Search results for "Tilemap"

26–50 of 58

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-119285Fixed2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.—6000.3.0b8Oct 29, 2025—20
UUM-119587Fixed2D: Fixed Tile Palette Active Target being changed when saving the scene.—6000.4.0a2Oct 16, 2025—23
UUM-111631Fixed2D: Fixed issue where the TilemapRenderer does not work as a supported Renderer for a SpriteMask.—6000.2.1f1Aug 20, 2025—13
UUM-109125Fixed2D: Improved validation of RefreshTile Tilemap argument signature in Editor.—6000.3.0a2Jul 17, 2025—20
UUM-109109Fixed2D: Fixed an issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected.—6000.0.53f1Jul 9, 2025—21
UUM-103926Fixed2D: Fixed an issue where the mask interaction settings of one TilemapRenderer could persist to the next TilemapRenderer.—6000.2.0b2May 20, 2025—15
UUM-98455Fixed2D: Fixed an issue where users couldn't pick tiles from a Tile Palette if the Tile Palette contained fewer tiles than were previously placed on it. (UUM-98455) First seen in 6000.1.0b7.—6000.1.0b11Mar 18, 2025—18
UUM-99612Fixed2D: Fixed an issue when the Grid was occasionally not drawn when a Tilemap Editor Tool was activated.—6000.1.0b11Mar 18, 2025—7
UUM-93105Fixed2D: Fixed a flickering issue in the Tile Palette window when resizing the clipboard view.—6000.1.0b7Feb 19, 2025—30
UUM-92738Fixed2D: Fixed TilemapRenderer in SRPBatch mode from applying Tilemap Color twice when rendering Tiles—6000.1.0b6Feb 11, 2025—31
UUM-103516FixedSerialization: Fixed an issue with migrating projects from versions after 2021.3 that could cause severe performance impacts by importing the Fixed Timestep in the Time Project Settings as 0.0001. (UUM-103516) Fixed in 6000.2.0b1.6000.2.0a1Jan 29, 20256000.1.0f1Apr 23, 2025—23
UUM-77045Fixed2D: Fixed initial marquee not showing up when picking on a Tile Palette without any TilemapEditorTool active.—6000.0.36f1Jan 28, 2025—14
UUM-90713Fixed2D: Fixed an issue where the Create Tilemap popup menu didn't close when clicked if there were no active Tilemaps in the scene.—6000.1.0b2Jan 16, 2025—16
UUM-91461Fixed2D: Fixed an issue where the Scene view grid wasn't restored when the currently selected GameObject with a Grid/Tilemap with its Grid showing is destroyed.—6000.1.0b2Jan 16, 2025—17
UUM-86981Fixed2D: Fixed a sorting issue when a lower sorted mesh in a chunk are unable to fit in lower sorted Tile due to vertex or index limit, but are able to fit in a future higher sorted Tile.—2022.3.55f1Dec 17, 2024—2
UUM-67583Fixed2D: Fixed an error in the log when the user enters Play mode then sets a Tile on a Tilemap using MonoBehaviour.Start. (UUM-67583) First seen in 6000.0.0b12.—6000.0.0b15Apr 13, 2024—1
UUM-53666Fixed2D: The Tilemap Renderer in Individual mode will use all secondary textures associated with sprites, when the sprites are using a Sprite Atlas texture with different secondary texture sources.—6000.0.0b11Mar 13, 2024—5
UUM-62066Fixed2D: Fixed issue where textures set from the ShaderGraph shader are not applied for use in the TilemapRenderer.—2022.3.21f1Mar 5, 2024—6
UUM-58154Fixed2D: Fixed issue with the TilemapCollider2D where the user updates Tiles in CompositeOperation.None and switches to CompositeOperation.Merge, and the collider shape is not updated accordingly.—2022.3.19f1Jan 31, 2024—6
UUM-57053Fixed2D: Fixed Tile's StartUp not being called when refreshed if the Tile has an instantiated GameObject.—2022.3.18f1Jan 20, 2024—6
UUM-53124Fixed2D: Fixed issue where the RendererColor property from the SpriteShapeRenderer persists over to the next TilemapRenderer.—2022.3.12f1Oct 26, 2023—2
UUM-53411Fixed2D: Improved performance of TilemapRenderer when user changes Material properties that does not require a BuildChunkJob.—2022.3.12f1Oct 26, 2023—7
UUM-45589Fixed2D: Fixed bug where a GameObject instantiated by a Tile is recreated on the player when the user refreshes the Tile without changing the Tile.—2021.3.31f1Oct 3, 2023—7
UUM-41396Fixed2D: Fixed crash with TilemapCollider2D when a Tilemap with Tiles that have invalid Transform Matrices are loaded.—2022.3.6f1Jul 31, 2023—7
UUM-35085Fixed2D: Fixed issue where GameObjects instantiated from a Tile are created, destroyed and created again when SetTile is called on a position that already contains an existing Tile.—2021.3.27f1Jun 7, 2023—1
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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