UUM-153090
Listed in 7000.0.0a16Mentioned in 7 release notes.
Latest mention is in 7000.0.0a16 under "Changes" (Nov 5, 2026).
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Changes Asset Import | Change | Asset Import: Changed how Unity picks an asset's main object, so that objects an AssetPostprocessor adds with AddObjectToAsset no longer replaces the object the importer produces. To make an added object the main object, call AssetImportContext.SetMainObject in the postprocessor. Unity reimports all assets the first time you open an existing project, and some assets might have a different main object afterwards. Refer to the Unity 7.0 upgrade guide. | |
| 7000.0.0a12 | Changes Asset Import | Change | Asset Import: Changed how Unity picks an asset's main object, so that objects an AssetPostprocessor adds with AddObjectToAsset no longer replaces the object the importer produces. To make an added object the main object, call AssetImportContext.SetMainObject in the postprocessor. Unity reimports all assets the first time you open an existing project, and some assets might have a different main object afterwards. Refer to the Unity 7.0 upgrade guide. | |
| 7000.0.0a11 | Changes Asset Import | Change | Asset Import: Changed how Unity picks an asset's main object, so that objects an AssetPostprocessor adds with AddObjectToAsset no longer replaces the object the importer produces. To make an added object the main object, call AssetImportContext.SetMainObject in the postprocessor. Unity reimports all assets the first time you open an existing project, and some assets might have a different main object afterwards. Refer to the Unity 7.0 upgrade guide. | |
| 7000.0.0a10 | Changes Asset Import | Change | Asset Import: Changed how Unity picks an asset's main object, so that objects an AssetPostprocessor adds with AddObjectToAsset no longer replaces the object the importer produces. To make an added object the main object, call AssetImportContext.SetMainObject in the postprocessor. Unity reimports all assets the first time you open an existing project, and some assets might have a different main object afterwards. Refer to the Unity 7.0 upgrade guide. | |
| 7000.0.0a9 | Changes Asset Import | Change | Asset Import: Changed how Unity picks an asset's main object, so that objects an AssetPostprocessor adds with AddObjectToAsset no longer replaces the object the importer produces. To make an added object the main object, call AssetImportContext.SetMainObject in the postprocessor. Unity reimports all assets the first time you open an existing project, and some assets might have a different main object afterwards. Refer to the Unity 7.0 upgrade guide. | |
| 7000.0.0a8 | Changes Asset Import | Change | Asset Import: Changed how Unity picks an asset's main object, so that objects an AssetPostprocessor adds with AddObjectToAsset no longer replaces the object the importer produces. To make an added object the main object, call AssetImportContext.SetMainObject in the postprocessor. Unity reimports all assets the first time you open an existing project, and some assets might have a different main object afterwards. Refer to the Unity 7.0 upgrade guide. | |
| 7000.0.0a7 | Changes Asset Import | Change | Asset Import: Changed how Unity picks an asset's main object, so that objects an AssetPostprocessor adds with AddObjectToAsset no longer replaces the object the importer produces. To make an added object the main object, call AssetImportContext.SetMainObject in the postprocessor. Unity reimports all assets the first time you open an existing project, and some assets might have a different main object afterwards. Refer to the Unity 7.0 upgrade guide. |