More efficient mobile effects

Tile-Only rendering reduces memory traffic for supported mobile effects.

Unity 6.5
Update releaseSuperseded
Improve performance with on-tile rendering
Tile-Only mode in rendering settings

What changed

Unity feature: Tile-Only rendering

Tile-Only mode validates rendering settings so supported effects can remain in fast GPU tile memory. Avoiding extra stores and loads can reduce bandwidth and power use.

Use it

  1. Use a URP renderer with Tile-Only rendering and resolve the validation messages for camera and renderer settings.
  2. Add the on-tile post-processing renderer feature for supported effects, with integrated URP post-processing disabled.

Requirements and limits

  • Bandwidth savings require a tile-based GPU and an API with native render passes. Features that sample camera textures can break the on-tile path; WebGL is unsupported.
All Unity 6.5 features

Launch guide · Reviewed Oct 24, 2026. Images and source material from Unity; rights remain with their owners.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.