Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
626–650 of 1,722
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-101315 | Fixed | 2D: Fixed an issue where Editor crashes on PrepareSpriteTilingData when exiting Play mode. | — | 6000.1.0b15Apr 16, 2025 | — | 20 |
| UUM-102231 | Fixed | Package Manager: Fixed an issue where Package Manager registration events (registeredPackages, registeringPackages) were not triggered when changing the package registry. | — | 6000.1.0b15Apr 16, 2025 | — | 19 |
| UUM-27914 | Fixed | Profiler: Improved managed methods information for profiler callstacks on il2cpp scripting backend. | — | 6000.1.0b15Apr 16, 2025 | — | 19 |
| UUM-76696 | Fixed | Terrain: Fixed terrain detail rendering with render layer feature enabled under DX11. | — | 6000.1.0b15Apr 16, 2025 | — | 19 |
| UUM-96178 | Fixed | Web: Corrected the name of the background image file in the output directory when using "Name Files as Hashes". | — | 6000.1.0b15Apr 16, 2025 | — | 21 |
| UUM-96371 | Fixed | Bug Reporter: Fixed the bug type field not being locked to the Crash option when launching the bug reporter following an Editor crash. (UUM-96371) First seen in 6000.1.0b5. | — | 6000.1.0b15Apr 16, 2025 | — | 17 |
| UUM-96465 | Fixed | Web: Work around a browser issue, where, on some platforms, Time.realtimeSinceStartup/Time.realtimeSinceStartupAsDouble did not include elapsed time in system sleep when accessing these properties. Note that this may limit the precision of th… | — | 6000.1.0b15Apr 16, 2025 | — | 19 |
| UUM-97503 | Fixed | Bug Reporter: Fixed poor color contrast for selected text within the bug reporter. (UUM-97503) First seen in 6000.1.0b6. | — | 6000.1.0b15Apr 16, 2025 | — | 17 |
| UUM-98451 | Fixed | Text: Mark color selection API as obsolete. | — | 6000.1.0b15Apr 16, 2025 | — | 19 |
| UUM-98921 | Fixed | Bug Reporter: Fixed an issue causing the bug reporter to crash when internet connection is unavailable. (UUM-98921) First seen in 6000.1.0b8. | — | 6000.1.0b15Apr 16, 2025 | — | 17 |
| UUM-100456 | Fixed | Universal RP: Fixed asset counter number getting out of sync with selection in Render Pipeline Converter. | — | 6000.1.0b14Apr 10, 2025 | — | 19 |
| UUM-77185 | Fixed | Web: Fixed issue preventing AudioClip from playing in Timeline in WebGL builds. | — | 2022.3.61f1Apr 10, 2025 | — | 1 |
| UUM-97145 | Fixed | Terrain: Fixed the issue in which Terrain splatmaps do not ignore mipmap limit when it should be. | — | 2022.3.61f1Apr 10, 2025 | — | 1 |
| UUM-100158 | Fixed | GI: Fixed an issue where terrain trees would cast realtime shadows even after baking lighting in mixed mode. | — | 6000.0.46f1Apr 10, 2025 | — | 19 |
| UUM-100964 | Fixed | 2D: Disable saving of default Tile Palette tools when not are set. | — | 6000.0.46f1Apr 10, 2025 | — | 20 |
| UUM-90459 | Fixed | WebGL: Scene is not rendered and RenderPass errors in WebGL when MSAA is enabled on URP Asset and the Camera or Overlay Camera Stacking is used | 6000.0.46f1Apr 10, 2025 | 6000.1.5f1May 28, 2025 | 48 | 28 |
| UUM-100116 | Fixed | HLSLcc: Fixed a bug where the int variable's data type was assumed to be a uint and not explicitly checked before attempting to be used with uintBitsToFloat. | — | 6000.2.0a8Apr 3, 2025 | — | 21 |
| UUM-100462 | Fixed | Search: Fixed Search window to now respect MultiSelect flag. | — | 6000.2.0a8Apr 3, 2025 | — | 17 |
| UUM-100913 | Fixed | 2D: Fixed crash when using generating Sprite outside of Texture from ScriptedImporter. (UUM-100913) First seen in 6000.2.0a7. Fixed in 6000.2.0a9. | 6000.2.0a8Apr 3, 2025 | 6000.2.0a9Apr 16, 2025 | 13 | 2 |
| UUM-403 | Fixed | macOS: Fixed an audio recording bug, where we would sometimes receive choppy input when using a Bluetooth microphone. | — | 6000.2.0a8Apr 3, 2025 | — | 19 |
| UUM-58165 | Fixed | AI: Fixed issue where collision solver for AI agents pushed agents away from stationary, non-carving obstacle center or segment midpoint, causing agents to accelerate along obstacle boundaries as they move to target locations. The effect was… | — | 6000.2.0a8Apr 3, 2025 | — | 21 |
| UUM-76487 | Fixed | Kernel: Fixed WorkStealingRange will no longer generate zero sized batches. This improves job system scalability by reducing thread waking cost. | — | 6000.2.0a8Apr 3, 2025 | — | 17 |
| UUM-77728 | Fixed | Serialization: Fixed a crash in a built player that occurred when trying to deserialize types within a user-defined namespace that starts with "System.". | — | 6000.2.0a8Apr 3, 2025 | — | 17 |
| UUM-78812 | Fixed | Terrain: Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect da… | — | 6000.2.0a8Apr 3, 2025 | — | 20 |
| UUM-82822 | Fixed | 2D: Fixed an issue where selecting a Light 2D would cause other selected lights to have their shadow and volumetric states overwritten. | — | 6000.2.0a8Apr 3, 2025 | — | 19 |