Open · Asset Pipeline issues

1–16 of 16

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-107711OpenAsset - Database: Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project6000.1.5f1May 28, 2025—4953
UUM-83708OpenAsset Store / Publisher portal: Accepting Asset Store EULA endless loop in Package Manager window6000.1.0b3Jan 22, 2025—6207
UUM-71809OpenAsset - Database: LOD Group renderers incorrectly retain their asset path when instantiated using InstantiateAsync6000.1.0a6Nov 28, 2024—6768
UUM-75191OpenAsset - Database: Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn when opening a project after deleting an Asset2022.3.37f1Jul 9, 2024—8183
UUM-74871OpenAsset Bundles: The resource is not properly referenced when there is a dependency on another asset bundle2022.3.36f1Jul 2, 2024—8245
UUM-73995OpenAsset - Database: Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project2022.3.34f1Jun 18, 2024—8394
UUM-68119OpenAsset - Database: Crash on RaiseException when selecting "Quit" in a "Fatal Error!" pop-up6000.0.0b13Mar 27, 2024—9223
UUM-55981OpenAsset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack2022.3.22f1Mar 19, 2024—93019
UUM-56323OpenAsset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS2022.3.22f1Mar 19, 2024—9308
UUM-66207OpenAsset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene2022.3.22f1Mar 19, 2024—9309
UUM-55758OpenAsset - Database: Missing Default Layout dialog on projects created using templates packaged on 2022.3.13f12022.3.15f1Dec 5, 2023—10345
UUM-43067OpenAsset Importers: OnImportAsset leaks 5GB of memory2021.3.29f1Jul 25, 2023—11688
UUM-26676OpenAsset Importers: The Editor hangs while opening a project when importing fbx assets2020.3.45f1Feb 14, 2023—13281
UUM-17633OpenAsset - Database: Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project2021.3.16f1Dec 15, 2022—13892
UUM-48669OpenAsset Pipeline: Improved error handling when updating ArtifactDB or SourceAssetsDB.———6
UUM-72024OpenAsset Import: Updated error message for AAC audio imports when file contains 2048 samples or less.———26
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested 3h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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