[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
AnalyticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Crash after the “State comes from an incompatible keyword space“ log when opening the project
RaytracingKnown issueBlockerUUM-98620fixed 6000.2.0a8
Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDRP and importing Water Samples before
SerializationKnown issueBlockerUUM-97847fixed 6000.2.0b2
Editor crash on "(nvoglv64) vkGetInstanceProcAddr" when opening Prefab with Gizmos enabled in the Scene View
VulkanKnown issueBlockerUUM-99992fixed 6000.1.0b15
Removed old ApiUpdater configurations that were causing issues.
ScriptingBreakingUUM-77628
Audio Reverb Zone still produces sound when the Audio Source volume is 0
Audio AuthoringKnown issueCautionUUM-92689fixed 6000.2.0a4
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Scripting API Manual Page's layout is broken when using Unity 6 manual version or above
Documentation ToolingKnown issueCautionUUM-99976open 6000.0.43f1
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
HDRPKnown issueCautionUUM-84610fixed 6000.1.0a7
"Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
LightingKnown issueCautionUUM-97309fixed 6000.2.0a8
Adaptive Probe Volumes are not applied to URP Simple Lit or Lit Shaders when using "Mixed" Light Mode
LightingKnown issueCautionUUM-98838fixed 6000.0.47f1
GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
SRP XRKnown issueCautionXRUUM-90118fixed 6000.0.46f1
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
Errors in the Console when creating a new "2D Platformer Microgame" template project
Templates MicrogamesKnown issueCautionUUM-99756open 6000.0.43f1
UI Builder unloads UXML file and discards any unsaved changes when entering Play Mode with Domain and Scene Reload enabled
UI BuilderKnown issueCautionUUM-99971fixed 6000.1.0b12
[Android] [Vulkan] [UI Toolkit] Application crashes when the device is rotated when it has UI Toolkit TextField on Vulkan devices
VulkanKnown issueCautionAndroidUUM-100171fixed 6000.0.46f1
[Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started
VulkanKnown issueCautionAndroidUUM-95365fixed 6000.1.0b6
Try to avoid false "read the full binlog without getting a BuildFinishedMessage" build error messages.
Build SystemImprovement
Fixed an issue where the preview for painting a Tile does not show up on the Tile Palette Window if the view of the Palette is changed using the right mouse button.
Fixed an issue where Tiles are selected on the Tile Palette or Tilemap, it forces a focus on the Inspector window which may cause it to become unresponsive when done again.
Fixed case where Textures swap when SpriteRenderers with shared materials and animators are toggled on and off.
Fixed an issue by ignoring a harmless warnings coming from sdkmanager - "Errors during XML parse:", "Additionally, the fallback loader failed to parse the XML."
AndroidFix
Fixed an issue where the Editor.log will contain now entry on how the app is launched, for ex., adb.exe -s "FA7A31A08307" shell am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -f 0x10200000 -S -n ."com.DefaultCompany.GameActivity/com.unity3d.player.UnityPlayerActivity".
Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt.
Fixed an issue b removubg CurrentMaximizeLayout from the Layout menu as it should not be loadable as any other layout. Prevent layouts loaded from menus and scripts to put Unity in an unrecoverable state.
Fixed an issue by improving Add Component window so long item names are truncated with ellipsis.
Fixed an issue by the Editor Console no longer displays ArgumentNullException error while trying to save a new scene template and the currently loaded scene is a new unsaved scene.
Fixed an issue where a Scene was built with the additive Scene's contents when loading the additive Scene on Awake.
Fixed the DirtyFlags of all buld profiles are changed to "True" when activating a build profile.
Fixed F22 key which was not supported in the helper UnityEditorInternal.InternalEditorUtility.TextifyEvent.
Fixed potential Editor crash on invalid_parameter_internal when starting Standalone Profiler.
Fixed a bug where using the public ContextMenuUtility API could cause the Editor to eventually crash.
Scene/Game ViewFixUUM-98587fixed 6000.1.0b11
Fixed additional cases of incorrect character caching handling when font styles and weights are used with fallback font assets and multiple text objects present in the same scene.
Fixed an issue by removing the extra separator in the UI Builder's context menu on Windows.
UI ToolkitFixWindowsUUM-86122fixed 6000.1.0b11
Fixed an issue where non-default dimension units were omitted in the USS output by the UI Builder when the value was 0.
Fixed an issue where the slider will now accumulate clicks over time when the page size is very small and does not move after a single click.
Fixed ListView not scrolling to the last item when add button was clicked and the field was bound to a SerializedProperty.
Fixed an issue when modifying the mergespecfile.tx to use Beyond Compare, it continues to fall back to FileMerge.
Version ControlFixUUM-91595fixed 6000.2.0a6
Fixed glitch with GPU events and strips, when the parent system particle count exceeds child system strip capacity.

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