Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open · Editor issues
1–25 of 35
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-139913 | Open | Editor: Fixed an issue where the graph window would dirty upon entering playmode (UUM-139913) First seen in 6000.5.0b4. Fixed in 6000.5.0b9. | 6000.5.0b8May 14, 2026 | — | 7 | 1 |
| UUM-140399 | Open | Editor: Fixed a crash on startup when the curl file cache database (CurlRequestCache.db) could not be opened due to file corruption or external file locking. (UUM-140399) Fixed in 6000.5.0b9. | 6000.5.0b8May 14, 2026 | — | 7 | 1 |
| UUM-113596 | Open | Scene Management: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices | 6000.2.2f1Aug 26, 2025 | — | 268 | 4 |
| UUM-87930 | Open | Scene Management: [MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading | 6000.1.0a5Nov 20, 2024 | — | 547 | 12 |
| UUM-74916 | Open | Editor Platform: The "Hold On" dialog box persists when entering the Play Mode | 2022.3.38f1Jul 16, 2024 | — | 674 | 1 |
| UUM-73997 | Open | Editor Platform: Building freezes when building Universal 3D Sample/Cinematic Studio Project | 2022.3.34f1Jun 18, 2024 | — | 702 | 1 |
| UUM-32517 | Open | Project Browser: Project Browser shows package resources when package visibility is disabled | 2021.3.23f1Apr 14, 2023 | — | 1133 | 6 |
| UUM-31129 | Open | Scene Management: Crash on Transform::CheckStructure when manually opening a scene | 2021.3.22f1Mar 29, 2023 | — | 1149 | 1 |
| UUM-7683 | Open | Inspector Framework: List element overlaps everything when using Serializable struct/class | 2020.3.37f1Jul 21, 2022 | — | 1400 | 2 |
| UUM-102572 | Open | Editor: The Game view rendering statistics window now displays a warning about incorrect triangle and vertex counts when indirect draw calls are issued, such as GPU Occlusion Culling. | — | — | — | 20 |
| UUM-104560 | Open | Editor: Added the "Use prefab asset position when dropping on the Hierarchy window" preference to allow prefabs to be placed at the position saved in the assets root transform when they're placed in the scene via the Hierarchy window. | — | — | — | 21 |
| UUM-110320 | Open | Editor: Improved diagnostics checks for LMDB MDB_BAD_RSLOT runtime errors. | — | — | — | 1 |
| UUM-113920 | Open | Editor: Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Simil… | — | — | — | 8 |
| UUM-121058 | Open | Editor: Disabled the Render Pipeline Converter while the Editor is in Play mode. (UUM-121058) First seen in 6000.4.0a2. | — | — | — | 1 |
| UUM-125389 | Open | Editor: Changed Look Dev Volume Profile Lifetime Management. | — | — | — | 20 |
| UUM-133913 | Open | Editor: Remove null transform warnings when adding null Transforms or invalid TransformHandles to TransformAccessArrays. | — | — | — | 3 |
| UUM-136218 | Open | Editor: Improved responsiveness in Project Settings > Quality, resulting in faster OnInspectorGUI performance and smoother scrolling. | — | — | — | 1 |
| UUM-137367 | Open | Editor: Removed the warning under Canvas component when Normal or Tangent are enabled in Overlay mode. | — | — | — | 1 |
| UUM-17373 | Open | Editor: Changed SpriteRenderer warning relating to a missing _MainTex to instead relate to missing a _BaseMap or _MainTex. | — | — | — | 1 |
| UUM-2199 | Open | Editor: Component.GetComponentInParent(Type t, bool includeInactive) method to match GameObject. | — | — | — | 1 |
| UUM-22002 | Open | Editor: Improved performance when fetching artifacts that are missing (e.g link to an artifact deleted from the project). | — | — | — | 7 |
| UUM-31100 | Open | Editor: Accessing Transform data from 'OnDestroy' during an Undo operation is no longer allowed and an error message is logged. | — | — | — | 7 |
| UUM-363 | Open | Editor: Updated the documentation for AudioClip.GetData. Clarified the usage of the API for all streamed clips and made a note on the return value of AudioClip.GetData which is currently undocumented. | — | — | — | 1 |
| UUM-38037 | Open | Editor: Allows texture types to be used in branch operators. | — | — | — | 8 |
| UUM-41509 | Open | Editor: Implement guard for crash in TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced. | — | — | — | 6 |