Open issues

176200 of 323

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-13433OpenVulkan: \[Android\]\[Vulkan\] Android GPU Inspector crashes with "Failed to profile the replay. Cause: Replay crash" when using Vulkan Graphics API2021.3.10f1Sep 16, 202213431
UUM-15608OpenXR SRP: Meta Quest performance loss between URP versions when built2020.3.39f1Sep 14, 202213456
UUM-11724OpenLinux: Editor crashes at "DisconnectGtkSignal(void\*, GtkCallbackResponse (_)(), void_)" when opening floating windows2021.3.9f1Sep 1, 202213586
UUM-3207OpenMacOS: \[M1\] Crash on System.Object:\_\_icall\_wrapper\_ves\_icall\_array\_new\_specific when launching a project2021.3.9f1Sep 1, 2022135817
UUM-3310OpenMacOS: Crash with demangling\_unexpected\_handler() when rapidly modifying serialized fields2020.3.38f1Aug 17, 202213733
UUM-9258OpenuGUI: UI becomes not interactable after deactivating and reactivating Canvas2021.3.7f1Jul 28, 202213931
UUM-7683OpenInspector Framework: List element overlaps everything when using Serializable struct/class2020.3.37f1Jul 21, 202214002
UUM-7457OpenMacOS: \[Mac\] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component2021.3.6f1Jul 8, 202214136
UUM-2427OpenHD RP: \[HDRP\]\[PathTracer\] Flashing at first frame blow up the automatic progressive exposure and create an overexposed converged frame when using recorder with accumulation2021.3.5f1Jun 22, 202214291
UUM-5925OpenHD RP: \[HDRP\] RT Shadow for Area lights do not render correctly2021.3.5f1Jun 22, 202214291
UUM-2496OpenAI Navigation: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene2020.3.36f1Jun 16, 2022143512
UUM-2106OpenAndroid: Editor is unable to find JAVA when building an application2021.3.4f1May 31, 202214511
UUM-101609Open2D: Added the ability to set an Alpha Tolerance value in the Sprite Editor when generating a custom physics shape. This feature allows users to control the inclusion of transparent pixels in the physics shape generation process.19
UUM-10166OpenUniversal RP: Messages regarding reducing resolution for additional punctual lights are now only displayed in debug builds.1
UUM-102007OpenShadergraph: Subgraphs whose first output isn't previewable now default to not having a node preview.14
UUM-102039OpenShaders: Improved errors reported when a shader compiler process crashes.7
UUM-102246OpenUI Toolkit: Upgraded USS parser. This includes more robust handling of selectors and tokens, with stricter validation and clearer error reporting. This upgrade may expose previously unnoticed invalid USS in your projects.13
UUM-102572OpenEditor: The Game view rendering statistics window now displays a warning about incorrect triangle and vertex counts when indirect draw calls are issued, such as GPU Occlusion Culling.20
UUM-102575OpenBuild Pipeline: Allow building AssetBundles with both the DisableTypeTree and StripUnityVersion flags. Fix the ability to load these AssetBundles in the Runtime.18
UUM-103867OpenShadergraph: Improved resizing behavior for custom property and function inspectors.15
UUM-103879OpenShadergraph: Improved blackboard scrolling behavior when adding a new item out of the current scroll view.22
UUM-103974OpenShadergraph: Heatmap asset help button now redirects to Shader Graph manual page.14
UUM-103981OpenUniversal RP: Added API documentation for SetRenderAttachment/SetRenderAttachmentDepth/SetInputAttachment to specify the limitation when using the same render texture with different depth slices at different render target indices.13
UUM-104088OpenShadergraph: Improved spacing of a certain toggle on the shader graph preferences page.15
UUM-104220OpenVFX Graph: Added debug names for GPU resources managed by VFX Graph to make debugging easier. (UUM-104220) First seen in 6000.2.0a11.1
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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