[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
6000.0.43f1
LTS · Released Mar 18, 2025 · Changeset 97272b72f107 · 68 release notes
Crash after the “State comes from an incompatible keyword space“ log when opening the project
Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDRP and importing Water Samples before
Editor crash on "(nvoglv64) vkGetInstanceProcAddr" when opening Prefab with Gizmos enabled in the Scene View
Removed old ApiUpdater configurations that were causing issues.
Audio Reverb Zone still produces sound when the Audio Source volume is 0
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
Scripting API Manual Page's layout is broken when using Unity 6 manual version or above
Editor freezes when loading a specific AssetBundle
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
Touch Input is not registered correctly when using multiple displays
"Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
Adaptive Probe Volumes are not applied to URP Simple Lit or Lit Shaders when using "Mixed" Light Mode
GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Errors in the Console when creating a new "2D Platformer Microgame" template project
UI Builder unloads UXML file and discards any unsaved changes when entering Play Mode with Domain and Scene Reload enabled
[Android] [Vulkan] [UI Toolkit] Application crashes when the device is rotated when it has UI Toolkit TextField on Vulkan devices
[Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started
Try to avoid false "read the full binlog without getting a BuildFinishedMessage" build error messages.
Build SystemImprovement
Fixed an issue when Grid is occasionally not drawn when a Tilemap Editor Tool is activated.
Fixed an issue where the preview for painting a Tile does not show up on the Tile Palette Window if the view of the Palette is changed using the right mouse button.
Fixed an issue where Tiles are selected on the Tile Palette or Tilemap, it forces a focus on the Inspector window which may cause it to become unresponsive when done again.
Fixed case where Textures swap when SpriteRenderers with shared materials and animators are toggled on and off.
Fixed missing fog parameters in sprite subtargets.
Fixed an issue by ignoring a harmless warnings coming from sdkmanager - "Errors during XML parse:", "Additionally, the fallback loader failed to parse the XML."
AndroidFix
Fixed an issue where text using certain fonts were not rendered properly.
Fixed an issue where text using certain fonts were not rendered properly.
Fixed an issue where the Editor.log will contain now entry on how the app is launched, for ex., adb.exe -s "FA7A31A08307" shell am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -f 0x10200000 -S -n ."com.DefaultCompany.GameActivity/com.unity3d.player.UnityPlayerActivity".
Fixed AndroidJNI.ToBooleanArray not returning 0 when null.
Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt.
Fixed a crash when changing template scene to instantiate if user has a preview thumbnail set.
Fixed an issue b removubg CurrentMaximizeLayout from the Layout menu as it should not be loadable as any other layout. Prevent layouts loaded from menus and scripts to put Unity in an unrecoverable state.
Fixed an issue by improving Add Component window so long item names are truncated with ellipsis.
Fixed an issue by the Editor Console no longer displays ArgumentNullException error while trying to save a new scene template and the currently loaded scene is a new unsaved scene.
Fixed an issue where a Scene was built with the additive Scene's contents when loading the additive Scene on Awake.
Fixed Gradient field picker not updating correctly during Undo/Redo.
Fixed opening editor log when -logFile is a relative path.
Fixed the DirtyFlags of all buld profiles are changed to "True" when activating a build profile.
Fixed the indentation of list properties in the inspector.
Prefab Override comparison window now displays properly with many fields.
Fixed for Video Player when reading video files with long path prefix.
Fixed issue that caused screen flickering after splash screen on iOS devices.
Implemented a workaround for Vulkan MSAA resolve subpass issue on Adreno GPUs.
Fixed Lit's depthOffset + no-heightmap configuration.
Fixed water system memory leak on domain reload.
Fixed F22 key which was not supported in the helper UnityEditorInternal.InternalEditorUtility.TextifyEvent.
Fixed user certificates included in the app by default.
Fixed potential Editor crash on invalid_parameter_internal when starting Standalone Profiler.
Fixed a bug where using the public ContextMenuUtility API could cause the Editor to eventually crash.
Fixed a memory leaks when using SRP Core predefined objects.
Fixed OTL GSUB Table Reader.
Fixed a float comparison issue.
Fixed additional cases of incorrect character caching handling when font styles and weights are used with fallback font assets and multiple text objects present in the same scene.
Fixed an issue by removing the extra separator in the UI Builder's context menu on Windows.
Fixed an issue where non-default dimension units were omitted in the USS output by the UI Builder when the value was 0.
Fixed an issue where the slider will now accumulate clicks over time when the page size is very small and does not move after a single click.
Fixed ListView not scrolling to the last item when add button was clicked and the field was bound to a SerializedProperty.
Fixed UI Debugger picking for editor panel.
Fixed UI Toolkit player hang on Safari WebGL.
Fixed DecalProjector's animation-clip support.
Fixed an issue when modifying the mergespecfile.tx to use Beyond Compare, it continues to fall back to FileMerge.
Fixed a crash when reimporting textures used by a VFX that is active and culled.
Fixed an unexpected compilation failure.
Fixed crash when loading renderDoc from inside the editor in DX12.
Fixed glitch with GPU events and strips, when the parent system particle count exceeds child system strip capacity.
Fixed for Video Player when reading video files with long path prefix.
Fixed tracking origin mode validation logic.