Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open issues
76–100 of 323
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-103996 | Open | Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) | 6000.2.0a4Feb 19, 2025 | — | 456 | 57 |
| UUM-105246 | Open | Lighting: Android Player freezes on some Mali GPU devices when Lighting Cast Shadows changed to OFF at runtime | 6000.2.0a4Feb 19, 2025 | — | 456 | 12 |
| UUM-107390 | Open | DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations | 6000.2.0a4Feb 19, 2025 | — | 456 | 30 |
| UUM-87106 | Open | OpenGL: [Linux] Crash on glXCreateGLXPixmap when hovering over labels in the Inspector window | 6000.2.0a4Feb 19, 2025 | — | 456 | 7 |
| UUM-97382 | Open | Text: TMP 'Bold' Font Style is rendered with incorrect Font when a Font Asset without Bold typeface is selected | 6000.1.0b7Feb 19, 2025 | — | 456 | 4 |
| UUM-103384 | Open | SRP XR: Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used | 6000.2.0a1Jan 29, 2025 | — | 477 | 15 |
| UUM-103734 | Open | Visual Effects: VFX throw errors upon importing it and breaks rendering for certain effects | 6000.2.0a1Jan 29, 2025 | — | 477 | 11 |
| UUM-104832 | Open | SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled | 6000.2.0a1Jan 29, 2025 | — | 477 | 35 |
| UUM-91617 | Open | Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands | 6000.2.0a1Jan 29, 2025 | — | 477 | 46 |
| UUM-83708 | Open | Asset Store / Publisher portal: Accepting Asset Store EULA endless loop in Package Manager window | 6000.1.0b3Jan 22, 2025 | — | 484 | 7 |
| UUM-92429 | Open | Vulkan: [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled | 6000.0.34f1Jan 15, 2025 | — | 491 | 4 |
| UUM-87775 | Open | Windows: Player remains in Windows Background processes when the application is closed | 6000.1.0b1Jan 7, 2025 | — | 499 | 6 |
| UUM-89963 | Open | uGUI: TMP Input Field is moving Text and Caret UI positions for each new line when 'Auto Size' and 'Multi Line Newline' are used | 6000.1.0a8Dec 10, 2024 | — | 527 | 6 |
| UUM-71809 | Open | Asset - Database: LOD Group renderers incorrectly retain their asset path when instantiated using InstantiateAsync | 6000.1.0a6Nov 28, 2024 | — | 539 | 8 |
| UUM-74723 | Open | Audio Random Container: Play on awake does not work with an audio random container when instantiating a game object | 6000.1.0a6Nov 28, 2024 | — | 539 | 1 |
| UUM-74923 | Open | Environment Effects: Visible light glares appear on GameObjects when a Volumetric Clouds effect is added to the Sky and Fog Volume | 6000.1.0a6Nov 28, 2024 | — | 539 | 15 |
| UUM-75220 | Open | DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when selecting the “Cloud Layer“ option in Visual Environment component | 6000.1.0a6Nov 28, 2024 | — | 539 | 5 |
| UUM-82788 | Open | Audio Authoring: Fatal Error "Callback registration failed. Increase kMaxCallback." when playing multiple random audio sources rapidly | 6000.1.0a6Nov 28, 2024 | — | 539 | 4 |
| UUM-89979 | Open | Optimization: Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version | 6000.0.29f1Nov 28, 2024 | — | 539 | 8 |
| UUM-87488 | Open | Mono: [Silicon] Crash on Bytenado.Chatterbox:.ctor when opening a project after creating a partial class of a Dictionary<string, int> containing about 125k entries | 6000.1.0a5Nov 20, 2024 | — | 547 | 6 |
| UUM-87930 | Open | Scene Management: [MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading | 6000.1.0a5Nov 20, 2024 | — | 547 | 12 |
| UUM-86917 | Open | DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected | 6000.1.0a4Nov 14, 2024 | — | 553 | 22 |
| UUM-86106 | Open | Scripting Runtime: Crash on tlsf_free when exiting Play Mode in a specific project | 6000.0.26f1Nov 7, 2024 | — | 560 | 3 |
| UUM-82880 | Open | Build Settings Window: The Editor spams the error message "Unexpected transport error from import worker 247. Code=2, error=End of file," causing the Asset Importer to crash | 6000.0.24f1Oct 24, 2024 | — | 574 | 3 |
| UUM-84914 | Open | Build Settings Window: BeginLayoutGroup must be called first." error is thrown after building the project when Scripting Backend and Api Compatibility Level fields are changed | 2022.3.51f1Oct 22, 2024 | — | 576 | 1 |