Open · Editor issues

125 of 33

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-113596OpenScene Management: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices6000.2.2f1Aug 26, 20253584
UUM-87930OpenScene Management: [MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading6000.1.0a5Nov 20, 202463812
UUM-74916OpenEditor Platform: The "Hold On" dialog box persists when entering the Play Mode2022.3.38f1Jul 16, 20247641
UUM-73997OpenEditor Platform: Building freezes when building Universal 3D Sample/Cinematic Studio Project2022.3.34f1Jun 18, 20247931
UUM-32517OpenProject Browser: Project Browser shows package resources when package visibility is disabled2021.3.23f1Apr 14, 202312246
UUM-31129OpenScene Management: Crash on Transform::CheckStructure when manually opening a scene2021.3.22f1Mar 29, 202312391
UUM-7683OpenInspector Framework: List element overlaps everything when using Serializable struct/class2020.3.37f1Jul 21, 202214912
UUM-102572OpenEditor: The Game view rendering statistics window now displays a warning about incorrect triangle and vertex counts when indirect draw calls are issued, such as GPU Occlusion Culling.20
UUM-104560OpenEditor: Added the "Use prefab asset position when dropping on the Hierarchy window" preference to allow prefabs to be placed at the position saved in the assets root transform when they're placed in the scene via the Hierarchy window.21
UUM-110320OpenEditor: Improved diagnostics checks for LMDB MDB_BAD_RSLOT runtime errors.15
UUM-113920OpenEditor: Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Simil…8
UUM-121058OpenEditor: Disabled the Render Pipeline Converter while the Editor is in Play mode. (UUM-121058) First seen in 6000.4.0a2.1
UUM-125389OpenEditor: Changed Look Dev Volume Profile Lifetime Management.20
UUM-133913OpenEditor: Remove null transform warnings when adding null Transforms or invalid TransformHandles to TransformAccessArrays.15
UUM-136218OpenEditor: Improved responsiveness in Project Settings > Quality, resulting in faster OnInspectorGUI performance and smoother scrolling.13
UUM-137367OpenEditor: Removed the warning under Canvas component when Normal or Tangent are enabled in Overlay mode.20
UUM-17373OpenEditor: Changed SpriteRenderer warning relating to a missing _MainTex to instead relate to missing a _BaseMap or _MainTex.1
UUM-2199OpenEditor: Component.GetComponentInParent(Type t, bool includeInactive) method to match GameObject.1
UUM-22002OpenEditor: Improved performance when fetching artifacts that are missing (e.g link to an artifact deleted from the project).7
UUM-31100OpenEditor: Accessing Transform data from 'OnDestroy' during an Undo operation is no longer allowed and an error message is logged.7
UUM-363OpenEditor: Updated the documentation for AudioClip.GetData. Clarified the usage of the API for all streamed clips and made a note on the return value of AudioClip.GetData which is currently undocumented.1
UUM-38037OpenEditor: Allows texture types to be used in branch operators.8
UUM-41509OpenEditor: Implement guard for crash in TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced.6
UUM-43090OpenEditor: Added discrete menu items for pasting cut or copied GameObjects as children while preserving local or world transform.6
UUM-44466OpenEditor: Moving files in the Project window now takes less memory and is faster.8
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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