What’s new in Unity 6.5?

Custom 2D lights and shadows
Custom 2D lights and shadows give artists more control over a scene.

Measure 2D performance
The updated Profiler shows sprite counts and the sprite atlases in use.

Simulate more 2D objects
New physics and sprite tools can simulate and display thousands of moving 2D objects.

More efficient mobile effects
Tile-Only rendering reduces memory traffic for supported mobile effects.

Update tilemaps faster
New tile identifiers reduce the work needed to set tiles on a map.

More expressive sprites
Sprite blend shapes add new ways to deform and animate 2D characters.

Reuse shader logic
Shader Graph improvements make reusable material effects easier to organize.

Find lighting settings together
Lighting Search brings lighting objects and settings into one searchable view.

Customize visual tools
Graph Toolkit adds more control over the look and behavior of custom editors.

Optimize Android builds
New build optimizations can reduce startup time and processor work.

Find package examples
A dedicated Samples view makes installed package examples easier to find.
Support and release details
Superseded. This Update release has been replaced. Its regular support window has ended.
Released · Reviewed
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