Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open issues
76–100 of 333
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-99976 | Open | Documentation Tooling: Scripting API Manual Page's layout is broken when using Unity 6 manual version or above | 6000.1.0b10Mar 11, 2025 | — | 481 | 3 |
| UUM-79718 | Open | DirectX12: The Player hangs when unloading a scene using the UnloadUnusedAssets() method | 2022.3.59f1Feb 26, 2025 | — | 494 | 9 |
| UUM-72660 | Open | XR SDK: [Quest] Screen flashes for several seconds when enabling microphone permissions | 6000.0.40f1Feb 25, 2025 | — | 495 | 1 |
| UUM-95408 | Open | Analytics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled | 6000.0.40f1Feb 25, 2025 | — | 495 | 45 |
| UUM-103995 | Open | Hub: Licensing Client fails to launch when opening Unity Hub | 6000.2.0a4Feb 19, 2025 | — | 501 | 53 |
| UUM-103996 | Open | Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) | 6000.2.0a4Feb 19, 2025 | — | 501 | 54 |
| UUM-105246 | Open | Lighting: Android Player freezes on some Mali GPU devices when Lighting Cast Shadows changed to OFF at runtime | 6000.2.0a4Feb 19, 2025 | — | 501 | 12 |
| UUM-107390 | Open | DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations | 6000.2.0a4Feb 19, 2025 | — | 501 | 27 |
| UUM-87106 | Open | OpenGL: [Linux] Crash on glXCreateGLXPixmap when hovering over labels in the Inspector window | 6000.2.0a4Feb 19, 2025 | — | 501 | 7 |
| UUM-97382 | Open | Text: TMP 'Bold' Font Style is rendered with incorrect Font when a Font Asset without Bold typeface is selected | 6000.1.0b7Feb 19, 2025 | — | 501 | 4 |
| UUM-103384 | Open | SRP XR: Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used | 6000.2.0a1Jan 29, 2025 | — | 522 | 15 |
| UUM-103734 | Open | Visual Effects: VFX throw errors upon importing it and breaks rendering for certain effects | 6000.2.0a1Jan 29, 2025 | — | 522 | 11 |
| UUM-104832 | Open | SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled | 6000.2.0a1Jan 29, 2025 | — | 522 | 33 |
| UUM-91617 | Open | Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands | 6000.2.0a1Jan 29, 2025 | — | 522 | 44 |
| UUM-83708 | Open | Asset Store / Publisher portal: Accepting Asset Store EULA endless loop in Package Manager window | 6000.1.0b3Jan 22, 2025 | — | 529 | 6 |
| UUM-92429 | Open | Vulkan: [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled | 6000.0.34f1Jan 15, 2025 | — | 536 | 4 |
| UUM-87775 | Open | Windows: Player remains in Windows Background processes when the application is closed | 6000.1.0b1Jan 7, 2025 | — | 544 | 6 |
| UUM-89963 | Open | uGUI: TMP Input Field is moving Text and Caret UI positions for each new line when 'Auto Size' and 'Multi Line Newline' are used | 6000.1.0a8Dec 10, 2024 | — | 572 | 6 |
| UUM-71809 | Open | Asset - Database: LOD Group renderers incorrectly retain their asset path when instantiated using InstantiateAsync | 6000.1.0a6Nov 28, 2024 | — | 584 | 8 |
| UUM-74723 | Open | Audio Random Container: Play on awake does not work with an audio random container when instantiating a game object | 6000.1.0a6Nov 28, 2024 | — | 584 | 1 |
| UUM-74923 | Open | Environment Effects: Visible light glares appear on GameObjects when a Volumetric Clouds effect is added to the Sky and Fog Volume | 6000.1.0a6Nov 28, 2024 | — | 584 | 15 |
| UUM-75220 | Open | DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when selecting the “Cloud Layer“ option in Visual Environment component | 6000.1.0a6Nov 28, 2024 | — | 584 | 5 |
| UUM-82788 | Open | Audio Authoring: Fatal Error "Callback registration failed. Increase kMaxCallback." when playing multiple random audio sources rapidly | 6000.1.0a6Nov 28, 2024 | — | 584 | 4 |
| UUM-89979 | Open | Optimization: Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version | 6000.0.29f1Nov 28, 2024 | — | 584 | 8 |
| UUM-87488 | Open | Mono: [Silicon] Crash on Bytenado.Chatterbox:.ctor when opening a project after creating a partial class of a Dictionary<string, int> containing about 125k entries | 6000.1.0a5Nov 20, 2024 | — | 593 | 6 |