VersionSectionRiskImpactNote
6000.4.0f1Fixes
Profiler
FixFixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or newer, this reporting can be turned on via the commandline argument -enable-memoryprofiler-callstacks.
6000.4.0b11Fixes
Profiler
FixFixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or newer, this reporting can be turned on via the commandline argument -enable-memoryprofiler-callstacks.
6000.4.0b10Fixes
Profiler
FixFixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or newer, this reporting can be turned on via the commandline argument -enable-memoryprofiler-callstacks.
6000.4.0b8Fixes
Profiler
FixFixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or newer, this reporting can be turned on via the commandline argument -enable-memoryprofiler-callstacks.
6000.4.0b9Fixes
Profiler
FixFixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or newer, this reporting can be turned on via the commandline argument -enable-memoryprofiler-callstacks.
6000.4.0b7Fixes
Profiler
FixFixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or newer, this reporting can be turned on via the commandline argument -enable-memoryprofiler-callstacks.
6000.4.0b6Fixes
Profiler
FixFixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or newer, this reporting can be turned on via the commandline argument -enable-memoryprofiler-callstacks.
6000.4.0b5Fixes
Profiler
FixFixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or newer, this reporting can be turned on via the commandline argument -enable-memoryprofiler-callstacks.
6000.4.0b4Fixes
Profiler
FixFixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or newer, this reporting can be turned on via the commandline argument -enable-memoryprofiler-callstacks.
6000.4.0b3Fixes
Profiler
FixFixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or newer, this reporting can be turned on via the commandline argument -enable-memoryprofiler-callstacks.
6000.4.0b2Fixes
Profiler
FixFixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or newer, this reporting can be turned on via the commandline argument -enable-memoryprofiler-callstacks.
6000.4.0b1Fixes
Profiler
FixFixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or newer, this reporting can be turned on via the commandline argument -enable-memoryprofiler-callstacks.
6000.4.0a5Fixes
Profiler
FixFixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or newer, this reporting can be turned on via the commandline argument -enable-memoryprofiler-callstacks.
6000.4.0a4Fixes
Profiler
FixFixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or newer, this reporting can be turned on via the commandline argument -enable-memoryprofiler-callstacks.
6000.4.0a2Fixes
Profiler
FixFixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or newer, this reporting can be turned on via the commandline argument -enable-memoryprofiler-callstacks.
6000.3.0b3Fixes
Profiler
FixFixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or newer, this reporting can be turned on via the commandline argument -enable-memoryprofiler-callstacks. (UUM-116049) First seen in 6000.3.0a1.

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