VersionSectionRiskImpactNote
6000.4.0f1Fixes
Universal RP
FixUntil now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times.
6000.4.0b11Fixes
Universal RP
FixUntil now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times.
6000.4.0b10Fixes
Universal RP
FixUntil now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times.
6000.4.0b8Fixes
Universal RP
FixUntil now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times.
6000.4.0b9Fixes
Universal RP
FixUntil now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times.
6000.4.0b7Fixes
Universal RP
FixUntil now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times.
6000.4.0b6Fixes
Universal RP
FixUntil now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times.
6000.4.0b5Fixes
Universal RP
FixUntil now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times.
6000.4.0b4Fixes
Universal RP
FixUntil now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times.
6000.4.0b3Fixes
Universal RP
FixUntil now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times.
6000.4.0b2Fixes
Universal RP
FixUntil now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times.
6000.4.0b1Fixes
Universal RP
FixUntil now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times.
6000.4.0a5Fixes
Universal RP
FixUntil now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times.
6000.4.0a4Fixes
Universal RP
FixUntil now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times.
6000.4.0a2Fixes
Universal RP
FixUntil now, our shader code assumed that either all fog shader keywords were enabled, or none were. This assumption is true in our shaders, but doesn't have to be in user shaders. This release adds support for declaring only some fog keywords, in the interest of speeding up shader compile times.
6000.3.0b5Fixes
Universal RP
FixAdded support for declaring only some fog shader keywords, instead of requiring all or none, to help improve shader compile times. This change speeds up shader compiling time. (UUM-107502) First seen in 6000.3.0a5.

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