UUM-107502
Fixed in 6000.3.0b5Mentioned in 16 release notes.
First fixed in 6000.3.0b5 (Oct 9, 2025); relisted in 15 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.4.0f1 | Fixes Universal RP | Fix | Until now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times. | |
| 6000.4.0b11 | Fixes Universal RP | Fix | Until now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times. | |
| 6000.4.0b10 | Fixes Universal RP | Fix | Until now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times. | |
| 6000.4.0b8 | Fixes Universal RP | Fix | Until now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times. | |
| 6000.4.0b9 | Fixes Universal RP | Fix | Until now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times. | |
| 6000.4.0b7 | Fixes Universal RP | Fix | Until now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times. | |
| 6000.4.0b6 | Fixes Universal RP | Fix | Until now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times. | |
| 6000.4.0b5 | Fixes Universal RP | Fix | Until now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times. | |
| 6000.4.0b4 | Fixes Universal RP | Fix | Until now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times. | |
| 6000.4.0b3 | Fixes Universal RP | Fix | Until now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times. | |
| 6000.4.0b2 | Fixes Universal RP | Fix | Until now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times. | |
| 6000.4.0b1 | Fixes Universal RP | Fix | Until now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times. | |
| 6000.4.0a5 | Fixes Universal RP | Fix | Until now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times. | |
| 6000.4.0a4 | Fixes Universal RP | Fix | Until now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times. | |
| 6000.4.0a2 | Fixes Universal RP | Fix | Until now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times. | |
| 6000.3.0b5 | Fixes Universal RP | Fix | Added support for declaring only some fog shader keywords, instead of requiring all or none, to help improve shader compile times. This change speeds up shader compiling time. (UUM-107502) First seen in 6000.3.0a5. |