Search results for "Android"

101–125 of 394

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-111599FixedVideo: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times6000.1.13f1Jul 23, 20256000.1.15f1Aug 5, 20251324
UUM-77668FixedVideo: [Android] Fixed videoPlayer leaks memory when repeating Play and Stop on a Video.—6000.3.0a2Jul 17, 2025—20
UUM-91516FixedUI Toolkit: Added UsageHints.LargePixelCoverage, which can be used on a large VisualElement (e.g. panel background) to force the use of a specialized shader that is more GPU friendly.—6000.3.0a2Jul 17, 2025—13
UUM-105019FixedVideo: Fixed an issue where the VideoPlayer component failed to play MP4 files from StreamingAssets on some Android devices using Vulkan. The required NV12 decode shaders are now correctly included, restoring video playback on affected hardware.—6000.1.12f1Jul 15, 2025—20
UUM-110694FixedAndroid: Fixed the problem with installing AAB to some Samsung devices which have Secure Folder.—6000.1.12f1Jul 15, 2025—20
UUM-96000FixedURP: Fixed an issue where nothing was rendered when using Graphics.DrawProceduralIndirectNow in OnRenderObject method.—6000.0.52f1Jul 2, 2025—22
UUM-105133FixedAndroid: Enforcing to use Streaming Assets extensions for noCompress string in Android Gradle project to avoid problem with too many entries in the list, which may cause Gradle build fail.—6000.1.9f1Jun 24, 2025—25
UUM-109250FixedVulkan: AndroidPlayer selects Vulkan Graphics API over GLES even on devices with limited support6000.1.8f1Jun 18, 20256000.1.9f1Jun 24, 2025628
UUM-107530FixedVulkan: [Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project6000.0.51f1Jun 11, 20256000.1.14f1Jul 30, 2025—15
UUM-108743FixedAndroid: [GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs6000.2.0b5Jun 10, 20256000.3.0a2Jul 17, 2025—34
UUM-103970FixedGraphics: Fixed PowerVR GPUs crashing on GLES depth clear.—2022.3.63f1Jun 5, 2025—1
UUM-103808FixedAccessibility: Fixed multiple accessibility node focus issues on Android.—6000.1.5f1May 28, 2025—16
UUM-103757FixedEditor: Fixed errors spamming console when the inspector of a .androidlib asset is displayed.—6000.1.3f1May 14, 2025—16
UUM-69949FixedAndroid: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak" is not displayed when ShaderVariantCollection.WarmUp is called.—2022.3.62f1May 7, 2025—1
UUM-71322FixedEditor: Fixed a bug causing compilation issues in BiRP shader graphs when targeting android.—2022.3.62f1May 7, 2025—1
UUM-103258FixedAsset Pipeline: Fixed import worker crash when switching Platform from Android to another platform.—6000.1.2f1May 6, 2025—16
UUM-103543FixedEditor: .androidlib plugins if used extension plugins will work with Symlink Sources On.—6000.1.2f1May 6, 2025—16
UUM-63806FixedAndroid: Fixed rendering on older PowerVR devices when using clip() combiend with MSAA with alpha-to-mask.—6000.2.0a10May 1, 2025—15
UUM-79675FixedUniversal Windows Platform: Improved the error handling surrounding the audio playback when minimized fix.—6000.2.0a10May 1, 2025—19
UUM-102824FixedSRP Foundation: [Mobile] Visual artifacts when RenderGraphPass is merged into NativePass6000.1.0f1Apr 23, 20256000.0.49f1May 14, 2025—5
UUM-99321FixedEditor: Add more space before "Contact Sales" layout button to align with "No module loaded" text.—6000.2.0a9Apr 16, 2025—17
UUM-99670FixedSRP Core: Subpass attachment indices are updated when adding a depth attachment to the renderpass in RenderGraph.—6000.2.0a9Apr 16, 2025—18
UUM-98728FixedEditor: Fixed the "Unity Android Player" hyperlink by making it point to the latest android manual. (UUM-98728) First seen in 6000.1.0b9.—6000.1.0b15Apr 16, 2025—17
UUM-98964FixedEditor: Fixed an issue to ensure the Platform Discovery window save the platform selection upon domain reload. (UUM-98964) First seen in 6000.1.0b9.—6000.1.0b15Apr 16, 2025—17
UUM-101143FixedEditor: Fixed an issue with Late binding of SpriteAtlas objects ot working when loading from content archives.—6000.0.46f1Apr 10, 2025—21
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested 2h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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