Reuse shader logic

Shader Graph improvements make reusable material effects easier to organize.

Unity 6.5
Update releaseSuperseded
Subgraph changes and examples
Reusable nodes in Unity Shader Graph

What changed

Unity feature: Shader Graph subgraph improvements

Subgraph inputs gain clearer editing controls, including colors, integer fields, sliders, and enums. A Switch node can follow an enum input’s choices.

Use it

  1. Select a subgraph input and choose the inline control and constraints that fit its value.
  2. Use an enum-driven Switch node for alternative branches, or disable an input connector when the value must remain constant.

Requirements and limits

  • Inline constraints govern constant editing. Connected values still need any required validation inside the graph.
All Unity 6.5 features

Launch guide · Reviewed Oct 24, 2026. Images and source material from Unity; rights remain with their owners.

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