Fixed · Other issues

626650 of 1,722

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-101315Fixed2D: Fixed an issue where Editor crashes on PrepareSpriteTilingData when exiting Play mode.6000.1.0b15Apr 16, 202520
UUM-102231FixedPackage Manager: Fixed an issue where Package Manager registration events (registeredPackages, registeringPackages) were not triggered when changing the package registry.6000.1.0b15Apr 16, 202519
UUM-27914FixedProfiler: Improved managed methods information for profiler callstacks on il2cpp scripting backend.6000.1.0b15Apr 16, 202519
UUM-76696FixedTerrain: Fixed terrain detail rendering with render layer feature enabled under DX11.6000.1.0b15Apr 16, 202519
UUM-96178FixedWeb: Corrected the name of the background image file in the output directory when using "Name Files as Hashes".6000.1.0b15Apr 16, 202521
UUM-96371FixedBug Reporter: Fixed the bug type field not being locked to the Crash option when launching the bug reporter following an Editor crash. (UUM-96371) First seen in 6000.1.0b5.6000.1.0b15Apr 16, 202517
UUM-96465FixedWeb: Work around a browser issue, where, on some platforms, Time.realtimeSinceStartup/Time.realtimeSinceStartupAsDouble did not include elapsed time in system sleep when accessing these properties. Note that this may limit the precision of th…6000.1.0b15Apr 16, 202519
UUM-97503FixedBug Reporter: Fixed poor color contrast for selected text within the bug reporter. (UUM-97503) First seen in 6000.1.0b6.6000.1.0b15Apr 16, 202517
UUM-98451FixedText: Mark color selection API as obsolete.6000.1.0b15Apr 16, 202519
UUM-98921FixedBug Reporter: Fixed an issue causing the bug reporter to crash when internet connection is unavailable. (UUM-98921) First seen in 6000.1.0b8.6000.1.0b15Apr 16, 202517
UUM-100456FixedUniversal RP: Fixed asset counter number getting out of sync with selection in Render Pipeline Converter.6000.1.0b14Apr 10, 202519
UUM-77185FixedWeb: Fixed issue preventing AudioClip from playing in Timeline in WebGL builds.2022.3.61f1Apr 10, 20251
UUM-97145FixedTerrain: Fixed the issue in which Terrain splatmaps do not ignore mipmap limit when it should be.2022.3.61f1Apr 10, 20251
UUM-100158FixedGI: Fixed an issue where terrain trees would cast realtime shadows even after baking lighting in mixed mode.6000.0.46f1Apr 10, 202519
UUM-100964Fixed2D: Disable saving of default Tile Palette tools when not are set.6000.0.46f1Apr 10, 202520
UUM-90459FixedWebGL: Scene is not rendered and RenderPass errors in WebGL when MSAA is enabled on URP Asset and the Camera or Overlay Camera Stacking is used6000.0.46f1Apr 10, 20256000.1.5f1May 28, 20254828
UUM-100116FixedHLSLcc: Fixed a bug where the int variable's data type was assumed to be a uint and not explicitly checked before attempting to be used with uintBitsToFloat.6000.2.0a8Apr 3, 202521
UUM-100462FixedSearch: Fixed Search window to now respect MultiSelect flag.6000.2.0a8Apr 3, 202517
UUM-100913Fixed2D: Fixed crash when using generating Sprite outside of Texture from ScriptedImporter. (UUM-100913) First seen in 6000.2.0a7. Fixed in 6000.2.0a9.6000.2.0a8Apr 3, 20256000.2.0a9Apr 16, 2025132
UUM-403FixedmacOS: Fixed an audio recording bug, where we would sometimes receive choppy input when using a Bluetooth microphone.6000.2.0a8Apr 3, 202519
UUM-58165FixedAI: Fixed issue where collision solver for AI agents pushed agents away from stationary, non-carving obstacle center or segment midpoint, causing agents to accelerate along obstacle boundaries as they move to target locations. The effect was…6000.2.0a8Apr 3, 202521
UUM-76487FixedKernel: Fixed WorkStealingRange will no longer generate zero sized batches. This improves job system scalability by reducing thread waking cost.6000.2.0a8Apr 3, 202517
UUM-77728FixedSerialization: Fixed a crash in a built player that occurred when trying to deserialize types within a user-defined namespace that starts with "System.".6000.2.0a8Apr 3, 202517
UUM-78812FixedTerrain: Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect da…6000.2.0a8Apr 3, 202520
UUM-82822Fixed2D: Fixed an issue where selecting a Light 2D would cause other selected lights to have their shadow and volumetric states overwritten.6000.2.0a8Apr 3, 202519
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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