f1Sep 23, 2024 | — | 1 |
| UUM-73043 | Fixed | Video: \[iOS\] Crash on "libsystem_kernel.dylib\`__pthread_kill" when playing multiple videos. | — | 2022.3.47f1Sep 18, 2024 | — | 1 |
| UUM-73488 | Fixed | Scene/Game View: Fixed a bug where an exception would be thrown if MeshRenderer's material was pinged while in 'Gray' prefab context mode. | — | 2022.3.47f1Sep 18, 2024 | — | 1 |
| UUM-74999 | Fixed | Universal RP: Fixed scene-view wireframe rendering when using depth-priming. | — | 2022.3.47f1Sep 18, 2024 | — | 1 |