UUM-102572
Listed in 6000.3.0f1Mentioned in 21 release notes.
Latest mention is in 6000.3.0f1 under "Changes" (Dec 3, 2025).
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.3.0f1 | Changes Editor | Change | The Game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. | |
| 6000.3.0b10 | Changes Editor | Change | The Game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. | |
| 6000.3.0b9 | Changes Editor | Change | The Game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. | |
| 6000.3.0b8 | Changes Editor | Change | The Game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. | |
| 6000.3.0b7 | Changes Editor | Change | The Game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. | |
| 6000.3.0b6 | Changes Editor | Change | The Game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. | |
| 6000.3.0b5 | Changes Editor | Change | The Game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. | |
| 6000.3.0b3 | Changes Editor | Change | The Game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. | |
| 6000.3.0b2 | Changes Editor | Change | The Game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. | |
| 6000.3.0b1 | Changes Editor | Change | The Game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. | |
| 6000.3.0a5 | Changes Editor | Change | The Game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. | |
| 6000.2.0f1 | Changes Editor | Change | The Game view rendering statistics window now displays a warning about incorrect triangle and vertex counts when indirect draw calls are issued, such as GPU Occlusion Culling. | |
| 6000.2.0b13 | Changes Editor | Change | The Game view rendering statistics window now displays a warning about incorrect triangle and vertex counts when indirect draw calls are issued, such as GPU Occlusion Culling. | |
| 6000.2.0b12 | Changes Editor | Change | The Game view rendering statistics window now displays a warning about incorrect triangle and vertex counts when indirect draw calls are issued, such as GPU Occlusion Culling. | |
| 6000.2.0b11 | Changes Editor | Change | The Game view rendering statistics window now displays a warning about incorrect triangle and vertex counts when indirect draw calls are issued, such as GPU Occlusion Culling. | |
| 6000.3.0a3 | Changes Editor | Change | The Game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. | |
| 6000.0.54f1 | Changes Editor | Change | The game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. | |
| 6000.1.13f1 | Changes Editor | Change | The game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. | |
| 6000.3.0a2 | Changes Editor | Change | The Game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. | |
| 6000.2.0b10 | Changes Editor | Change | The Game view rendering statistics window now displays a warning about incorrect triangle and vertex counts when indirect draw calls are issued, such as GPU Occlusion Culling. | |
| 6000.2.0b10 | Changes Editor | Change | The Game view rendering statistics window now displays a warning about incorrect triangle and vertex counts when indirect draw calls are issued, such as GPU Occlusion Culling. |