[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
AnalyticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Crash after the “State comes from an incompatible keyword space“ log when opening the project
RaytracingKnown issueBlockerUUM-98620fixed 6000.2.0a8
Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDRP and importing Water Samples before
SerializationKnown issueBlockerUUM-97847fixed 6000.2.0b2
Editor crash on "(nvoglv64) vkGetInstanceProcAddr" when opening Prefab with Gizmos enabled in the Scene View
VulkanKnown issueBlockerUUM-99992fixed 6000.1.0b15
Added: NativeArray and Span overloads to ImageConversion.LoadImage to allow users to avoid managed allocations in cases where their encoded byte data is not stored in a byte\[\]
GraphicsAPI changeUUM-98227
Added: iPhone 16e device generation enums and screen cutouts.
iOSAPI change
[iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
AndroidKnown issueCautioniOSUUM-97194fixed 6000.1.0b11
Audio Reverb Zone still produces sound when the Audio Source volume is 0
Audio AuthoringKnown issueCautionUUM-92689fixed 6000.2.0a4
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
HDRPKnown issueCautionUUM-84610fixed 6000.1.0a7
"Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
LightingKnown issueCautionUUM-97309fixed 6000.2.0a8
Adaptive Probe Volumes are not applied to URP Simple Lit or Lit Shaders when using "Mixed" Light Mode
LightingKnown issueCautionUUM-98838fixed 6000.0.47f1
[windows only] Switching Project when importing complete project does not import all assets and project opens incomplete
PackmanKnown issueCautionWindowsUUM-88051fixed 6000.1.0b11
GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
SRP XRKnown issueCautionXRUUM-90118fixed 6000.0.46f1
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
[Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started
VulkanKnown issueCautionAndroidUUM-95365fixed 6000.1.0b6
Updated our internal version of MbedTLS to version 3.6. This version brings new and improved security features to network communications in the engine, but also means that unsecure and deprecated protocols are now unsupported. Notably, support for TLS 1.0 and 1.1 was removed.
TLSSecurity
Improve the performance of setting of the SpriteRenderer.sprite property.
2DImprovementUUM-97467
Fixed case where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
Fixed warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
Fixed assert that got raised when TransientArtifactProvider::IsTransientArtifact is called from non mainthread, when main thread is doing asset database refresh.
Fixed an issue by adding a shared parameter indicator "*" to the name "Use incremental GC".
Fixed dropdown items are not highlighted when setting padding in .unity-base-dropdown__item and hovering the mouse over the label.
Fixed issues with IMGUI's input field not updating properly when using certain methods such as Paste and Cut.
Fixed shader compilation warning when building a URP project to tvOS.
EditorFixtvOS
Fixed OpenGLCore crash on Windows when using Native Render Pass.
GraphicsFixWindows
Fixed an issue where the Input System could become unresponsive after the game or application had been running for a long time or when using high-frequency input devices.
Fixed undefined particle collision events being returned when the event list is larger than the event count.
Fixed issue by handling PrefabInstances as Added GameObjects with deleted parent in the source Prefab.
Fixed 'Stack overflow' error logged in the Console when a script that has a lot of classes is compiled.
Fixed issue where the "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player.
Fixed an issue in which terrain toolbar overlay disappears between minimizing and maximizing the scene view.
Fixed an issue by preventting the rename and create template option in the context menu when multiple elements are selected within UIBuilder hierarchy.
Fixed an issue in the UI Builder where the data source path would not be set when using the auto-completer.
Fixed an issue where click was not working after an element is removed from its panel without releasing its pointer capture.
Fixed exceptions when showing a non-serializable field in the UI Builder inspector. A warning will now be shown.
Fixed ListVIew so it sends the selectedIndex changed property event when changing the index with a mouse click.
Fixed UI Builder type selector missing some types, such as primatives, when the base type was System.Object.
Fixed UI Builders incorrectly informs about a circular dependency when the reference document is removed.
Fixed GUID issue for FullScreenPassRendererFeature when migrating from 2022.3 to a later version.
Fixed labels were cut in the blackboard when the editor font setting was set to "System Font".
Fixed labels were not visible at all in the graph when the editor font setting was set to "System Font".
Fixed an issue where calling RequestUserAuthorization(UserAuthorization.Microphone) in the Web player would prompt the user for webcam permissions instead of microphone permissions. The microphone API is not yet supported in Web, so a warning message has been added to inform developers of this limitation.
Added a better error message to prevent player building inside PlayerLoop
EditorChangeUUM-90979

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