Other issues

9761,000 of 2,034

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-96065FixedScene Hierarchy: “Application.Message.LeftButtonUp” loads indefinitely when trying to select a GameObject with disabled selection6000.0.36f1Jan 28, 20256000.0.57f1Sep 3, 202521714
UUM-74921FixedWeb: Fixed wrong audio offset caused by delayed resuming of WebAudio.AudioContext, improved AudioSource.time and AudioSource.timeSamples precision and improved documentation.6000.1.0b3Jan 22, 202530
UUM-80052FixedSerialization: The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player6000.1.0b3Jan 22, 20256000.1.0b10Mar 11, 20254739
UUM-87258FixedVideo: Fixed an issue with Recorder VP8/WebM encoded video where i and p frames were incorrectly laid out when viewed on the Chrome browser.6000.1.0b3Jan 22, 202516
UUM-87614FixedSpeedTree: Fixed an issue where SpeedTree 7 and SpeedTree 8 shaders were not compatible with Unity 6.6000.1.0b3Jan 22, 202515
UUM-91001Fixed2D: Fixed minor cosmetic styling on the Sprite Editor window's module dropdown control.6000.1.0b3Jan 22, 202515
UUM-91371Fixed2D: Fixed an issue where the Sprite Editor window's module dropdown text was cut off in the Linux Editor.6000.1.0b3Jan 22, 202515
UUM-91462Fixed2D: Fixed Brush Inspector UX to show Z position for both Scene View and Tile Palette.6000.1.0b3Jan 22, 202515
UUM-91646FixedUniversal RP: Fixed an issue where variants were being stripped out in Scriptable Stripping when Strip Unused Variants was disabled.6000.1.0b3Jan 22, 202516
UUM-92310Fixed2D: Fixed an issue where a Sprite Renderer with Animation didn't reflect Sprite changes in the Scene when switching Mask Interaction.6000.1.0b3Jan 22, 202515
UUM-92742FixedScene/Game View: Fixed a bug where it was not possible to open the layer and gizmos dropdowns more than one time. (UUM-92742) First seen in 6000.1.0b2. Fixed in 6000.1.0b4.6000.1.0b3Jan 22, 20256000.1.0b4Jan 28, 2025619
UUM-83459FixedUniversal RP: Fixed an issue where the shadow strength setting on lights did not work with shadow masks.6000.1.0b2Jan 16, 202516
UUM-83743FixedWeb: Fixed "ArgumentOutOfRangeException" error when selecting content in 'TMP_InputField' with Ctrl+A in Web.6000.1.0b2Jan 16, 202517
UUM-85050FixedUniversal RP: Fixed URP RenderGraph case with MSAA and camera stacking on Windows Player. (UUM-85050) Fixed in 6000.1.0b3.6000.1.0b2Jan 16, 20256000.1.0b3Jan 22, 2025616
UUM-85841FixedProfiler: Fixed Missing Profiler.EndSample and Non-matching Profiler.EndSample error when profiling a project which uploads large textures.6000.1.0b2Jan 16, 202516
UUM-86163FixedParticles: Fixed mesh-related errors that occurred when editing a Particle System with a Sprite in the Shape module.6000.1.0b2Jan 16, 202517
UUM-86353FixedWeb: Fixed bug that caused a Unity Web build to hang when both "Multithreading" and "Decompression Fallback" are used.6000.1.0b2Jan 16, 202516
UUM-87702FixedWeb: Fixed an issue where users couldn't set the webcam resolution on the Web platform.6000.1.0b2Jan 16, 202518
UUM-90236FixedGI: Fixed an issue where some files produced by Adaptive Probe Volume baking were read-only.6000.1.0b2Jan 16, 202516
UUM-90713Fixed2D: Fixed an issue where the Create Tilemap popup menu didn't close when clicked if there were no active Tilemaps in the scene.6000.1.0b2Jan 16, 202516
UUM-90757Fixed2D: Fixed an issue where the Active Palette Popup text didn't automatically update when the user renamed the selected Palette.6000.1.0b2Jan 16, 202517
UUM-91055Fixed2D: Fixed depth/stencil errors on Android.6000.1.0b2Jan 16, 202516
UUM-91461Fixed2D: Fixed an issue where the Scene view grid wasn't restored when the currently selected GameObject with a Grid/Tilemap with its Grid showing is destroyed.6000.1.0b2Jan 16, 202517
UUM-91650FixedUniversal RP: Fixed an issue where SoftShadowsHigh global shader keyword is not initialized properly.6000.1.0b2Jan 16, 202516
UUM-92601FixedScene Hierarchy: Undoing GameObject creation doesn't work when the GameObject is focused6000.1.0b2Jan 16, 20256000.0.36f1Jan 28, 20251234
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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