Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open issues
176–200 of 333
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-17633 | Open | Asset - Database: Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project | 2021.3.16f1Dec 15, 2022 | — | 1298 | 2 |
| UUM-19089 | Open | Universal RP: [URP] Memory leak when in Play Mode | 2021.3.15f1Dec 1, 2022 | — | 1312 | 5 |
| UUM-10411 | Open | MacOS: \[M1\]\[Rosseta\] Editor crashes on mono\_arch\_patch\_callsite when entering the Play Mode | 2020.3.42f1Nov 17, 2022 | — | 1326 | 3 |
| UUM-13241 | Open | Vulkan: \[Quest2\]\[Vulkan\] ReadPixel has Black artifacts when the image is generated | 2020.3.41f1Oct 21, 2022 | — | 1353 | 3 |
| UUM-16576 | Open | Scene Hierarchy: Undo action is not registered when undoing GameObjects list order in the Hierarchy window | 2021.3.11f1Sep 29, 2022 | — | 1376 | 3 |
| UUM-13433 | Open | Vulkan: \[Android\]\[Vulkan\] Android GPU Inspector crashes with "Failed to profile the replay. Cause: Replay crash" when using Vulkan Graphics API | 2021.3.10f1Sep 16, 2022 | — | 1388 | 1 |
| UUM-15608 | Open | XR SRP: Meta Quest performance loss between URP versions when built | 2020.3.39f1Sep 14, 2022 | — | 1390 | 6 |
| UUM-11724 | Open | Linux: Editor crashes at "DisconnectGtkSignal(void\*, GtkCallbackResponse (_)(), void_)" when opening floating windows | 2021.3.9f1Sep 1, 2022 | — | 1403 | 6 |
| UUM-3207 | Open | MacOS: \[M1\] Crash on System.Object:\_\_icall\_wrapper\_ves\_icall\_array\_new\_specific when launching a project | 2021.3.9f1Sep 1, 2022 | — | 1403 | 17 |
| UUM-3310 | Open | MacOS: Crash with demangling\_unexpected\_handler() when rapidly modifying serialized fields | 2020.3.38f1Aug 17, 2022 | — | 1418 | 3 |
| UUM-9258 | Open | uGUI: UI becomes not interactable after deactivating and reactivating Canvas | 2021.3.7f1Jul 28, 2022 | — | 1439 | 1 |
| UUM-7683 | Open | Inspector Framework: List element overlaps everything when using Serializable struct/class | 2020.3.37f1Jul 21, 2022 | — | 1446 | 2 |
| UUM-7457 | Open | MacOS: \[Mac\] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component | 2021.3.6f1Jul 8, 2022 | — | 1459 | 6 |
| UUM-2427 | Open | HD RP: \[HDRP\]\[PathTracer\] Flashing at first frame blow up the automatic progressive exposure and create an overexposed converged frame when using recorder with accumulation | 2021.3.5f1Jun 22, 2022 | — | 1474 | 1 |
| UUM-5925 | Open | HD RP: \[HDRP\] RT Shadow for Area lights do not render correctly | 2021.3.5f1Jun 22, 2022 | — | 1474 | 1 |
| UUM-2496 | Open | AI Navigation: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene | 2020.3.36f1Jun 16, 2022 | — | 1480 | 12 |
| UUM-2106 | Open | Android: Editor is unable to find JAVA when building an application | 2021.3.4f1May 31, 2022 | — | 1496 | 1 |
| UUM-101609 | Open | 2D: Added the ability to set an Alpha Tolerance value in the Sprite Editor when generating a custom physics shape. This feature allows users to control the inclusion of transparent pixels in the physics shape generation process. | — | — | — | 16 |
| UUM-10166 | Open | Universal RP: Messages regarding reducing resolution for additional punctual lights are now only displayed in debug builds. | — | — | — | 1 |
| UUM-102007 | Open | Shadergraph: Subgraphs whose first output isn't previewable now default to not having a node preview. | — | — | — | 14 |
| UUM-102039 | Open | Shaders: Improved errors reported when a shader compiler process crashes. | — | — | — | 7 |
| UUM-102246 | Open | UI Toolkit: Upgraded USS parser. This includes more robust handling of selectors and tokens, with stricter validation and clearer error reporting. This upgrade may expose previously unnoticed invalid USS in your projects. | — | — | — | 13 |
| UUM-102572 | Open | Editor: The Game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. | — | — | — | 18 |
| UUM-102575 | Open | Build Pipeline: Allow building AssetBundles with both the DisableTypeTree and StripUnityVersion flags. Fix the ability to load these AssetBundles in the Runtime. | — | — | — | 15 |
| UUM-103867 | Open | Shadergraph: Improved resizing behavior for custom property and function inspectors. | — | — | — | 15 |